Ultra Fight Da! Kyanta 2/Michelle
The leader of the secret organization, MS, which aims for world domination. His motivations are as mysterious as his methods. He must carefully observe Kyanta, who poses a serious threat to his plans. Involved with the framing of Detective Azuma.
Michelle seems to be a shoto character at first but with sub par reversals that's not really the case, and while his fireball is strong, his real standouts are his strong pokes and his infamous fast fork ultra.
Recommended Types: Stamina/EX/Super
Both of Michelle's ultra are quite strong, but Fast Fork is up there for one of the best ultras in the game, this combined with his fireball being simple to walk behind makes his a strong candidate for either Stamina or EX style.
Super Michelle forgoes the strengths of fast fork and just uses his toolkit combined with the increased walk speed to bully at the tip of his sword. and relies on his easy corner damage to suffice.
|5A||5||Mid||Standard A poke.|
|2A||5||Low||Standard low poke.|
|j.A||15||Overhead||Standard pretty normal long lasting kick, but has abnormally slow startup. Often used to mixup with j.B.|
|5B||15*2(28)||Mid||2 hit long range poke, fairly fast.|
|2B||25||Low||Very good long range low poke.|
|j.B||20||Overhead||Cuts upwards momentum and can be used immediately after jump like a KOF hyper hop. Mix in with j.A and 2X to approach.|
|2X||10*4(28)||Mid||Strong approach tool, final hit is plus on block. Also combo fodder in the corner.|
|5EX||20*2(38)||Mid||Standard ex fireball, useful reversal.|
|2EX||14*5(50)||Mid||Very powerful combo tool in the corner, can be a frustrating reversal to punish, and anti airs well.|
|j.EX||20*2(38)||Mid||Air ex fireball.|
|Ultra 1 (Y)||100||Mid||Super fast long range super can be used to punish lots of things on reaction.|
|Ultra 2 (2Y)||25*11(165)||Mid||Insanely high damage super, sadly it often does less damage mid combo than ultra 1.|
|Throw||30,15(45)||Grab||2 hit throw, can kyanta cancel to followup.|
|Taunt||Next hit will deal 20 bonus damage, goes away on next hit or block.|
A , 2B
A , 2EX , U1
A , 2EX , 2X , 2EX , 2X , 5AAA