User:SageVarq/sandbox

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Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl.X There should be delay before inputting "X".
w.X Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X Perform a micro-dash before performing "X".
TK.X Indicates the motion "X" in input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
CS Perform a Chain Shift, which is inputting by inputting D twice.
CVO Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.

FAQ

How do I do 214B~C j.6[B]?

Delay the C follow-up.

Enders

Combo Cost Location
6CC Midscreen
  • Allows for you to dash in and get meaty 5A/2A, even if the opponent techs backwards.
6CCC Corner
  • Corner ender, since the opponent teching backwards won't make a difference.
6CC dl.236C 6CC(C) 100 EXS Anywhere
  • Meter dump for damage boost.
  • Only use 6CCC if in corner for better oki.
6CC 236[B] 236C 6CC(C) 100 EXS Anywhere
  • Similar to the previous, but easier.
  • Only use 6CCC if in corner for better oki.
6CC 236[B] 236C 6CC dl.236C 6CCC 200 EXS Corner
  • Similar to the previous, but 200 meter dump.
6CC dl.236C~66 VO 200 EXS Anywhere
  • Vorpal strip route
6CC IW 200 EXS Anywhere
  • Good oki and time to build GRD, but less damage than double EX Kuuga enders.
6CC dl.236C TK.236C IW ~200 EXS Anywhere
  • VO route
6CC 63214A CVO 236C TK.236C 63214B IWEX 200 EXS, Vorpal Anywhere
  • CVO route
6CC 623A/236A CVO 6w.CC dl.236C 6CC dl.236C 6CC 63214A/B IWEX 200 EXS, Vorpal Corner
  • CVO route for the corner

Combos

A Starters

Combo Damage Cost Meter Gain Location
5A/2A 5B/2B 5C 2C 214B~A j.B j.6B j.C j.2B 2C Ender 2645 Anywhere
  • Beginners BnB to teach basic ground launch to air string to ender.
5A/2A 2B 2C dl.214B~A TK.236B j.B j.6B j.C j.2B 2C Ender 2653 Anywhere
  • Midscreen 5A/2A confirm
5A/2A 2B 2C 5C 63214A 5B j.B j.6B j.C j.2B 2C Ender 2567 Anywhere
  • Midscreen 5A/2A corner-carry confirm
2AA(A) 2B 2C dl.214B~dl.C j.6[B] j.B j.C 2C Ender 2333 Anywhere
  • 2AA(A) confirm
2A 2C dl.214B~dl.C TK.236A j.B j.2B 2C Ender 2588 Anywhere
  • 2A 2C confirm
5A/2A 5C 2C dl.214B~dl.C dlj.B j.C j.2B 2C Ender 2667 Anywhere
  • 2A/5A 5C frametrap confirm
2A/2B 2C dl.5C 5B 63214[B] 214B~dl.C dlj.B j.C j.2B 2C Ender 2753 Anywhere
  • 2A optimal confirm (also works with 2B starter)
5A/2A 5B/2B 5C/2C 214B~A j.B j.C j.2B 2C Ender 2397 Anywhere
  • Side Swap combo
5A/2A 5B/2B 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 2885 Corner
  • Standard Corner BnB combo

B Starters

Combo Damage Cost Meter Gain Location
2B 2C dl.214B~dl.C TK.236A j.B j.6B j.C j.2B 2C Ender 2935 Anywhere
  • 2B confirm (does not work on max distance)
5B 5C 2C dl.214B~dl.C TK.235A j.B j.6B j.C j.2B 2C Ender 3069 Anywhere
  • 5B confirm
2B 2C w.5A 66B 63214B 5B dl.214B~C dlj.B j.C j.2B 2C Ender 3185 Anywhere
  • 2B max range confirm

C Starters

Combo Damage Cost Meter Gain Location
2C 5C 63214A 5B dl.214B~A j.B j.6B j.C j.2B 2C Ender 3099 Anywhere
  • 2C confirm
2C 5C 63214A md. 5A/dl.5B 6B 63214[B] 214B~dl.C dlj.B j.C j.2B 2C Ender 3165 Anywhere
  • 2C confirm (UNIST edition)
5C 2C w.2A 66B 53214B 5B dl.214B~dl.C dlj.B j.C j.2B 2C Ender 3350 Anywhere
  • Far 5C confirm
5C 214B~C w.2A 66B 63214B 5B j.B j.6B j.C j.2B 2C 214A~B Ender 3518 Corner
  • CH 5C corner punish confirm

Assault Starters

Combo Damage Cost Meter Gain Location
6D j.C 5B 5C 214B~A 6B j.B j.6B j.C j.2B 2C Ender 2427 Anywhere
  • Midscreen ground assault confirm
6D j.C 5B 5C 214B~C j.2B 2C 214A~B Ender 2702 Corner
  • Corner assault j.C confirm
6D j.6B CS j.B 66B 5B 5C 214B~C j.2B 2C 214A~B Ender 2732 Corner
  • Corner assault j.6B CS confirm
6D j.C 5B 5C 214B~C w.2A 66B 63214B 6B j.B j.2B 2C 214A~B Ender 3317 Corner
  • Corner assault j.C CH/GRD Break confirm
j.6D j.C j.A 5B 5C 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3096 Corner
  • Air assault j.C j.A glitch confirm

66C Starters

Combo Damage Cost Meter Gain Location
66C 236A 66 j.A j.B j.6[B] 214B~dl.C dlj.B j.C j.2B 2C Ender 2877 Anywhere
  • Far 66C confirm
66C dl.236B 66 5A 6Cdl.C 63214B 5B j.B j.6B j.C j.2B 2C Ender 2794 Anywhere
  • Close 66C confirm
66C 236[B] 66 5A 6Cdl.C 63214B 5B j.B j.6B j.C j.2B 2C Ender 2646 Anywhere
  • Universal 66C confirm
66C 236[B] 66 5A 6Cdl.C 63214[B] 2C 5C j.B j.6B j.C j.2B 2C Ender 2626 Anywhere
  • Universal 66C confirm (sideswitch ver.)
66C 236[B] 66 66B 63214B 214B~dl.C dlj.B j.C j.2B 2C Ender 2868 Anywhere
  • Universal 66C confirm (optimal)

236X Starters

Combo Damage Cost Meter Gain Location
236X/TK.236X 66 5A 6Cdl.C 63214B 214B~dl.C dlj.B j.C j.2B 2C Ender 2997 Anywhere
  • 236X/TK.236X confirm
TK.236X 66 2C w.5A 66B 63214A 5B dl.214B~dl.C dlj.B j.C j.2B 2C Ender 3244 Anywhere
  • TK.236X 2C confirm
236X/TK.236X 66 66B 63214B 214B~dl.C TK.236A j.C j.2B 2C Ender 3224 Anywhere
  • 236X/TK.236X optimal confirm
(TK.236X) j.236C 2C 214B~dl.C dljB j.C j.2B 2C Ender 3110 Anywhere
  • j.236C confirm
236X/TK.236X 66B 63214B 214A~C TK.236A j.C j.2B 2C Ender 3317 Corner
  • Corner 236X/TK.236X confirm
236X/TK.236X 66B 63214B 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3418 Corner
  • Optimal corner 236X/TK.236X confirm

5C[C] Starter

Combo Damage Cost Meter Gain Location
5C[C] w.2A (66B) 2B 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3522 Corner
  • Corner 5C[C] overhead safe confirm
5C[C] 63214B 5A 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3595 Corner
  • Corner 5C[C] overhead optimal confirm

Anti-Air Starters

Combo Damage Cost Meter Gain Location
FF~X CS 63214B 214B~dl.C dlj.B j.C j.2B 2C Ender 3219 (3394) Anywhere
  • Force Function confirm
CH 623A(2nd hit only) 5A 6Cdl.C 63214B 214B~dl.C TK.236A j.C j.2B 2C Ender 2676 Anywhere
  • 623A CH anti-air confirm

63214B Starters

Combo Damage Cost Meter Gain Location
63214B 5A 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3496 Corner
  • corner 63214B overhead meterless confirm (crouching only)
63214B 236C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3487 Corner
  • corner 63214B overhead metered confirm
63214B CS 214B~C w.2A 66B 63214A 5B dlj.B j.C 2C 214A~B Ender 3888 Corner
  • 63214B overhead confirm with GRD

63214[B] Starters

Combo Damage Cost Meter Gain Location
63214[B] CS 2C 214B~dl.C j.6[B] j.B j.C 2C 214A~B Ender 2382 Corner
  • 63214[B] overhead feint confirm with GRD
63214[B] 236C 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 2240 Corner
  • 63214[B] overhead feint metered confirm
63214[B] 214C TK.236B 214B~C j.6[B] j.B j.C 214A~B Ender 2450 Corner
  • 63214[B] overhead feint metered (214C) confirm

Other Starters

Combo Damage Cost Meter Gain Location
j.A j.B j.6[B] 214B~dl.C TK.236A j.B j.6B. j.C j.2B 2C Ender 2755 Anywhere
  • Air-to-air confirm
214X~A dl.5C 63214[B] 214B~dl.C dlj.B j.c j.2B 2C Ender 3168 Anywhere
  • 214X confirm usually as a frame trap.
63214C 214B~dl.C TK.236A j.B j.C j.2B 2C Ender 3071 Anywhere
  • 63214C confirm usually to invul through a projectile/low.
214X~A dl.5C 63214[B] 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3392 Corner
  • 214X corner confirm usually as a frame trap
j.2B 5B 5C 2C 214B~dl.C j.6[B] j.B j.C 214A~B Ender 3171 Corner
  • j.2B corner confirm
CH j.2B 5B 2C 214B~C w.2A 66B 63214B 6C j.B j.6B j.C j.2B 2C Ender 3216 Corner
  • CH j.2B corner confirm