Vampire Savior is a 2D fighting game by Capcom. Released in arcades in 1997, it is the third game in the Vampire/Darkstalkers/Night Warriors series.
Vampire Savior is considered to be a very fast paced fighting game that features a strong focus on momentum and rushdown/mixups. The cast is extremely diverse and charismatic with many of the cast having completely different movement types and extremely different normal/special move types. Despite the cast being anything but homogenized, the game is somewhat well balanced (for a Capcom game), where anyone in the cast has a decent chance of winning just about any matchup. If character variety and insanely fast rushdown sounds like your cup of tea, this just might be a game for you.
While matchmaking is typically done on GGPO, members of Mizuumi play on Supercade and nFBA directly as well. Feel free to visit the IRC channel to see if anyone's interested.
Here are some innovations of this series compared to its predecessor:
- Normal attacks can be canceled into one another in a chain sequence: punches to kicks and weaker to stronger, either on the ground or in the air.
- Every character has a forward dash and backdash, of varying type.
- Some of the damage recovers if the opponent isn't attacked again.
- No spontaneous dizzies, though some special moves have this effect.
- The action doesn't stop at the end of a round, and the winner doesn't get a life refill.
- Knocked down opponents can be hit by pursuit attacks.
- Knocked down opponents can roll backwards or forwards when getting up off the ground. (Compare Alpha ground techs from SFA.)
- Besides reversals, defenders can pushblock the attacker away and counter with guard cancels. (Compare Alpha Counters from SFA.)
- A pretty much unlimited amount of super meter can be stored and saved between rounds.
- There is no superfreeze, so supers come out with no warning.
- Besides EX super moves, specials can be used in more powerful ES form at the cost of meter.
- Every character has a Dark Force super which causes some kind of power up or play differently for a while.
- Some Dark Forces give mirror image or afterimage doubles to increase attacking power. (Compare Variable Combos from SFA3.)
- Rolling combo counter.
- There's a secret body snatcher character that changes after every fight.