Under Night In-Birth/UNIST/Hyde

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Hyde

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Introduction

He wakes up -- In order to free the girl from the chains of eternity that seal her fate. The
power burned within him, the "Void". The blade he carries, the insulator. Each day became
lost in a sea of banality, living under the threat of the Night. The Hollow Night approaches,
and where reality and fantasy meet, this young boy takes a stand... to reclaim everything,
and return it to nothingness.

Story

Once a normal high school boy, Hyde was attacked by the Void. However, thanks to the help of a mysterious young girl named Linne, he was able to barely escape death. Upon discovering that the attack had turned him into an In-Birth, a being that can utilize EXS, he is forced by Linne to fight alongside her against the threat of the Void.

Linne has since claimed respite in Hyde's house, much to the latter's chagrin. After fighting countless battles together as part of "special training", Hyde has become accustomed to his powers. He relies greatly on Danretsu no Menzaifu, the sword that Linne entrusted to him. During this time, he has also met the gargantuan brute Waldstein, who also happens to be Linne's comrade.

But when the phenomenon known as the Under Night suddenly appears, Linne and Waldstein mysteriously disappear, leaving only a message for Hyde to stay away.

But he will have none of that. Hyde vows to find Linne and Waldstein, and settle a score with the mysterious woman known as "Paradox"....

Unique Trait/Health

Health: 10,000
Character Trait: Any normal that uses a sword does chip damage
Vorpal Trait: The chip damage from sword normals is increased in Vorpal and Force Function charges faster

Gameplay

Being the main character of the game, Hyde has the usual "shoto" tools associated with the, role, fireball, meterless dragonpunch reversal, etc. Where Hyde truly shines, however, is in the corner rushdown game. He has tools like Sinistry and Veil Effect to close the distance and get started, 6B, 5C and Shadow Shock to beat out attempts to poke out, and Vacant Shift to help rack up damage through combos. On top of all of those, his sword normals do chip damage, meaning that even if the opponent blocks all of your strings, damage will still rack up quickly.

On the flipside, he has limited ways of actually opening the opponent up. Delayed vacant shifts and charged Dead-Set Daze helps, but Hyde has undeniably subpar mixup, relying mostly on keeping the opponent locked down. In addition, the more knowledgeable the opponent, the more likely they'll use defensive options like shielding or veil-off to invalidate Hyde's pressure and get themselves out of the corner.


Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
UNIST Hyde 5A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
180 7 3 15 -6 Sp,Ex,Cs HL Strike

Downward sword swing. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does.


2A
UNIST Hyde 2A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
150 5 2 12 -2 Se,Sp,Ex,Cs L Foot

Cancelable low poke, good for stagger pressure. Hyde's fastest normal and very common combo starter. Does no chip damage.


5B
UNIST Hyde 5B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
550 9 4 18 -6 Sp,Ex,Cs HL Strike

Vertical slash with Hyde's sword. Primarily used in blockstrings, combos, and punishes.


2B
UNIST Hyde 2B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
480 10 4 16 -4 Sp,Ex,Cs HL Strike

Crouching horizontal slash, good poke. One of Hyde's best footsie tools, has long reach and decent recovery.


5C
UNIST Hyde 5C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
690 12 5 19 -6 Sp,Ex,Cs HL Strike

Large horizontal slash. Primarily used in blockstrings and combos due to its slow startup, but has a large hitbox and reaches far.


5[C]
UNIST Hyde 5Cx.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
780 23 5 17 +1 Sp,Ex,Cs HL Strike

Charge version of 5C. Does more damage, so its primary use is in combos. Also a decent blockstring ender.


2C
UNIST Hyde 2C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
620 12 5 17 -6 Sp,Ex,Cs L Foot

Standard sweep. Hits low and knocks down. Used in blockstrings and combos, and a particularly strong combo ender in corner. Does no chip.


j.A
UNIST Hyde j.A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
80,80 9 10 5+2 Varies Sp,Ex,Cs H/AS Head

Good hitbox that covers down and in front of Hyde, hitting twice. Hyde's fastest air normal. Can hit overhead very quickly from a well spaced assault.


j.B
UNIST Hyde j.B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
410 11 2 18+3 Varies Sp,Ex,Cs H/AS Head

Good jump in normal. Large vertical slash that covers below Hyde. Useful in assault pressure.


j.C
UNIST Hyde j.C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
580 13 3 19+4 Varies Sp,Ex,Cs H/AS Head

Another jumping sword normal, covering more horizontal space than j.B.


j.[C]
UNIST Hyde j.C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
750 21 3 19+4 Varies Sp,Ex,Cs H/AS Head

Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.


Command Normals

6B
UNIST Hyde 6B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
400,700(1030 2hit) 8 2(10)2 24 -8 Sp,Ex,Cs HL Strike

Two long range horizontal slashes. First hit launches the opponent slightly, second knocks them back. Fast for its range and leads to strong combos on hit. One of Hyde's best normals.


3B
UNIST Hyde 3B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
540 9 3 24 -11 Sp,Ex,Cs L Foot

Hyde sweeps the opponent with his sword. Good combo utility, hits low, and picks up downed opponents. Also useful as a blockstring ender to frame traps with Orbiter. Has a long delay window to trick opponents into trying to retaliate, so you can frame trap with something like 3B> delay 2C.


3C
UNIST Hyde 3C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
780 9 2 23 -7 Sp,Ex,Cs HL Strike

Primary anti-air. Large vertical slash while Hyde to crouches low and moves forward slightly. Air Counter Hit is untechable.

Head invincible frames 7~10


j.6C
UNIST Hyde j.6C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
480 12 3 19+4 Varies Sp,Ex,Cs H/AS Head

More horizontal version of j.C. Wallbounces on air hit. Useful in combos for extra corner carry, and good for long range assault approaches due to its far reach.


j.2C
UNIST Hyde j.2C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
300*2 14 3 23+4 Varies Sp,Ex,Cs H/AS Head

New button in [st] that borrows it's animation from the second hit of Vacant Shift. Causes float on hit. Can be positive on block from a late Assault, even if Shielded.


Dash Normals

66B
UNIST Hyde 66B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
550 10 2 12 -2 Sp,Ex,Cs HL Strike

Quick recovery knee normal, causing a short crumple on hit. Deals no chip damage.


66C
UNIST Hyde 66C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
810 15 2 26 -5 Sp,Ex,Cs HL Strike

Hyde stops his dash with a large horizontal slash. Causes crumple on hit. One of Hyde's best moves, reaches far and leads to strong combos on hit. Good for catching opponents at neutral from a distance. Useful for confirming off far Orbiter hits and side swap combos. Can also dodge certain reversals by passing through an opponent on wake-up.

Foot invincible frames 11~14


Universal Mechanics

Dead-Set Daze
B+C
UNIST Hyde B+C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
1250 [1350] 20 2 27 [22] -11 [-6] Sp,Ex,Cs HL Strike

A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C. [] values reflect Hyde in Vorpal status.


Dead-Set Daze (charged)
[B+C]
UNIST Hyde B+Cx.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
1450 [1550] 32 [30] 2 27 [22] -11 [-6] Cs H Strike

Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce. [] values reflect Hyde in Vorpal status.


Throw
A+D
UNIST Hyde A+D.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
1420 4 1 22 +17 (combo stun) - UNB Throw

Hyde grabs and kicks the opponent. Works as a combo starter in the corner.


Guard Thrust
214D
UNIST Hyde 5B.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
Normal 0 15 5 26 -12 - HL Strike

Completely invincible frames 1~15

Vorpal 0 12 5 26 -12 - HL Strike

fluff

Completely invincible frames 1~12


Veil Off
A+B+C
UNIST Hyde A+B+C.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
Normal 0 20~68 2 Till L+7 Uncharged:-13 Charged:-14 - HLA Strike

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 68th frame, but there's no real incentive to do so outside of thwarting meaty attacks.

Completely invincible frames 1~30/91

Cross-Cast 0 2 4 20 +3 - HL Strike

Occurs if enemy is in hitstun. Used mostly as a way to tack on extra damage, or to reliably close out the round.

Completely invincible frames 1~19


Special Moves

Black Orbiter
「ブラックオービター」

236X
UNIST Hyde 236X.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 810 13 75 (max) 29 -7 at worst Se,Cs HLA Projectile

Slightly slower startup, travels slower, and recovers faster.

B 810 11 46 (max) 33 -11 at worst Se,Cs HLA Projectile

Fast startup, travels faster, and recovers slower.

EX 1518 10 62 (max) 24 +28 at worst (CS) HLA Projectile

Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit. Minimum damage : 574

Throw invincible frames 1~3

Dark Lotus
「ダークロータス」

236A
After Black Orbiter
UNIST Hyde 236X+236A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
552 14 15 22 -3 Cs HLA Projectile

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Bend Sinister
「ベンドシニスター」

236B/C
After Black Orbiter
UNIST Hyde 236X+236BC.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
720 22 2 31 -8 Ex,Cs HLA Strike

Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.

Foot invincible frames 7~21


Red-Clad Craver
「レッドクラッドクレイヴァー」

623X
UNIST Hyde 623X.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 1291 5 9 40 -26 (Ex),(Cs) HL Strike

Air attack invulnerable, and fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.

Head invincible frames 7~11
Air Strike invincible frames 5~11

B 1763 5 12 55 -27 (Cs) HL Strike

Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.

Completely invincible frames 1~16

EX 1981 5 9 55 -38 (Cs) HL Strike

Like B version, but more damage and reaches slightly higher. Minimum damage : 675

Completely invincible frames 1~13


Vacant Shift
「べイカントシフト」

214X
UNIST Hyde 214X.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 450,600,950 1: 11
2: 15
3: 19
1: 4
2: 3
3: 4
1: 35
2: X+14
3: X+14
1: -21
2: +1~-8
3: -9~-13
Ex,Cs HL Strike

Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish. Second rekka is +1 on guard if delayed enough.

B 450,600,950 1: 11
2: 15
3: 19
1: 4
2: 3
3: 4
1: 47
2: X+14
3: X+14
1: -33
2: -4~-8
3: -9~-13
Ex,Cs HL Strike[

Hyde rises forward higher up into the air. Covers a lot of ground quickly, so it can be used occasionally as an option to close distance between you and the opponent.

EX 2190 5 6(10)2(6)2(7)2(10)2(23)4 35 -75 (CS) HL Strike

Requires no additional inputs. No invulnerability. Useful as a combo ender for extra damage and corner carry. Minimum damage : 600

Throw invincible frames 1~3


Shadow Scare
「シャドウスケ」

22X
UNIST Hyde 22X.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 1518 11 2(2)5 26 -6 Ex,Cs L*/HL Strike, Projectile

Faster startup, causes flame to appear a short distance away.

B 1537 22 2(2)5 19 +1 Ex,Cs L*/HL Strike, Projectile

Slower startup, causes flame to appear from a very far distance. Makes for a decent frame trap.

EX 1749 14 ~126 30 +8~+80 (CS) L*/HL Strike, Projectile

Starts from the same place as the A version and moves forward like a wave. Useful for starting pressure. Need to guard low on close hit. Flames keep going even if Hyde is hit.

Throw invincible frames 1~3


Dark Lotus
「ダークロータス」
(In midair)

j.236X
UNIST Hyde j.236X.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 1269 9 3(25)10 X+3 +14 Cs HLA Strike, Projectile

Causes Hyde to float backwards to the ground after placing the orb.

B 1269 9 3(26)10 X+3 +14 Cs HLA Strike, Projectile

Causes Hyde to float forwards to the ground after orb placement.

EX 1707 16 16 X+3 +24 (CS) HLA Projectile

Orb is larger and causes more chip damage. Falling trajectory similar to A version. Hyde is in a free action air state after the move. Minimum damage : 636

Aerial throw invincible frames 1~3


Pale Bringer
「ペイルブリンガー」

41236C
UNIST Hyde 41236C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
2045 8 6(5)5(2)8 50 -29 (Cs) HL Strike

Hyde stabs into the ground and dashes forward with his sword, then ends with a rising uppercut into a knockdown kick. Fully invulnerable startup. Has utility as a combo ender and high damage reversal using Chain Shift to follow up on hit.

Completely invincible frames 1~23
Strike and projectile invincible frames 24~28


Infinite Worth

Gyre Vortex
「ジャイルボルテクス」

41236D
UNIST Hyde 41236D.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
2433 13 6(2)10(2)10 55 -18 - HL Strike

Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter. Minimum damage : 900

Completely invincible frames 1~55


Infinite Worth EXS

Raging Roar
「レイジングロア」

A+B+C+D
UNIST Hyde A+B+C+D.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
3760 15 6 47 -25 - HLA Strike

On hit does 3,760 damage. Causes GRD break unless the player is in Vorpal. Actually relatively unsafe on hit. Use if you know its gonna kill. Minimum damage : 887.

Completely invincible frames 1~26


Colors

Black Eclipse Twinkle White Darkness Tempest Light Forest Nightmare
Hyde-1.png
Hyde-2.png
Hyde-3.png
Hyde-4.png
Hyde-5.png
Red Pearl Desert Wolf Sea Water Moonlight Justice Rose
Hyde-6.png
Hyde-7.png
Hyde-8.png
Hyde-9.png
Hyde-10.png
Blau Blitz Sunlight Red Vortex Galaxy Cremisi Grotta Holiness Star
Hyde-11.png
Hyde-12.png
Hyde-13.png
Hyde-14.png
Hyde-15.png
Rosa Descendiente Juillet Averse Soul Lover Caldo Trrente Viridis Regulus
Hyde-16.png
Hyde-17.png
Hyde-18.png
Hyde-19.png
Hyde-20.png
Shinku Blanche Diable Ocean Arctique Citrus Fresh Guilty Thorn
Schon Gift Nutty Pastel Clear Gale Santana Dark Matter
UNDER NIGHT IN-BIRTH Exe:Late[st]
General

ControlsOffense/DefenseGlossaryHUDPatch NotesSystem

Characters

HydeLinneWaldsteinCarmineOrieGordeauMerkavaVatistaSethYuzurihaHildaEltnumChaosAkatsukiNanaseByakuyaPhononMikaWagnerEnkidu