Them's Fightin' Herds/Velvet

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Character

Profile

Name: Velvet
Species: Reindeer
Stages: Reine, Morning Reine, Evening Reine
Voice Actor: Tia Ballard

Velvet is a doe from the city of Reine, within the country of Rein, within the Tundra--a land where Ice Sprites and Reindeer live together in symbiosis. She is known for her stunning grace, beauty, and self-centered attitude. However, her greatest feat is her ability to beat any opponent through her elite agility and control of ice magic.

Delicate and lithe, she is by no means the strongest, but she is by far the fastest and most agile of the Ice Sprites’ pets, and she demonstrates a talent for conjuring and controlling snow and ice that no other deer could hold a candle to. [1]

Gameplan

Movement Options

Jump: Velvet, like any other character, can jump. However, she has no super or shorthop variations.

Forward and Backdash: Velvet can do quick dashes forward and backward, but cannot run and walks fairly slow

Slide: An ability unique to Velvet, Velvet can slide forward and backward if she crouches immeadietly after dashing, allowing her to approach low

Normal Moves

5A
5A
TFH Velvet 5A.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
35 Mid 5 1 18 0 -1 0 15

Velvet swipes out with her hoof once.

6A
Anti-Air
TFH Velvet 6A.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
70 Mid 9 6 27 -14 -11 50 65

Velvet breathes a gust of frosty air upward to hit her opponents, airborne or on ground.

5B
5B
TFH Velvet 5B.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
40, 45 Mid 10 1(9)1 19 0 -2 -20, -35 40, 25

Velvet quickly swings out her foreleg twice in an attempt to hit her opponent.

5C
5C
TFH Velvet 5C.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
140 Mid 13 4 29 0 -15 -45 55

Velvet does a quick spin, before slamming her opponent with a wave of ice.

2A
2A
TFH Velvet 2A.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
25 Mid 6 6 14 -2 -3 0 15

Velvet pokes the enemy with an icicle.

2B
2B
TFH Velvet 2B.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
100 Mid 10 6 16 1 -3 -10 50

Velvet forms a small sculpture of ice resembling that of herself.

2C
2C
TFH Velvet 2C.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
160 Mid 13 6 25 0 -14 -45 55

Velvet spins around and bucks the opponent with her back hooves.

3C
3C
TFH Velvet 3C.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
130 Mid 12 9 25 Launch -16 -70 ground / -35 air 30 ground / 65 air

Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward.


j.A
j.A
TFH Velvet jA.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
30, 50 High 9 1(2)1 4 - - 0 ground / -60 air, 0 115 ground / 55 air, 0

Velvet creates a quick, double-hitting cross with her legs.

j.B
j.B
TFH Velvet jB.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
20, 30, 80 High 11 8(3)5 14 - - -51, -51, ?? ground / -86, -76, -66 air 109 ground / 74 air, 0, 0

Velvet uppercuts with a volley of frost, multi-hitting opponents.

j.C
j.C
TFH Velvet jC.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
60 [x3] High 16 6 16 - - -60, -60, -60 ground / -120, -120, -120 air 140 ground / 80 air, 0, 0

Velvet spews out a cone of frost from her mouth, knocking opponents backward. This move also induces wall-bounces.


Special Moves

Icicle Missile
Icicle Missile
236A/B/C/j.
TFH Velvet 236A.png
"Beautiful!"
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A 100 Mid 50 - 27 38 29 60 60

Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled.

B 130 Mid 76 - 27 39 31 60 60

Same as before but with a longer delay and slightly more damage.

C 170 Mid 106 - 27 41 34 60 60

Same as before but with a long delay and even more damage.

j. 130 Mid 96 - 20 41 31 60 60

Input is j.236X, and regardless of which version is inputted, this attack is the same while in the air. It has a longer startup and only medium damage, but has a slightly shorter recovery time.


Shatter
Shatter
214A/B/C
TFH Velvet 214A.png
TFH Velvet 214B.png
>insert meniacal laughter here
TFH Velvet 214C.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A 220 Low 19 9 34 27 (with HKD) -19 155 155

"Now, despite what she may say, Velvet is perfectly willing to touch you with a 10 foot pole." ~Oleander, on Velvet's Shatter A move

Shoots a path of frost forward that hits low.

B 250 Mid 13 7 32 38 (with HKD) -17 65 65

Summons ice spikes ontop of Velvet that hit enemies.

C 220 High 30 7 37 Bounce -20 150 150

An overhead that summons a massive icicle to crush the opponent.


Ice Eruption
Ice Eruption
623A/B/C
TFH Velvet 623A.png
"SPIKES!"
TFH Velvet 623B.png
TFH Velvet 623C.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A 200 Low 24 2 15 Launch 2 40 ground / 55 air 40 ground / 55 air

Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her.

B 200 Low 24 2 15 Launch 2 40 ground / 55 air 40 ground / 55 air

The medium version of this attack summons spikes at a medium distance infront of her.

C 200 Low 24 2 15 Launch 2 40 ground / 55 air 40 ground / 55 air

The heavy version of this attack summons spikes at a long distance infront of her.


Super

Ice Cyclone
236XX
FHT Velvet Super.png
"TOOooooOORNADO!"
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
25[x3], 20[x14], 120, 300 Mid 0+10 90 90 HKD -32 0 0

Velvet creates a cyclone of wind and ice, blowing opponents away from her and hitting them multiple times as they are forced to the side of the screen.

Follow Up

Frostbite
214XX
TFH Velvet SuperFollowUp.png
"CHILL OUT!"
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
10[x10], 150 Mid 0 52 50 48 -17 0 0

Velvet fortifies her cyclone, creating stronger, chilling winds that freeze her opponent (if hit), slowing them and their attacks down for a few seconds afterward. This move also instantly restores 3 stacks of mana when cast, and unlike other characters, can be cast regardless of if her Level 1 hits or not.


Throws

Forward Throw
Forward Throw
B+C / 6B+C
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
400 initial, 120 minimum Throw 6 1 18 HKD 36 - 0 0

Velvet grabs the opponent and freezes them, before tossing them away from her.


Back Throw
Back Throw
4B+C
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
400 initial, 120 minimum Throw 6 1 18 HKD 36 - 0 0

Velvet grabs the opponent and freezes them, before tossing them behind her.

Air Throw
Air Throw
j.B+C
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
75 Throw 8 3 13 HKD 38+ - 0 0

Velvet grabs the opponent and freezes them, before tossing them away from her.


Magic

Velvet specializes in ice magic, and is tied with Paprika for the most mana in the game with a maximum of 6 stacks. She starts with 0 mana at the beginning of the round, but regenerates it slowly. Using her follow-up super also restores 3 stacks of mana.

Instant Snowball
Instant Snowball
5D
TFH Velvet 5D.png
smug deer is smug
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
100 Mid 14 - 18 15, 32 14+, 32 65 65

Velvet fires off a snowball quickly, using 1 stack of mana.


Snowball Toss
Snowball Toss
1D/2D/3D
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
1D 100 Mid 19 - 3 43 32 95 95

Velvet fires a snowball from right behind her that goes in a long arc forward. Costs 1 stack of mana.

2D 100 Mid 19 - 3 43 32 95 95

Velvet fires a snowball upward that goes in a high-arc to land just infront of her. Costs 1 stack of mana.

3D 100 Mid 19 - 3 43 32 95 95

Velvet fires a snowball from far infront of her that goes in a long arc backward to land on her. Costs 1 stack of mana.


Magic Wind
Magic Wind
6D/4D
TFH Velvet 6D.png
"Whoosh!"
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
6D - - 10 15+ 7 - - - 26 base+, increases per frame active

Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of mana to be available to use and drains it slowly over time. This also pushes airborne opponents up.

2D - - 10 15+ 7 - - - 20+, increases per frame active

Velvet pulls the opponent closer to her by pirouetting and creating strong winds. This move requires at least 1 stack of mana to be available to use and drains it slowly over time.


Magic Ice Eruption
Magic Ice Eruption
623D
TFH Velvet 623D.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
100 [x3] Low 19 2(3)2(3)2 10 Tumble 2 5 [x3] 5 [x3]

Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of mana and provides her with invincibility for the first 22 frames while casting.


Combos

General

Midscreen

Corner

Them's Fightin' Herds
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Characters

ArizonaOleanderPaprikaPomTianhuoVelvet