Under Night In-Birth/UNIST/Mika

From Mizuumi Wiki
Jump to: navigation, search
Mika

Introduction

She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.

Story

Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.

Unique Trait/Health

Health: 10680
Character Trait: With specific normals, Mika can destroy projectiles. 5BB and j.[C] are the only normals known to do this.
Vorpal Trait: According to the game's code, Mika has no vorpal trait.

Gameplay

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
Mika 5 a.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
190 5 -1 Sp,Ex,Cs HL -

Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats.

2A
Mika 2A.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
180 5 -1 Se,Sp,Ex,Cs L -

Super fast low, great for pressure starters and empty jump mix ups.

5B
Mika 5B.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
510 7 -5 Sp,Ex,Cs HL -

Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.

2B
Mika 2b.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 7 -4 Sp,Ex,Cs L -

Low poke. Not too much range, and is barely used in comparison to 2A

5C
Mika 5 c.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
710 11 -4 Sp,Ex,Cs HL -

Mika slams her fist down. If canceled into a whiffed A normal this move becomes -1

5[C]
5C charged 1.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 21 -1 Sp,Ex,Cs HL -

Charge version of 5C. If canceled into a whiffed A normal this move becomes +7

2C
Mika 2c.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 13 -5 Sp,Ex,Cs L -

Has Mika's characteristic short range. Good low in pressure and starts good damage.

j.A
Mika ja.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
150 7 X+2 Varies Sp,Ex,Cs H/AS -

Good hitbox that covers down and in front of Hyde, hitting twice. Hyde's fastest air normal. Can hit overhead very quickly from a well spaced assault.

j.B
Mika jb.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
450 8 X+3 Varies Sp,Ex,Cs H/AS -

Good jump in normal. Large vertical slash that covers below Hyde. Useful in assault pressure.

j.C
Mika jc1.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 12 X+4 Varies Sp,Ex,Cs H/AS -

Another jumping sword normal, covering more horizontal space than j.B.

j.[C]
Mika jc.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 19, 21 X+4 Varies Sp,Ex,Cs H/AS -

Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.

Command Normals

5BB
5bb mika.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
790 16~18 --14~-12 Sp,Ex,Cs HL -

Two long range horizontal slashes. First hit launches the opponent slightly, second knocks them back. Fast for its range and leads to strong combos on hit. One of Hyde's best normals.

3B
Mika 3b.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
650 13~22 -9~+2 Sp,Ex,Cs HL -

Hyde sweeps the opponent with his sword. Good combo utility, hits low, and picks up downed opponents. Also useful as a blockstring ender to frame traps with Orbiter. Has a long delay window to trick opponents into trying to retaliate, so you can frame trap with something like 3B> delay 2C.

3C
Best punch in the game.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
612 9 -6 Sp,Ex,Cs HL -

Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1

j.AA
Mika jaa.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
540 5 X+2 Varies Sp,Ex,Cs H/AS -

More horizontal version of j.C. Wallbounces on air hit. Useful in combos for extra corner carry, and good for long range assault approaches due to its far reach.

Dash Normals

66B
Mika 66b.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
280, 450 8,15~26 -7~+4 Sp,Ex,Cs L -

Quick recovery knee normal, causing a short crumple on hit. Deals no chip damage.

66C
Mika 66c.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
980 26~29 -9~8 Sp,Ex,Cs H -

Hyde stops his dash with a large horizontal slash. Causes crumple on hit. One of Hyde's best moves, reaches far and leads to strong combos on hit. Good for catching opponents at neutral from a distance. Useful for confirming off far Orbiter hits and side swap combos. Can also dodge certain reversals by passing through an opponent on wake-up.

Universal Mechanics

Mika's Crash
B+C
UNIST Mika B+C.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
855 21 -23 Sp,Ex,Cs HL -

A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.

Mika's Crash (charged)
[B+C]
UNIST Mika B+C.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1222 29 -23 Sp,EX.Cs H -

Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.

Mika's Crash (air)
j.B+C
UNIST Mika B+C.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
855 15 -31 Sp,Ex,Cs HL -

A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.

Mika's Crash (charged) (air)
j.[B+C]
UNIST Mika B+C.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1222 29 -31 Sp,EX.Cs H -

Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.

Throw
A+D
Mika throw.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1720 4 1 - UNB -

Hyde grabs and kicks the opponent. Works as a combo starter in the corner.

Guard Cancel
214D
GuardBreak 1.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 Blocked:
Hit:
- HL -

5B motion with a greater hitbox. Fully invincible.

Veil Off
A+B+C
VEIL OFF.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 21 (min)
69 (max)
2 37 Blocked: -13
Hit: +36
- HLA -

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.

Special Moves

Mika's Missile
236X
BEAST CANNON.png
UNIST Mika 236B.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 750 16~35 -12 ~ +7 Se,EX,Cs HLA -

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 750 13 -2 Se,EX,Cs HLA -

Fast startup, travels faster, and recovers slower.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 800 1+4 -15~+3 CS HLA -

Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit. Minimum damage : Screen freeze : 20f

Mika's Missile (air)
j.236X
UNIST Mika j.236A.png
UNIST Mika j.236B.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 750 16~35 -26 ~ -7 Se,EX,Cs HLA -

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 750 16 -2 Se,EX,Cs HLA -

Fast startup, travels faster, and recovers slower.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 800 1+4 -20~-2 CS HLA -

Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit. Minimum damage : Screen freeze : 20f

Mika's Tornado
623X
Spin 1.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 952 7 -2 EX,Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1020 9 -7 EX,Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1720 1+4 -51 Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Mika's Twister
A/B/C
After A/B Spin
Spin HOP.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
967 4 -24 Ex,Cs HLA -

Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B/C 967 4 -25 Ex,Cs HLA -

Same as the A followup but even less safe on block

EX Mika's Twister
623C
After A/B Spin
Spin HOP.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1720 1+6 -7 Cs HLA -

done by inputing 623C instead of just hitting the button.

Mika's Cannon
214X
Hop Grab.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1350 16 - (Ex),(Cs) UNB -

No invulnerability, but fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1620 27 - EX,Cs HL -

Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 2080 1+2 - (Cs) HL -

Like B version, but more damage, reaches slightly higher, and 1f faster. Minimum damage : Screen freeze : 20f

Mika's Hip Attack
360C
360.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
2047 1+2 - Cs UNB -

Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish. Second rekka is +1 on guard if delayed enough.

Infinite Worth

Mika's Revolution
41236D
IW 2.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3140 1+10 -89,-42 - HL -

Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter. Minimum damage : 900, Screen freeze : 60f

Infinite Worth EXS

Mika's Galaxy
A+B+C+D
IWEXS.png
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3750 1+14 3 49 -25 - HLA -

On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal. Minimum damage : Screen freeze : 20f

Strategy

Combos

Mika Discord's Combo Primer


Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted
[ ] = Input is held
/ = Option to choose between multiple actions
+ = Multiple buttons are pressed simultaneously
(x N) = Attack can be repeated N number of times, range provided
(#) = Next action is taken after a certain number of hits
-> = Special is cancelled to add on special
CH = Counter Hit
HC = High Counter
CS = Chain Shift, or 5D 5D

Colors

Firmament Bullet Rose Jasper Frisches Grun Lowenzahn Impish Lightning
Mika-1.png
Mika-2.png
Mika-3.png
Mika-4.png
Mika-5.png
Swimy Azure Black Diamond Energy Sign Petty Rose Vinous Arm
Mika-6.png
Mika-7.png
Mika-8.png
Mika-9.png
Mika-10.png
Sunny Promenade Queen Valet Fragrant Green Meteor Impact Sunglow Cloud
Mika-11.png
Mika-12.png
Mika-13.png
Mika-14.png
Mika-15.png
Petite Tigre Sea of Tranquillity Puppyish Girl Spicy Crab Glacial Blow
Mika-16.png
Mika-17.png
Mika-18.png
Mika-19.png
Mika-20.png
Immesurable Comet Secret Garden Sorrent Gold Plic Ploc Dragon Bless
Mika-21.png
Mika-22.png
Mika-23.png
Mika-24.png
Mika-25.png
Tiny Dwarf Midnight Sun Radiant Gauntlet Electroactuation Lucky Clover
Mika-26.png
Mika-27.png
Mika-28.png
Mika-29.png
Mika-30.png
UNDER NIGHT IN-BIRTH Exe:Late[st]
General

ControlsFAQGlossaryHUDSystem

Characters

HydeLinneWaldsteinCarmineOrieGordeauMerkavaVatistaSethYuzurihaHildaEltnumChaosAkatsukiNanaseByakuyaPhononMikaWagnerEnkidu