Ultra Fight Da! Kyanta 2/Chihiro
A 1,000,000,000-dan Judoka.
A grappler with surprisingly strong combos. Chihiro is rather weak at neutral, but deals a load of damage when he gets in. His main threats at neutral are 2B or 2EX for lows, j.B for a strong instant overhead, and 5B as a forward-advancing move with enough frame advantage to tick throw off of. Once Chihiro lands a normal throw, he can Kyanta Cancel into very high damage.
Recommended Types: Super, Demon
Super is the preferred Type for Chihiro, giving him the speed and life he needs to compete with the strongest members of the cast. Demon has 2EX loops available to it, and the Demon activation can be used in place of Kyanta Cancel, so it's an acceptable option for a more aggressive Chihiro.
|2A||5||Low||3 frame. Very short range.|
|j.A||15||Overhead||Bounces off opponent on hit or block.|
|j.B||25||Overhead||Halts upward momentum and moves Chihiro forward. Fantastic instant overhead.|
|5X||45||Grab||Three hits, so the next move of the combo will be scaled as such.|
|2X||-||-||Roll with invulnerable startup, but punishable during recovery.|
|5EX||45||Grab||Three hits, like 5X.|
|2EX||20*2(38)||Low||EX version of 2B. Fantastic reversal.|
|j.EX||20*6+(90+)||Overhead||Horizontal tatsu. Not sure if it is possible to get all the hits.|
|Ultra 1 (Y)||-||-||Gives Chihiro infinite armor for a short time.|
|Ultra 2 (2Y)||25*5(105)||Mid||Upkicks. Good antiair, or crossup to use with 2X.|
|Throw||55||Grab||More damage than a normal grab. Leads to devastating Kyanta Cancel combos.|
|Taunt||-||-||Next hit gets +20 damage.|