Ultra Fight Da! Kyanta 2/Spike

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Spike tried to make a living as the sole member of his punk rock music act, "Spike Headz". He wasn't able to get his music career going, and drowned his sorrows in alcohol.

Ruri, Anna's sister, was able to get him to stop drinking so much alcohol, and he sometimes plays music at the Tsuchinoko family pub. He doesn't drink anymore, but he acts like a drunk on stage as part of his performance.


With his oppressive projectile game, Spike can control the pace of the match better than most other Kyanta 2 characters. His 5X fireball is especially notable for having two hits. However, against skilled opponents, Spike's special moves will grant huge amounts of meter when parried. Spike can not vary the timing of the bottle or fireball, so to prevent the opponent from hanging back and parrying, the pig must charge, using his long-reaching normals and momentum-altering jumping attacks. Spike's only real weakness is his mediocre reversals, but 5EX or either of his Ultras are serviceable.

Recommended Types: Any!

Spike is among the most well-rounded characters in the game and has a use for each of the five main types.


Input Damage Guard Notes
5A 5 Mid 1 frame.
2A 5 Low 2 frames.
j.A 15 Overhead Works as a double-jump sort of arc if used on the way down.
5B 25 Mid
2B 15*2(28) Overhead
j.B 25 Overhead Moves Spike forward a bit.
5X 10*2(18) Mid Spike can move back or forward as he throws this two-hit fireball.
2X 10 Mid Spike can move back or forward as he throws this arcing bottle.
j.X 15*2(28) Overhead Good instant overhead. Combos into 2A.
5EX 15*3(39) Mid Like 5X.
2EX 20*2(38) Mid Like 2X.
j.EX 10*6(34) Overhead Like j.X.
Ultra 1 (Y) 30*4(108)(?) Mid
Ultra 2 (2Y) 30*4(108) Mid Spike can move during this super.
Throw Grab
Taunt - - Gives Spike 1 meter.

Sample Combos

Ultra Fight Da! Kyanta 2

Well DoneCocornNanatsuRobo-AzumaGyantaM. MichelleK. KyantaMasaoTaroHatoyanMasakokinokoZackywild