Under Night In-Birth/Wagner

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Erika Wagner

Introduction

Story

She annihilates. Enveloped in the inherited scorching flame. Admires the name of the clan. Takes an oath of the eternal loyalty to Adelheid. Without forgiving herself. Without loving herself. She only exerts her sword. Even when goddess smiles upon, her soul is bound to battlefield. Treads on the ash of the dead, waits for the judgment at the endless battlefield.

Unique Trait/Health

Health: 9990
Character Trait:????
Vorpal Trait:Installs are faster and more chip damage off sword normals when in install

Gameplay

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
Wa-5A.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
180 5 -2 Sp,Ex,Cs HL -

Sword hit. Your average 5A. Hits mid and has pretty standard range.


2A
Wa-2A.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
150 5 -2 Se,Sp,Ex,Cs L -

Crouching low kick with pretty short range. Good poke for corner pressure and frequently used to cancel her C moves for shorter recovery.


5B
Wa-5B.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 7 -5 Sp,Ex,Cs HL -

Horizontal hitting kick with somewhat short recovery which allow her to safely whiff it. Used in blockstring and acts as a decent combo starter due to its good range (for a kick).


2B
Wa-2B.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
490 9 -5 Sp,Ex,Cs L -

Sword hit. Crouching horizontal slash, good low hitting poke with deceiving range. Primarly used in blockstring and juggles.


5C
Wa-5C.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
680 12 -11 Sp,Ex,Cs HL -

Sword hit. BIG slash with a curvy hitbox surrounding Wagner. Acts as a decent anti air but this move will primarly be used in juggles. Fairly slow with a pretty long recovery, so make sure to 2A after the move if blocked.


5[C]
Wa-5Cfc.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 20 -14 Sp,Ex,Cs HL -

Sword hit. Charged version of 5C. Deals more damage, and has a slightly longer range in every direction. Generally used in juggles due to its high damage and (especially) its horrible frames on block.


2C
Wa-2C.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 9 -5 Sp,Ex,Cs L -

Standard sweep with standard range. Hits low and knocks down, leading to solid juggles. As a combo ender, chainable with 2A+D or any of her special moves.


j.A
Wa-jA.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
140 8 X+2 Varies Sp,Ex,Cs H/AS -

Jumping move that cover from her 3 angle to (pretty much) her 6 angle. Good air-to-ground move but has somewhat poor range.


j.B
Wa-jB.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
420 9 X+3 Varies Sp,Ex,Cs H/AS -

Shield hit. Good jump in normal with a forward hitbox.


j.C
Wa-jC.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
590 12 X+4 Varies Sp,Ex,Cs H/AS -

Sword hit. T̶h̶i̶s̶ ̶m̶o̶v̶e̶ ̶i̶s̶ ̶a̶c̶t̶u̶a̶l̶l̶y̶ ̶g̶r̶e̶a̶t̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶w̶e̶ ̶g̶e̶t̶ ̶t̶o̶ ̶s̶e̶e̶ ̶h̶e̶r̶ ̶b̶u̶t̶t Great jumping attack. Has a curvy hitbox that pretty much circles around Wagner. Has very good range which makes it a great advancing attack.


j.[C]
Wa-jCfc.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
750 20 X+4 Varies Sp,Ex,Cs H/AS -

Sword hit. Charged version of j.C, causing ground slam on air hit. Mostly used in combos.


Command Normals

Sad Dog
2A+D
Wa-2AD.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1199 10 -2 Sp,Ex,Cs L -

Steps on you so hard you explode. Safe low hitting move which hits further than it should and leads to pretty good wake-ups. Wagner's standard combo ender.


6B
Wa-6B.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480,690 8 -9 Sp,Ex,Cs HL -

Sword hit. A two hit move fairly similar to Hyde's 6B with slightly shorter range and leads to huge combos. Can be chained with 5[C] or 6C for juggles. The good range and speed on this move makes it a great pressure tool.


3C
Wa-3C.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
660 9 -11 Sp,Ex,Cs HL -

Shield hit. Wagner's standard anti-air. Has a smaller hitbox than 5C but is 3f faster. Leads to good juggles and also used IN her high damage juggles.


6C
Wa-6C.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
690 26 -5 Sp,Ex,Cs H -

Wagner hops into the air and drops her heel onto her opponent. Slow ground overhead with a pretty big hitbox and good reach. Will hit grounded opponent but also airborn opponent within its reach. Can be chained with special moves. A good juggle and pressure tool in general.


j.2C
Wa-j2C.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
650 14 -2~-5 Sp,Ex,Cs HL/AS -

Midair stomp with a big hitbox that spikes the opponent on the ground on hit. Useful to alter jump arc but finds its best use in juggles.


Dash Normals

66B
Wa-66B.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
610

Install: 350,350

9 -3 Sp,Ex,Cs HL -

Sword hit. Forward advancing slash. Faster than most dash B moves and has really good reach. Will cause crumple on counter hit. After a Sword Install, this move becomes a two-hit attack.


66C
Wa-66C.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
660

Install : 490,490

10 -11 Sp,Ex,Cs L -

Sword hit. Dash sword sweep that is Special and 2A+D cancelable. Generally used as a combo ender, followed by either a stomp or a special move. After a Sword Install, this move becomes a 2-hit attack.


Universal Mechanics

Force Function
B+C
Wa-FF.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
720 15 -2 Sp,Ex,Cs HL -

Shield hit. Backhanded shield slap that causes a knockdown and a wallslam on hit. With the shield install active, the move has a guard point from f7 onwards.


Force Function (charged)
[B+C]
Wa-FFFC.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1050 28 -10 Sp,Ex,Cs H -

Shield hit. Can special cancel on hit. Charged version of Force Function with longer startup, more damage and is now an overhead. With the shield install active has guard point from f7 onwards. Gives a big stun on hit, often cancelled with Shield/Sword Install.


Throw
A+D
Wa-AD.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1644 5 1 - UNB -

Wagner grabs burns and explodes her opponent. No combo afterward and not CS cancellable.


Guard Thrust
214D
Wa-GT.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 Blocked:
Hit:
- HL -

5B motion with a greater hitbox. Fully invincible.


Veil Off
A+B+C
Wa-VO.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 21 (min)
69 (max)
2 37 Blocked: -13
Hit: +36
- HLA -

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.

Special Moves

Sword Thrust
236X
Wa-236.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1320(1662), *1357(1791) 10 -5 (-12 with followup) Se,Ex, Cs HL -

Charges forward with sword. Press any button afterwards to do a followup. After a Sword Install, the followup attack will deal more damage and can be followed by another air move for extending juggles or to apply more pressure if blocked.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1382(1737), *1442(1837) 10 -14 (-27 with followup) Se,Ex, Cs HL -

Ground-to-air version of her Sword Thrust. Press any button afterwards to do a followup. After a Sword Install, the followup attack will deal more damage and can be followed by another air attack for extending juggles or to apply more pressure if blocked.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1890 1+6 -26 CS HL -

Big ground-to-air sword charge. Guarantee a 66C on hit no matter what, leading to another special move on hit (stomp won't work because of the distance) Minimum damage : Screen freeze : 20f


DP
623X
Wa-623B.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1367 5 -26 (Ex),(Cs) HL -

No invulnerability, but fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1672 5 -33 Cs HL -

Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 2037 1+3 -39 Cs HL -

Like B version, but more damage, reaches higher, and is 1f faster. Minimum damage : Screen freeze : 20f


Shield Skills
214X
Wa-214A.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1045 12~19 -5~+3 Ex,Cs HL -

Big forward advancing shield charge. Good for advancing on the ground and closing space with your opponent aswell as a great wake up tool that leads to plus frames if it hits meaty due to its large number of active frame. Will cause the opponent to crumple on hit. Can be chained with Sword Thrust.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1045 12~23 -8~+3 Ex,Cs HL -

Same effect as the A version. The B version covers a lot more space than the A version. It is also the prefered one to do in juggles because of its improved range and its ability to push the opponent into corners.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1877 1+7~25 -6~-4 CS HL -

EX version of Wagner's Shield Skill. Invulnerability on startup. Minimum damage : Screen freeze : 20f


Shield Skills (charge)
214[X]
Wa-214Afc.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
[A] 1551 22~30 -3~+5 Ex,Cs HL -

The charged version of this move has a slower startup, longer reach, increased damage and more plus frame on block. Causes the opponent to get knocked back on block, allowing you to get them closer to the corner. Wallslam on hit.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
[B] 1551 22~33 -6~+5 Ex,Cs HL -

Still the same as the A version, but better range.


Shield Skills (with buff)
214X
after 22B
Wa-214AI.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1045 12~20 +0~+8 Ex,Cs HL -

After a shield install, more plus frames on block and the move now has a guard point starting on frame 7.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1045 12~23 -3~+8 Ex,Cs HL -

After a shield install, more plus frames on block and the move now has a guard point starting on frame 7.


Shield Skills (charge) (with buff)
214[X]
after 22B
Wa-214AIfc.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
[A] 1551 22~30 +4~+12 Ex,Cs HL -

After a shield install, more plus frames on block and the move now has a guard point starting on frame 7.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
[B] 1551 22~33 +1~+12 Ex,Cs HL -

After a shield install, more plus frames on block and the move now has a guard point starting on frame 7.


Install (*)
22X
Wa-22.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A - - - - - -

Sword Install. Sword hits will now do cheap damage, the buff will disappear after a Sword Thrust + follow up. There are many ways to set up this move. The most common one is after a succesful charged Force Function, since it's necessary as it acts like a cancel and leads to solid juggles. Not her most useful Special since the buffs granted by the installs really are minor. If hit while an Install is active, it will disappear. If both Installs were active, the first one to disappear after being hit is the one that was done last.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B - - - - - -

Shield Install. Shield hits will now do cheap damage, the buff will disappear after Shield Skill (guard point). Same desc as the A version.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1304 1+6 +9 (CS) HL -

A fire pillar surrounds Wagner and will hit the opponent close by, buffing both her sword and her shield. A good way to buff your weapons instantly. Not comboable afterward. If both the sword and the shield were buffed, the fire pillar will be much bigger and will deal more damage but the buffs will disappear. Screen freeze : 20f


Sword thrust
(In midair)

j.236X
Wa-j236A.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1561 (1910), *1583(2028) 12 -4 Se,Ex,Cs HLA -

Air-to-ground Sword Thrust. NOT an overhead. Mostly a juggle toola. Has a follow up similar to the ground version done by pressing any button afterward. After a Sword Install, the followup attack will deal more damage and can be followed by another air attack for extending juggles or to apply more pressure if blocked.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1561(1910), *1583(2028) 12 -6 (-18 with followup) Ex,Cs HLA -

Same as the A version, except this version travels in a different angle. Mostly used in juggle aswell.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1842 1+7 +0 CS HLA -

Safe version of the air Sword Thrust. One of Wagner's best way to begin her offense on the ground from the air due to the move's frame.Still leave her fairly far from her opponent, which can make attacks whiff and gives you more possibilites. Minimum damage : Screen freeze : 20f


Sword thrust (charge)
(In midair)

j.236[X]
Wa-j236Afc.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
[A] 1699, *1721(2155) 25 -8 Se,Ex,Cs HLA -

More powerful version and bigger hitbox than the normal version, but less safe.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
[B] 1699, *1721(2155) 25 -8 (-18 with followup) Ex,Cs HLA -

More powerful version and bigger hitbox than the normal version, but less safer.


Infinite Worth

Gyre Vortex
「ジャイルボルテクス」

41236D
Wa-IW.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3241 1+9 - - HL -

Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter. Minimum damage : 900, Screen freeze : 60f


Infinite Worth EXS

Raging Roar
「レイジングロア」

A+B+C+D
Wa-IWEXS.png
:eyes:
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3760 1+14 3 49 -25 - HLA -

Causes GRD break unless the player is in Vorpal. Minimum damage : 887. Screen freeze : 20f

Strategy

Combos

Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted
[ ] = Input is held
/ = Option to choose between multiple actions
+ = Multiple buttons are pressed simultaneously
(x N) = Attack can be repeated N number of times, range provided
(#) = Next action is taken after a certain number of hits
-> = Special is cancelled to add on special
CH = Counter Hit
HC = High Counter
CS = Chain Shift, or 5D 5D

Midscreen Combos

5A

5A > 5B > 5C > 2C > 3C> jc j.B > j.C > j.2C, 66C > 22A/B
  • 2318 Damage (Vorpal 2547)
5A > 2A > 5B > 6B(2) > 6C > 214[A], 66C > 22A/B
  • 2196 Damage (Vorpal 2411)
5A > 2A > 5B > 6B(2) > 6C,2C > 5C > jc j.C > j.2C, 66C > 22A/B
  • 2399 Damage (Vorpal 2633)
5A> 2A > 2B> 6B(2)> 6C, 2C > 3C > 5[C] > jc j.[C] > j.A > j.B, 66C > 22A/B
  • 2527 Damage (Vorpal 2774)

2A

2A > 2A > 2B > 2C > 6C, 2C > 3C > 5[C] > jc j.[C] > j.A > j.B, 66C > 22A/B
  • 2317 Damage (Vorpal 2534)
2A > 2A > 5A > 5C > 214A/B > FF, 6B(2) > jc j.[C] > j.236[B], 66C > 22A/B
  • 2484 Damage (Vorpal 2726)
2A > 2A > 5C > 214 A/B, 5B > 6B(2) > jc j.[C] > j.236[B], 66C > 22A/B
  • 2507 Damage (Vorpal 2752)

5B

5B > 6B(2) > 6C > [FF], 22A > 66C(2) > 214B > 236B~B > j.236[A], 66C > 22A/B
  • 3298 Damage (Vorpal 3619)
5B > 6B(2) > 6C > [FF] > 22A, 5C > jc j.B > j.C > j.2C, 66C(2) > 22A/B
  • 2842 Damage (Vorpal 3122)
5B > 6B(2) > 6C > [FF] > 22A , 5C > jc j.[C], 66C > 236A~A, 5B > 5C > 22A/B
  • 3142 Damage (Vorpal 3449)

2B

2B > 5B > 6B(2) > 6C, 2C > 5C > jc j.B > j.C > j.2C, 66C > 22A/B
  • 2725 Damage (Vorpal 2993)
2B > 5B > 6B(2) > 6C, 2C > 3C > 5[C] > jc j.[C] > 66C > 214 A > 22A/B
  • 2860 Damage (Vorpal 3141)

5C

5C > 6B(2) > 6C > [FF] > 22A, 66C(2) > 214B > 236B~B > j.236[A], 66C > 22A/B
  • 3498 Damage (Vorpal 3839)
5C > 214A, 6B(2) > 6C > [FF] > 22A, 3C > jc j.B > j.C > j.2C > 66C(2) > 236A~A > 5B > 5C > 22A/B
  • 3413 Damage (Vorpal 3744)

Aerial Combos

j.B > j.C > j.2C > [FF] > 22A, 5C > jc j.B > j.C > j.2C, 66C(2) > 22B
  • 2540 Damage (Vorpal 2789)
j.B > j.C > j.2C > [FF] > 22A, 66C(2) > 214A/B > 236A~A > j.236[A], 66[C] > 22A
  • 3177 Damage (Vorpal 3488)
j.A > j.B > j.C > j.2C, 2C > 3C > jc j.B > j.C > j.2C, 66C > 22A/B
  • 2279 Damage (Vorpal 2502)
j.A > j.B > j.C > j.2C, 2C > 3C > 5[C] jc j.[C] > j.A > j.B, 66C > 22A/B
  • 2457 Damage (Vorpal 2699)




UNDER NIGHT IN-BIRTH Exe:Late[st]
General

ControlsFAQGlossaryHUDSystem

Characters

HydeLinneWaldsteinCarmineOrieGordeauMerkavaVatistaSethYuzurihaHildaEltnumChaosAkatsukiNanaseByakuyaMikaWagnerEnkiduPhonon