Ultra Fight Da! Kyanta 2/M. Michelle
This is just Michelle wearing a mask. The mask does not have any special powers and it does not conceal his identity in the slightest.
Masked Michelle is a footsies-oriented character, with a strong disjointed move in 5B and a strong, if narrow, dragon punch in 2X. However, the defining characteristic of M. Michelle is his Ultra 1, which is quite fast and deals an insane amount of damage. Ultra 1 is the centerpiece of M. Michelle's whiff punish game and allows him to cut through enemies unfortunate enough to not have picked Super or Stamina type. M. Michelle's mobility is his greatest weakness, but patient approaches utilizing parry and 2X to prevent the opponent from jumping away will eventually force an opponent to make a mistake or open an opportunity to punish.
Recommended Types: Stamina, Speed
M. Michelle would prefer to be an anchor so that he can always have the threat of Ultra 1 available. Stamina will ensure that he does not fall victim to the same strategy that he employs, and Speed will allow him to move into the optimal position to execute that strategy. EX is acceptable if M. Michelle is not an anchor, but without a fireball it can be difficult for him to create space to walk forward.
|2B||25||Low||Almost completely disjointed.|
|j.B||20||Overhead||Moves Michelle down and forward, like a divekick.|
|j.X||10*5(31)||Overhead||Michellecopter. Keeps horizontal momentum. Almost impossible to get all the hits.|
|j.EX||15*4+(48+)||Overhead||Seemingly impossible to get all the hits.|
|Ultra 1 (Y)||20*14(158)||Mid||Huge damage, and also 100% projectile invulnerable. Not useful for wakeup oki, as the combo sequence only starts if the opponent gets hit; M. Michelle's movements whiff otherwise because the initial attack has no range.|
|Ultra 2 (j.Y)||30*4(108)||Overhead|
|Taunt||-||-||Grants 1 EX Gauge.|
5A/2A(1-3) , 2B
5A/2A(1-3) , 5B
5A/2A(1-3), Ultra 1. Less hits more damage.
5A/2A(1-3), 5X, 5A, 2B
5A/2A(1-3), 5X, 5A, 2X