Under Night In-Birth/Phonon

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Phonon

Introduction

Story

She wishes. For the paranormal ability from the deepest spirit of hers. Along with the white follower. False shell at present. The wish will be fulfilled when the time comes right here. The sword speaks. The path to the bright future. She fails. The sword exposes. The path from the cloudy past. She overrides.

Unique Trait/Health

Health: 10, 400
Character Trait:????
Vorpal Trait: In Vorpal, Phonon's FF has -4f startup, and head invuln starts 3f earlier.

Gameplay

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
PO 5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
180 6 2 13 -3 Sp,Ex,Cs HL -

Quick whip strike. Decent range for a 5A.

2A
PO 2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
150 5 2 14 -4 Se,Sp,Ex,Cs L -

Phonon's fastest normal, a kick that hits low.

5B
PO 5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 10 3 18 -5 Sp,Ex,Cs HL -

Moves Phonon forward slightly. Has a followup.

2B
PO 2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
490 9 3 18 -5 Sp,Ex,Cs HL -

Slightly faster than 5B and does a little more damage. Still hits mid. Slightly more range?

5C
PO 5C 1.jpg
PO 5C 2.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
570,690 12 4(9)3 15 -2 Sp,Ex,Cs HL,L -

First hit is mid. Second hit is low and will launch the opponent if it connects.

5[C]
PO 5C CHARGED.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
570,710 12,32 4(16)3 17 -2 Sp,Ex,Cs HL,L -

First hit is the same. Second hit gains a small bit of horizontal range and vacuums the opponent slightly.

2C
PO 2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
600 11 4 21 -7 Sp,Ex,Cs L -

Standard sweep. Hits low and knocks down.

j.A
PO JA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
140 8 4 X+2 Varies Sp,Ex,Cs H/AS -

Hitbox extends low enough that it will hit an opponent from the peak of an Assault. Can continue to combo in this case with Chain Shift.

j.B
PO JB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
420 10 2 X+3 Varies Sp,Ex,Cs H/AS -

stuff

j.C
PO JC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
590 13 4 X+4 Varies Sp,Ex,Cs H/AS -

stuff

j.[C]
PO JC CHARGED 1.jpg
PO JC CHARGED 3.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
750 20 4 X+4 Varies Sp,Ex,Cs H/AS -

Charged version of j.C, floats Phonon upwards slightly. Common combo tool. Will launch a grounded opponent.

Command Normals

5BB
PO 5BB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 12 4 19 -5 Sp,Ex,Cs HL -

Launches and vacuums opponent slightly. Can be used even if 5B whiffs.

4B
PO 4B.jpeg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 15 2 35 -19 Sp,Ex,Cs HL -

Primary launcher when used in combos.

3C
PO 3C 1.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
600 17 10 22 -14 Sp,Ex,Cs L -

Arguably Phonon's most notorious normal, a slower sweep that covers a large portion of the screen.

j.2B
PO J2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
320 8 4 Varies Sp,Ex,Cs H/AS -

Just as fast as j.A, but Phonon bounces off and flips over the opponent's head on block or hit.

j.2[B]
PO J2C CHARGED 2.jpg
PO J2C CHARGED 1.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
420 15 3 Varies Sp,Ex,Cs H/AS -

Ground bounces on hit. Often used after j.[C] in combos.

j.4B
PO j4B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
470 10 2 Varies Sp,Ex,Cs H/AS -

Used in sideswap combos. Must be input in the direction Phonon is originally facing.

Dash Normals

66B
PO 66B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
749 14 4(4)6 22 -9 Sp,Ex,Cs HL -

Double kick that launches, leaves Phonon in the air for a bit (which means special canceling this will use her air specials). Low invuln frames 9~13, head invuln frames 20~27.

66[B]
PO 66B CHARGED 1.jpg
PO 66B CHARGED 2.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
840 30 6 30 -18 Sp,Ex,Cs H -

Slow, techable overhead. Still leaves Phonon airborne for a bit. Low invuln frames 9~13, head invuln frames 28~35.

66C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
540 12 6 24 -9 Sp,Ex,Cs HL -

Often used when going from air to ground in combos. Freezes opponent slightly before wallbouncing.

Universal Mechanics

Force Function
B+C
PO BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1122 17 (VP 13) 9(6)5 19 -6 Sp,Ex,Cs HL -

Phonon spins her whip over her head and follows up with a ground strike that crumples the opponent. All hits are mid. Vorpal decreases the startup by 4 frames. Head invuln from frames 10~25 (7~21 in Vorpal) gives it use as a fairly slow anti-air.

Force Function (charged)
[B+C]
PO BC CHARGED 1.jpg
PO BC CHARGED 2.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1850 17(VP 13) 27(5)5 19 -6 Sp,Ex,Cs HL -

Charged version adds more of the spinning whip hits and more head invuln (frames 10~43, 7~39 in vorpal).

Throw
A+D
PO THROW.jpg
Throw connects
PO THROW WHIFF.jpg
Throw whiffs
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1635 4 1 22 - UNB -

Phonon strangles the opponent with her whip then kicks them away.

Guard Thrust
214D
GUARD 1.jpg
GUARD 2.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 - HL -

Uses the same backhanded slap animation as throw break.

Veil Off
A+B+C
PO VEIL OFF.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 21 (min)
69 (max)
2 37 Blocked: -13
Hit: +36
- HLA -

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.

Special Moves

Affliction
236X
PO 236A.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 800 18 -2 Ex,Cs HLA -

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 800 14 -7 Ex,Cs HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1560 1+8 +18 CS HLA -

Throw invuln frames 1~3

Affliction (charged)
236[X]
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
[A] 928 25 +1 Ex,Cs HLA -

Freezes opponent slightly on contact.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
[B] 1206 21 -5 Ex,Cs HLA -
Affliction (air)
j.236X
PO 236 AIR 1.jpg
PO 236 AIR 2.jpg
PO 236 AIR 3.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 800 16 -15 Ex,Cs HLA -

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 800 16 +6 Ex,Cs HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1560 1+7 +28 Cs HLA -
Guidance Ascension
623X
PILLAR A.jpg
A Variation
PILLAR B.jpg
B Variation
PILLER 3 1.jpg
PILLAR 3 2.jpg
EX Variation
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1224 9 12 27 -8 Ex,Cs HL -

Frames 5~15 head and air attack invuln.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1314 11 12 27 -8 Cs HL -

Frames 7~17 head and air attack invuln.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1921 1+8 12 42 -19 Cs HL -

Fully invuln frames 1~15.

Rhythmic Satisfaction
214X
REKKA 1.jpg
REKKA 2.jpg
REKKA 3.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 450,1395 1: 12
:2: 9
1: -5
2: -16
Ex,Cs HL -

Standard combo ender.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 450,1395 1: 10
:2: 8
1: -10
2: -14
Ex,Cs HL -
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1917 1+8 -24 CS HL -
Restraint
22X
PO HOP A.jpg
A variation
PO HOP B.jpg
B variation
PO HOP EX 1.jpg
PO hop EX 2.jpg
EX variation
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1203 25 -28 Ex,Cs HL -

Phonon hops in the air smashes the ground. Airborne state means throw invuln from frames 1~7.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1435 28 -15 Ex,Cs HL -

Airborne state means throw invuln from frames 1~10.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1951 1+22 -16 CS H -

First two hits are overhead. Airborne state means throw invuln from frames 1~6.

Infinite Worth

Binding Beatitude
41236D
PO IW 1.jpg
PO IW 2.jpg
PO IW 3.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3133 1+12 -22 - HL -

unreal whip things

Fully invuln frames 1~31, strike invuln frames 32~59.

Infinite Worth EXS

IWEXS
A+B+C+D
EXS 1.jpg
EXS 2.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3760 15 3 49 -25 - HLA -

Causes GRD break unless the player is in Vorpal. Fully invuln frames 1~26.

Strategy

Combos

Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted
[ ] = Input is held
/ = Option to choose between multiple actions
+ = Multiple buttons are pressed simultaneously
(x N) = Attack can be repeated N number of times, range provided
(#) = Next action is taken after a certain number of hits
-> = Special is cancelled to add on special
CH = Counter Hit
HC = High Counter
CS = Chain Shift, or 5D 5D
UNDER NIGHT IN-BIRTH Exe:Late[st]
General

ControlsFAQGlossaryHUDSystem

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