Under Night In-Birth/UNIST/Hyde
- 1 Navigation
- 2 Introduction
- 3 Story
- 4 Data
- 5 Gameplay
- 6 Normal Moves
- 7 Universal Mechanics
- 8 Special Moves
- 9 Supers
- 10 Colors
- 11 External Links
He wakes up -- In order to free the girl from the chains of eternity that seal her fate. The
power burned within him, the "Void". The blade he carries, the insulator. Each day became
lost in a sea of banality, living under the threat of the Night. The Hollow Night approaches,
and where reality and fantasy meet, this young boy takes a stand... to reclaim everything,
and return it to nothingness.
Once a normal high school boy, Hyde was attacked by the Void. However, thanks to the help of a mysterious young girl named Linne, he was able to barely escape death. Upon discovering that the attack had turned him into an In-Birth, a being that can utilize EXS, he is forced by Linne to fight alongside her against the threat of the Void.
Linne has since claimed respite in Hyde's house, much to the latter's chagrin. After fighting countless battles together as part of "special training", Hyde has become accustomed to his powers. He relies greatly on Danretsu no Menzaifu, the sword that Linne entrusted to him. During this time, he has also met the gargantuan brute Waldstein, who also happens to be Linne's comrade.
But when the phenomenon known as the Under Night suddenly appears, Linne and Waldstein mysteriously disappear, leaving only a message for Hyde to stay away.
But he will have none of that. Hyde vows to find Linne and Waldstein, and settle a score with the mysterious woman known as "Paradox"....
|Character||Health||Jump Startup||Forward Walk Speed||Backward Walk Speed||Initial Dash Speed||Dash Acceleration||Max Dash Speed||Dash Startup||Backdash Duration||Backdash Distance||Backdash Startup||Backdash Invincibility||Notes|
Being the main character of the game, Hyde has the usual "shoto" tools associated with the, role, fireball, meterless dragonpunch reversal, etc. Where Hyde truly shines, however, is in the corner rushdown game. He has tools like Sinistry and Veil Effect to close the distance and get started, 6B, 5C and Shadow Shock to beat out attempts to poke out, and Vacant Shift to help rack up damage through combos. On top of all of those, his sword normals do chip damage, meaning that even if the opponent blocks all of your strings, damage will still rack up quickly.
On the flipside, he has limited ways of actually opening the opponent up. Delayed vacant shifts and charged Dead-Set Daze helps, but Hyde has undeniably subpar mixup, relying mostly on keeping the opponent locked down. In addition, the more knowledgeable the opponent, the more likely they'll use defensive options like shielding or veil-off to invalidate Hyde's pressure and get themselves out of the corner.
236A after Black Orbiter
236B/C after Black Orbiter
Infinite Worth EXS
|Black Eclipse||Twinkle White||Darkness Tempest||Light Forest||Nightmare|
|Red Pearl||Desert Wolf||Sea Water||Moonlight||Justice Rose|
|Blau Blitz||Sunlight Red||Vortex Galaxy||Cremisi Grotta||Holiness Star|
|Rosa Descendiente||Juillet Averse||Soul Lover||Caldo Trrente||Viridis Regulus|
|Shinku||Blanche Diable||Ocean Arctique||Citrus Fresh||Guilty Thorn|
|Schon Gift||Nutty Pastel||Clear Gale||Santana||Dark Matter|
- Hyde Primer by Mike Loafers