Ultra Fight Da! Kyanta 2/kinoko
YOU ARE KINOKO
Kinoko is a great addition to many recipes. The edible portions of a Kinoko are the head, hair, and tail. The wild Kinoko has become increasingly rare due to people overhunting after its newfound popularity in cooking. It was added to the IUCN Red List in 2019.
WE ARE KINOKO
Kinoko is a confusing character that is missing multiple core tools of the game, but the tools they do have are fairly strong. Whenever Kinoko is fighting, a mushroom item appears on the ground that can be picked up with 2X. This mushroom has several uses that affect Kinoko and their opponent in many ways, be it for meter gain, going cleanly through other projectiles, or for healing any life that Kinoko's ungodly Ultra 1 has taken away.
It should also be noted that, in Kinoko mirrors, there will always only be one mushroom beteween both players, so the pace of the fight can change the moment one of them grabs it.
Recommended Types: All
Probably the only character in the game that can leverage parry groove well due to the power of her ultra 1, being one of the most dominating presence in the game. Ultra 1 is often leveraged with EX groove in order to make her a strong battery.
Super Kinoko plays fairly unique in that she plays more fundamental, if you could call her move-set fundamental. Heavily relying on the power of her j.A, 5B , and 2EX tools to get around her opponents and pick up her kinoko.
|j.A||15||Overhead||Bounce off the opponents head and deal damage, if you hold back while jumping off them you will jump backwards off them. Mastering this move is key to being kinoko.|
|5B||15/40||Mid||Can be charged for a huge hitbox. Also one of the best non invun anti-airs in the game.|
|2B||20||Low||Slow slide, goes under fireballs, very strong with mushroom cancel. Won't go under Kyanta, Gyanta, Jakor, or Michelle's fireballs.|
|j.B||15/10(OTG)||Overhead||Buttdrop causes knockdown, also one of few moves that will OTG, and it will always give 10 damage.|
|5X||30/60||Mid||Mushroom toss, can only be used when holding a mushroom. One of the few ways in the game that you can cancel into. Mushroom is a unique projectile that does not clash with other projectiles and instead just passes straight through.|
|2X||0||N/A||Mushroom pick, 4 picks to get a small, 6 for a big. Gives a full bar upon picking up mushroom.|
|j.X||30/60||N/A||Same as 5X but in the air.|
|j.Y||0||N/A||Float, gives you control over your air momentum and can be canceled into any attack. Very important.|
|5EX||0||N/A||Eat the mushroom. Heals you for 30/60 health depending on mushroom size, also invulnerable.|
|2EX||0||N/A||Invunerable dig for re-positioning, hold left or right to move around underground.|
|2EX~EX||40||Mid||EX followup to dig doing an invulnerable version of 5[B], do note since this is 2 EX's in a row this is a full bar.|
|j.EX||0||N/A||Same as 5EX|
|Ultra 1 (Y)||30/999||Unblockable||Rocks fall, everyone dies, including kinoko. Rocks are completely unblockable/parryable. There is also a red rock that randomly appears, which does 999 damage on hit. The Ultra lasts approximately 11 seconds and persists throughout the entire match, even if Kinoko is defeated. It's kinda ridiculous.|
|Ultra 2 (2Y)||120||Grab||Can combo after.|
|Taunt||-||-||We are Kinoko|
Ultra 2 , 9j , 9j , 9j.A , j.A , j.A , j.B , 5B, j.B(175)
j.A , j.B , j.B (38)
2B , 5X (48/78)
2B , j.B (30)
Throw , j.B (50)
2B , 5X , j.A , j.A , j.B , j.B(85/115)