Ultra Fight Da! Kyanta 2/Garasha
"What in the everloving goddamn fuck are you doing, you brainless shit?"
Garasha just wants to be left alone. He hates seeing people, he hates talking to people, and he especially hates people being nice to him. He’s perfectly content to spend his days in a quiet alleyway surrounded by garbage. The local people in town are well aware of him, and children have learned to play far away from where he sleeps.
The whiff punish god. Garasha uses his 5X, 5EX, and j.X to capitalize on his opponents mistakes and control the round. When he needs to go on the offensive, he has a hop dash he can use to close distance and can safely poke with his sliding 2B. j.2X is also a threatening approach tool, as on whiff it has no landing recovery, allowing for it to be followed up with 2A, 2B, or throw immediately after Garasha touches the ground. Despite not having many combo routes, Garasha will output a surprising amount of damage from his 5EX. A good character to put anywhere on a team.
Recommended Types: Super, Stamina
|2B||20*2(38)||Low||Can move left or right while performing.|
|j.B||25||Overhead||Halts vertical trajectory.|
|2X||35||Mid||Has some startup invulnerability.|
|j.X||30||Mid||Also can go at an angle with j.2X. There is no landing recovery.|
|5EX||50||Mid||Invulnerable until after it bounces. Extremely fast and threatening whiff punish. Pushes back a huge amount on block.|
|j.EX||50||Mid||As with j.X, can also be angled with j.2EX.|
|Ultra 1 (2Y)||20*11(111)||Mid|
|Ultra 2 (j.Y)||30*8(184)||Mid||One of the most damaging Ultras in the game, but difficult to get all the hits to connect.|
|Taunt||-||-||Grants Garasha 1 bar of meter.|
|6/4Y||-||-||A unique movement option. A quick hop, similar to some other idiot who fights like Garasha.|