Ultra Fight Da! Kyanta 2/Buttobi
Buttobi was the leader of a large biker gang ever since graduating high school. His glares could strike fear into every person in the room, and he had the guts and strength to match. Everything changed one night when he crashed into a young girl in a biking accident, killing her. He ended a person’s life for the first time, and it was a devastating feeling. While recovering in the hospital, he vowed to give up his outlaw ways, and he stepped down from his gang. If trouble were ever to come his way, he could still hold his own in a fight.
Buttobi is an interesting character mainly for his lack of diverse animations- his B and X moves all share the same animations, but change Buttobi's momentum in different ways. With Hang-On, Buttobi operates as a trap character, forcing his opponent to block a mixup or two while dealing with his biker friend. With his Ranbu, Buttobi is purely footsies-oriented. Either way, expect to be using a lot of j.B and j.X, basic jab pressure, and tick throws. Buttobi's not a character with a lot of gimmicks, and you'll have to play solid if you want to overcome the more tricky members of the cast. His standing hitbox is also somewhat shorter than expected, only going up to his beak, so he is not as big of a target as he looks.
Recommended Types: EX
Hang-On allows Buttobi to walk forward for a considerable amount of time, hopefully building most of the next bar for another Hang-On. Super or Demon types are not recommended, as Hang-On is a very powerful super.
|5A||5||Mid||2 frames. Removes Buttobi's head hurtbox, making it an exceptional anti-air.|
|2A||5||Low||2 frames. Longer range than 5A, making it your preferred A button in footsies.|
|j.A||15||Overhead||Downward-angled punch. Active until Buttobi touches the ground. Doesn't alter momentum at all.|
|5B||25||Mid||Straight punch. Removes Buttobi's head hurtbox. It has a short hitbox down to Buttobi's knee, so at close enough range it will never whiff on crouchers. Safe.|
|2B||25||Low||Low punch. Extremely low to the ground. Unsafe at close range.|
|j.B||20||Overhead||Stalls vertical momentum. Steerable. Good instant overhead. Much better anti-air than it looks.|
|5X||25||Mid||Dashing straight. Removes Buttobi's head hurtbox. Has a hitbox all the way down to Buttobi's feet, so it will never whiff on crouchers if you are close enough.|
|2X||25||Low||Dashing low punch. Smaller hitbox than 2B, despite sharing an animation. Knocks down on hit. Safe on block, unlike 2B.|
|j.X||25||Overhead||Dive-punch. Much smaller hitbox than j.B, despite sharing an animation.|
|5EX||20*2(38)||Mid||EX version of 5B. Invulnerable until active.|
|2EX||20*2(38)||Low||EX version of 2X. Invulnerable through the first hit. Both hits knock down. Hard to get both hits to connect, so it ends up being quite low damage.|
|j.EX||20*2(38)||Overhead||EX version of j.X. Loads of invulnerability. Has a much better hitbox. Very hard to get both hits to connect.|
|Ultra 1 (2Y)||25*5(105)||Mid||Hang-on summons one of Buttobi's biker friends to assist him. He keeps going across the screen until he hits or is blocked five times. The biker counts as a projectile, so any attacks with projectile invulnerability go right through this.|
|Ultra 2 (Y)||30*4(108)||Mid||A Ranbu super. It's easy to combo into compared to Hang-On.|
|Throw||40||Grab||Can lead to a lot of damage using K-cancel near the corner.|
|Taunt||-||-||Adds 20 damage to Buttobi's next attack. Bonus goes away even on block.|
j.B, 2A, 2B
Throw, K-Cancel, 5X, 5B, 5A, 2B