Under Night In-Birth/UNIST/Waldstein
This character page is for the latest version of the game, Under Night In-Birth Exe:Late[st] (UNIST). To see Waldstein's character page for the previous version, Under Night In-Birth Exe:Late (UNIEL), click here.
He rages. In order to protect his master, the beast will raze buildings and crush trees with
his own two hands. To stand by his master's side, he takes on the curse of eternity,
transcending the power of mankind. On this quiet night, he thinks about his master,
and how he may die on the battlefield one day...
Waldstein once fought for Licht Kreis until he was impressed by Kuon's chivalry and betrayed Licht Kreis for the rival group led by Kuon, Yato. Then Kuon disappeared, so in the meantime he's looking after Kuon's sister Linne while they go around searching for a god-slaying sword. Currently freeloading with Linne at Hyde's house.
Dash Type: Step
Character Trait: Destroyers - Waldstein's claws can completely eliminate all manner of projectiles when using a slash-type attack such as 5C, 2C, or 236A/B/EX. A special sound effect is played when this is performed successfully.
Vorpal Trait: Force Function causes wall bounce on hit
Though cursed with possibly the worst ground movement to ever grace a 2D fighter, Waldstein still gets surprising mobility through the universal Assault mechanic, and is able to more than make up for his lack of speed with the absurd range of his normals. Waldstein is more than capable of switching between halfscreen pressure, grappler, and zoning through his normals as the situation dictates, though he still has issues with more dedicated long-range characters such as Merkava and Vatista.
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
|j.C / j.[C]|
| Ferzen Volf
| Guard Thrust
| Veil Off
| Eisen Nagel
| Werfen Erschlagen
Infinite Worth EXS
Note: In open-ended cases, damage will assume the first option as a starter.
(2A/5A/2B) > 5B > 214B > j.B > j.C > j.6C > (land) ---> j.C > j.6C > (land) > j.C > j.B > j.214B - 2797 (standard meterless route) ---> 4B > 6A/B - 2717 (meterless corner carry route) ---> 3C > 6C - 3101 (metered corner carry route)
2B > 214A > 5A > 214B > 3C > 2A > 5B > 6C ---> j.C > j.B > j.214B - 3304 (standard meterless route) ---> 4B - 3170 (restand route) ---> 6AB > 2C > 3C > 214C - 3817 (standard metered route)
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