Under Night In-Birth/UNIST/Gordeau

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Gordeau

Introduction

He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite
with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding
as far as the eye can see. The sky, without boundaries, no ceiling. He raises his sickle,
and prepares for the night.

Story

Gordeau is one of the founding members of Amnesia, alongside Chaos and Hilda. During a skirmish with the Bankikai, his friend Roger was turned into a void, and was subsequently put down by Wagner. This caused him to leave Amnesia in order to hunt down Wagner as atonement for encouraging him to go out that night (though he still works for them as a hired mercenary).

During his non-Night activities, he works as a bartender. Currently freeloading at Chaos's house.

Unique Trait/Health

Health: 10,800

Character Trait: Gordeau's "assimilation" grabs all steal GRD from the opponent

Vorpal Trait: In Vorpal, Gordeau's force function gains head invuln, increased reach, and -3f startup and recovery.

Gameplay

Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close, along with his scythe to poke out opponents at range. Along with some great mix-up potential, including several standing overheads and command grabs, and three great reversals, he's quite threatening when he gets within his effective range. In addition, most of his standard combos will end with Assimilation, which steals one block of GRD from his opponent, which gives him an easy way to maintain a lead.

That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier.

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
Gord5A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
180 6 2 12 -1 Sp,EX,CS L Foot

Gordeau's fastest normal and works like many standing light kicks in other fighters. Near worthless in neutral, but works well as a pressure starter and a reverse beat from 5C.


2A
Gord2A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
160 7 2 13 -3 Se,Sp,EX,CS HL Strike

Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool.


5B
Gord5B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
510 9 4 17 0 Sp,EX,CS HL Strike

Steps forward and punches the opponent's stomach area. Short reach.


2B
Gord2B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
490 8 3 17 -4 Sp,EX,CS L Foot

Forward low kick with a decent reach. Standard crouching medium kick normal. Somewhat takes second fiddle as a low mix up next to 3C. Can OTG off of a Mortal Slide for combos.


5C
Gord5C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
690 16 6 38 -26 Sp,EX,CS HLA Strike

Steps forward to slam his scythe down. A safe poke with long reach, but is air-blockable.


5[C]
Gord5CIC.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
950 30 6 37 -25 Sp,EX,CS H Strike

Becomes an overhead and is no longer air-blockable if fully charged. More reliable than the regular version, but midscreen often requires B Mortal Slide to be used to follow-up, using up two ground bounces, so good combo execution is a must.


2C
Gord2C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
350,420 8 3(5)6 20 -10 Sp,EX,CS HL Foot, Strike

Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo.

Air normal invincible frames 14~18


j.A
GordjA.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
140 8 4 X+2 Varies Sp,EX,CS H/AS Head

Punches downwards. Standard air-to-ground light punch attack.


j.B
GordjB.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
250,350 8 2(8)6 X+3 Varies Sp,EX,CS H/AS Head

Two horizontally long forward kicks. Decent air-to-air and air-combo filler.


j.C
GordjC.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
610 13 4 X+4 Varies Sp,EX,CS H/AS Head

An aerial ax kick laced with darkness. Common Assault starter.


j.[C]
GordjCIC.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
750 21 5 X+4 Varies Sp,EX,CS H/AS Head

Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo.


Command Normals

6B
Gord6B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
720 27 5 16 -3 Sp,EX,CS H Strike

Steps forward and punches down. Hits overhead. Can be cancelled to specials on hit.


4B
Gord4B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
520 10 2 16 -2 Sp,EX,CS HL Strike

Standing kick with the same animation as 66B. Causes sit-down on counterhit.


3C
Gord3C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
610 11 10 13 +4 to -5 (Sp),(EX),(CS) L Foot

Sliding kick with long reach. Move stays active for a long period of time and sweeps on hit. Cannnot be cancelled on block. Can be charged for longer range, but more disadvantageous on block.


Dash Normals

66B
Gord4B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
660 10 2 12 -2 Sp,EX,CS HL Strike

Yakuza kick. Safe move even if guarded.


66C
Gord66C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
980 11 12 12 +2 to -8 Sp,EX,CS HL Strike

Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block.


Universal Mechanics

Rusty Nail
B+C
GordFF.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
1221 23 4 24 +1 (CS) HL Projectile

Uses his claws for three long slashes. Move has a long hitbox, but it can be dodged by crouching right in front of Gordeau. Crumples on hit, making it easy to follow-up.


Air normal invincible frames 10~26
During Vorpal air normal invincible frames 8~23


Throw
A+D
GordAD.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
1510 4 1 22 Normal: +19 (combo stun)
[2]: +6 (combo stun)
- UNB Throw

Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner.

Additionally Gordeau can also drop the opponent right before him by holding 2 during the throw, can combo from this state.


Guard Cancel
214D
Gord214D.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
Normal 0 15 5 26 -12 - HL Strike

Completely invincible frames 1~15

Vorpal 0 12 5 26 -12 - HL Strike

fluff

Completely invincible frames 1~12


Veil Off
A+B+C
GordVO.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
Normal 0 20~68 2 Till L+7 Uncharged:-13 Charged:-14 - HLA Strike

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 68th frame, but there's no real incentive to do so outside of thwarting meaty attacks.

Completely invincible frames 1~30/91

Cross-Cast 0 2 4 20 +3 - HL Strike

Occurs if enemy is in hitstun. Used mostly as a way to tack on extra damage, or to reliably close out the round.

Completely invincible frames 1~19


Special Moves

Mortal Slide
「モータルスライド」

236X
Gord236A.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 1434 16 4(4)6 15 -3 Sp,EX,CS HL Strike

Absolutely amazing special. Its long reach and safe frame advantage gives Gordeau a great poking option, and it can be used to start, extend, and end combos.

B 1434 22 4(4)6 17 -5 Sp,EX,CS HL Strike

Slower startup and longer reach than A version. Really only used off of combo starters like 5[C] or Dash C that cause the opponent to be too far away for A version to hit.

EX 2039 1+13 2(4)3 27 +5 (CS) HL Strike

EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at +1.

Throw invincible frames 1~3

Shaded Harvest
「シェイドハーベスト」

236X>6X
Gord236AA.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
799 9 2 27 -6 Sp,EX,CS HL Strike

Follow-up for the ground version. The button used has no effect on the move's properties. Swings the scythe back dragging the opponent right before Gordeau. Can be comboed with normals on hit.

Assimilation
「アシミレイション」

236X>6X>6X
Gord236AAA.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
1600 16 4 30 +14 (combo stun) (CS) UNB Throw

Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one.


Mortal Glide
j.236X
Gordj236X.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 1434 7 2(10)8 X+9 -10 EX,CS HL Strike

Does a little twirl with his scythe in the air. Air unblockable nature and wide reach means that this move will win most air-to-air exchanges. Doesn't show up that much in combos.

Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
B 1434 7 2(10)8 X+9 -19 EX,CS HL Strike

Identical to the A version, but this causes Gordeau to fly backwards. Used more for defense.

Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
EX 2039 1+13 9 X+9 +8 (CS) HL Strike

This is a midair reversal. And that's beautiful.

Strike and projectile invincible frames 1~13
Throw invincible frames 1~3


Grim Reaper
「グリムリーパー」

623X
Gord623A.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 1345 15 6(9)3 19 -6 EX,CS HL Strike

Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery.

  • 623A is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter.

Head invincible frames 15~16
Air Strike invincible frames 13~16

B 1415 9 6(9)3 28 -15 EX,CS HL Strike

Starts up faster then A version but with longer recovery.

  • 623B is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter.

Head invincible frames 9~10
Air Strike invincible frames 7~10

EX 2074 1+6 6(9)3(10)6(9)4 33 -18 (CS) HL Strike

EX version has some invincibility. In the EX version Gordeau does four swings instead of two.

Completely invincible frames 1~8


Assimilation
「アシミレイション」

214X
Gord214A.png
Ground command grab
Gord214B.png
Anti-air command grab
Gord214C.png
Super command grab
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 1400 11 2 25 +14 (combo stun) (CS) UNB Throw

Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab.

Throw invincible frames 1~12

B 1500 8 5 24 +16 (combo stun) (CS),(EX) UNB Throw

An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version.

Air normal invincible frames 6~12

EX 1600 1+11 2 25 +28 (combo stun) (CS) UNB Throw

EX version's start-up has some invincibility. If EX version is used the opponent can't use roll to recover.

Completely invincible frames 1~13


Precise Aim
「エイムオーペニング」

22X
Gord22X.png
Gord22X2.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 550 21 3 15 +7 EX,CS HL Strike

Slams the top of the scythe on the ground.

B 1484 14 4(12)17(11)5 34 -9
(22F gap before overhead)
EX,CS H Strike

After the scythe hits the ground Gordeau picks it back up to continue witn an aerial swing. Last hit is overhead.

EX 2005 1+8 5(20)42(11)6 35 -23 (CS) H Strike

EX version has invincibility and its final slash is air-unblockable.

Completely invincible frames 1~28


Precise Aim (air)
「エイムオーペニング」

j.214X
Gord22X2.png
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
A 110*6 12 17 X+9 - EX,CS All Strike

Does the scythe spinning animation during the middle of 22B

B 100*4, 850 13 12(Till before ground)3 28 -5 EX,CS H Strike, Air Strike

Performs both the spinning and the slamming animation from 22B

EX 55*6, 1100 1+11 36(Till before ground)5 34 -21 (CS) H Strike, Air Strike

j.214B on steroids

Throw invincible frames 1~3


Infinite Worth

Turbulence
「タービュランス」

41236D
GordIW.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
3095 1+12 3(12)3(11)4(15)6(24)5(8)3(3)3(3)3(6)3 19 -4 - HLA Strike

Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects.

Completely invincible frames 1~27
Throw invincible frames 28~31


Infinite Worth EXS

Soul Exodus
「ソウルヴァニッシュ」

A+B+C+D
GordIWEXS.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
3623 16 3 49 -26 - HLA Strike

Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced.

Completely invincible frames 1~26


Combos

Basic Combos

5A>5B>5C>236A>236A>236A

2B>5B>5C>3C>2B>3C>2C>Charged j.C

5C>236A>236A>2B>2C>j.B>j.C>5B>214B

Mid Screen

  • 5A Starter

5A>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A

  • 2A Starter

2A (Up to 3 times)>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A

  • 5B Starter

5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

5B>2B>5C>3C>236A>236A>3C>2C(1)>j.B>j.C>3C>236A>236A>236A

  • 2B Starter

2B>5B>2C(1)>5C>3C>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

2B(Hit with the tip)>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

  • 2C Starter

2C>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A

2C>Charged j.C>(3C>)>236A>236A>2C>236B>236B>236B

2C>5A (Whiff)>5B>j.B>j.C>3C>2B>Delay 3C>3C>236A>236A>236A

  • 3C Starter

3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B

3C>2B>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A

  • 6B Starter

6B>22A>2B>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

6B>22A>3C>2B>5C>j.B>j.C>3C>236A>236A>236A

  • Assault Starter

Assault j.C>5A>5B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A

Assault j.C>5B>2B>5C>3C>236A>236A>2C>Charged j.C>3C>236A>236A>236A

  • Mortal Slide Starter

236A/B>236A/B>3C>2C>Charged j.C>3C>236A>236A>236A

236A/B>236A/B>3C>2B>5C>j.B>j.C>3C>236A>236A>236A

  • Grim Reaper Starter

623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

623A/B/C (Chain Shift)>(Dash>j.B>j.C>3C>236A>236A>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

623A/B/C (Chain Shift)>(Dash)>j.B>j.C>5B>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A

623A/B/C (Chain Shift)>(Dash)>j.B>j.C>3C>236A>236A>2B>5C>j.B>j.C>3C>236A>236A>236A

623A/B (Aerial hit)>22C>(Dash)>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A

623A/B (Aerial hit)>22C>(Dash)>2B>5C>j.B>j.C>3C>236A>236A>236A

  • A or EX Assimilation Starter

214A/C (Chain Shift)>5C>3C>236A>236A>2B>5C>j.B>j.C>3C>236B>236B>236B

214A/C (Chain Shift)>22A>2C>236B>236B>2B>5C>j.B>j.C>3C>236A>236A>236A

  • Throw Starter

Throw (Hold the stick down)>5A>5B>2C>2B>5C>3C>236B>236B>236B (Doesn't work on Linne)

Throw (Hold the stick down)>5A>2C>Charged j.C>3C>236A>236A>236A

  • Notes:

2C>Charged j.C>j.A>j.B drops really easily against Vatista and Chaos. Recommended to use other routes against them.

2B>5C>j.B>j.C>3C often drops against Eltnum. Try to evade using that route.

Corner

  • 5B Starter

5B>2B>5C>236A>236A>Dash C>22A>5B>j.B>j.C>3C>236A>236A>236A

5B>5C>3C>22B>2B>22A>5B>j.B>j.C>3C>236A>236A>236A

  • 2B Starter

2B>5C>3C>22B>2C>22A>5B>j.B>j.C>3C>236A>236A>236A


Filler:

Combo 1: [j.C] > 3C > 236A > 236A > 236A

Combo 2: j.B(2) > j.C > 3C > 236A > 236A > 236A

Combo 3: [j.C] > j.A > j.B(1) > 3C > 236A > 236A > 236A

Combo 4: j.B(2nd hit only) > j.C > j.B(2) > j.C > 5B > 236A > 236A > 236A (might be char specific?)

Combo 5: j.B(2) > j.C > 3C > 2B > 3C > 3C > 236A > 236A > 236A

Starters:

2Ax3 > 2B > 5C > 236A > 236A > 2C > Combo 1

5A > 5B > 5C > 236A > 236A > 2C > Combo 1

(near corner) 5B > 5C > 236A > 236A > dash C > 22A > 5B > Combo 2

2B > 5C > (3C) > 236A > 236A > 3C > 2C(1) > Combo 2

236A > 236A > 2C > Combos 1-4

236A > 236A > 3C > 2B > 5C > Combo 2

(near corner) 236A > 236A > 3C > 22B > 2B > 5C > Combo 2

B+C > 236A > 236A > 2C > Combo 1

Throw (hold 2) > 5A > 2C > Combo 1

Throw (hold 2) > 5A > 5B > 2B > 5C > 3C > 22B > (41236D)

(corner) 22B > 2B > 5C > Combo 2

6B > 22A > 2B > 236A > 236A > 2C > Combo 3

6B > 22A > 3C > 2B > 5C > Combo 2

(near corner) dash C > 22A > 5B > 236A > 236A > 2B > 5C > Combo 2

2C > Combo 5

623A/B > 236C

Chain Shift:

5A > 5B > 5C > 3C > 236A > 236A > 2C > j.%5BC%5D > j.A > j.B(1) > 5B > 22C > CS > Veil Off > 41236D

Throw (hold 2) > 5A > 5B > 2B > 2C > 5C > 3C > 22B > 22C > CS > Veil Off > 41236D

(corner only?) 214A > CS > 22A > 2C(1) > 236A > 236A > 2B > 5C > Combo 2

(side switch combo) 214A > CS > 6D > j.%5BC%5D > 5C > 236A > 236A > 2B > 5C > Combo 2

623A/B > CS > dash j.B(2) > j.C > 5B > 236A > 236A > 2B > 5C > Combo 2

623A/B(only specific version?) > CS > j.B(2) > j.C > 3C > 236A > 236A > 2B > 5C > j.B(2) > j.C > 3C > 22B > (214C)

(near corner) 623A/B > CS > 22A > 3C > 22B > 2B > 5C > j.B(2) > j.C > 3C > 22B > (41236D)

623A/B > 236C > CS > Assault > j.%5BC%5D > dash 2B > 5C > Combo 2

623C > CS > dash j.B(2) > j.C > 5B > 236B > 236B > 2C(2) > Combo 3

(corner) 623C > CS > 22A > 3C > 22B > 2B > 22A > 5B > Combo 2

Colors

Robbery Purple The Baron of Night Poseidon Red Azrael Thunderbird
Gordeau-1.png
Gordeau-2.png
Gordeau-3.png
Gordeau-4.png
Gordeau-5.png
Vampire and Alcohol Lancelot du Lac Bamboo Scythe Season of Harvest Legend Vermilion
Gordeau-6.png
Gordeau-7.png
Gordeau-8.png
Gordeau-9.png
Gordeau-10.png
Scharlachrot Fresco Verde Shadow Vice Emperor of Walnut Mischievous Firefly
Gordeau-11.png
Gordeau-12.png
Gordeau-13.png
Gordeau-14.png
Gordeau-15.png
Turquoise Blue Atonement Blood Golden Summer Hard Sleet Frost Skeleton
Gordeau-16.png
Gordeau-17.png
Gordeau-18.png
Gordeau-19.png
Gordeau-20.png
Gusty Edge Noble Impulse Amore Formaggio Jade Tempest Deadvlei
Gordeau-21.png
Gordeau-22.png
Gordeau-23.png
Gordeau-24.png
Gordeau-25.png
False Dawn Lunar Corona Falconry Hawking Righteous Daddy Imitate Intrigant
Gordeau-26.png
Gordeau-27.png
Gordeau-28.png
Gordeau-29.png
Gordeau-30.png
UNDER NIGHT IN-BIRTH Exe:Late[st]
General

ControlsOffense/DefenseGlossaryHUDPatch NotesSystem

Characters

HydeLinneWaldsteinCarmineOrieGordeauMerkavaVatistaSethYuzurihaHildaEltnumChaosAkatsukiNanaseByakuyaPhononMikaWagnerEnkidu