Them's Fightin' Herds/Oleander

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Character

Profile

Name:Oleander
Species:Unicorn
Stages:The Woodland
Voice Actor:Alexa Kahn


Gameplan

Movement Options

66 - Dash
44 - Back Dash
7/8/9 - Jump
j.7/8/9 - Double Jump
22X - Teleports

Normal Moves

5A
5A
TFH Oleander 5A.png
"This book hits back!"
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
25 HL 5 5 13 2 -2 0 15


2A
2A
TFH Oleander 2A.png
She's not reading. She's judging you, silently.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
20 L 6 3 15 0 -2 0 15


6A
6A
TFH Oleander 6A.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
90 HL 8 5 24 -10 -7 40 55
5B
5B
TFH Oleander 5B.png
Take a look.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
70 HL 11 4 19 2 -5 -35 25


2B
2B
TFH Oleander 2B.png
Its in a book.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
110 HL 8 6 16 1 -6 -20 40

Not a low. Good punish starter and anti-air.


5C
5C
TFH Oleander 5C.png
Reading Painbow.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
140 HL 15 8 17 0 -6 -60 40


2C
2C
TFH Oleander 2C.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
120 L 15 9 19 HKD +36 -12 -60 40

Causes hard knockdown.

3C
3C
TFH Oleander 3C.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
140 HL 17 5 29 Launch -17 -70 30

Universal launcher, good vertical reach. Jump-cancels on hit, very unsafe on block.

6C
6C
TFH Oleander 6C.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
20,80 H 23 6 20 6 -11 -25,10 35,70

Causes groundbounce on airborne opponents. Cancels into specials only on hit. Links into 5A on hit.

j.A
jA
TFH Oleander jA.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
50 H 8 4 11 - - -55 60
j.B
jB
TFH Oleander jB.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
70 H 12 3 17 - - -90 70
j.C
jC
TFH Oleander jC.png
Here comes the giant fist!
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
180 H 14 4 17 - - -100 100
j.2C
j2C
TFH Oleander j2C.png
An older version of this move was not fine.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
225 H 16 6 16 Groundbounce - -140 50

Causes groundbounce.


Special Moves

Shadow Spark
Shadow Spark
236A/B/C
TFH Oleander 236A.png
236A/B/C
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A 125 HL 15 - 34 -1 -2 80 80
B 125 HL 15 - 34 -1 -2 80 80
C 125 HL 15 - 34 -1 -2 80 80



Teleport
Teleport
22C
TFH Oleander 22A.png
C, Uses No Magic
C N/A - 4 17,2 15 - - - -

Away! Does not cost magic when used grounded. All other teleports cost magic and can be found in the Magic section.


Super

Shadow Blast
236XX
TFH Oleander Super.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
26x31, 250 HL 9+3 37 91 HKD +8 -21 - -

Full-screen laser beam of death.

Follow Up

Hi Fred!
214XX
TFH Oleander SuperFollowUp.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
50 HL 5 1 45 Wallstick - - -

Summons Fred, a puppet that is commanded with various D commands and lasts about 20 seconds.


4D
4D
TFH Oleander 4D.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Uncharged 180 HL 45 6 58 Launch - 45 45

Fred

Charged 230 HL 61 6 58 Launch - 45 45

Fred

1D
1D
TFH Oleander 1D.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Uncharged 60 HL 22 6 36 Launch - 45 45

Fred

Charged 60,60 HL 33 12 36 Launch - 45,45 45,45

Fred

2D
2D
TFH Oleander 2D.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Uncharged 60,90 HL 26 6 25 Launch - 35,35 35,35

Fred

Charged 170 HL 42 6 25 Bounce - 90 90

Fred

3D
3D
TFH Oleander 3D.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Uncharged 40,90,110 HL 27 2(1)1(1)15 42 Launch - 40,40,40 40,40,40

Fred

Charged 40,90,110,150 HL 42 2(1)1(1)15 42 Launch - 40,40,40,55 40,40,40,55

Fred

6D
6D
TFH Oleander 6D.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Uncharged 50,130 HL 36 5(1)3 44 Launch - 35,35 35,35

Fred

Charged 50,160 HL 52 5(1)3 44 Wallbounce - 35,35 35,35

Fred


Throws

Forward Throw
Forward Throw
B+C / 6B+C
TFH Oleander FT1.png
1
TFH Oleander FT2.png
2
TFH Oleander FT3.png
Yeet the cow.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
100 Throw 6 1 18 Wallbounce - - -

Oleander gains one stock of Magic and drains some of her opponent's meter. Note that Oleander seems to gain the same amount of meter if her opponent has no meter.


Back Throw
Back Throw
4B+C
TFH Oleander FT1.png
1
TFH Oleander BT2.png
2
TFH Oleander BT3.png
3
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
100 Throw 6 1 18 Wallbounce - - -

Oleander gains one stock of Magic and drains some of her opponent's meter. Note that Oleander seems to gain the same amount of meter if her opponent has no meter.


Air Throw
Air Throw
jB+C
TFH Oleander AT1.png
1
TFH Oleander AT2.png
2
TFH Oleander AT3.png
3
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
100 Throw 8 3 13 HKD +45 - - -

Oleander gains one stock of Magic and drains some of her opponent's meter. Note that Oleander seems to gain the same amount of meter if her opponent has no meter.


Magic

Oleander can use magic for a wide variety of uses, ranging from teleports to traps to projectiles. She has a maximum mana of 3 stacks, and regenerates it by reading her possessed book.

5D
5D
5D
TFH Oleander 5D.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - 48 - 2 - - - -

Provides Oleander with a magic stock on frame 48.


Magic Spark
Magic Spark
236D
TFH Oleander 236D.png
Magic Spark, 236D
Uses Up to 3 Magic
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
D (1 Magic) 90 HL 9 - 29 Launch -3 80 80
D (2 Magic) 125 HL 9 - 29 Wallstick 1 95 95
D (3 Magic) 200 HL 9 - 29 Wallstick 6 95 95


Chapter Trap
Magic Trap
214A/B/C/D
TFH Oleander 214A.png
214A/B/C, Uses 1 Magic
TFH Oleander 214D.png
214D, Uses 3 Magic
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A 175 HL 19 300 15 34 2 65 65

Chapter Trap released downwards.

B 175 HL 19 300 15 34 2 65 65

Chapte Trap released forwards before falling.

C 175 HL 19 300 15 34 2 65 65

Chapter Trap released upwards before falling.

D 85,85,? Mid 36 773 33 44 41 20,30,70 20,30,70

Will remain active even if Oleander gets hit.


Teleport
Teleport
22A/B/C/D
TFH Oleander 22A.png
22A/B/C, Uses 1 Magic
TFH Oleander 22D.png
22D, Uses 1 Magic
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A/B N/A - 4 17,5 10 - - - -

A teleports in front, B teleports behind. The first set of "active" frames refer to the times in which Oleander is "in transit", being completely invulnerable, while the second set refers to frames where Oleander is invincible to everything except grabs.

jA/jB N/A - 4 17,2 2 - - - -

When done in the air, these teleports have shorter recovery.

jC N/A - 4 17,2 15 - - - -

Away! Costs magic when used in the air.

D/jD 190 HL 25 8 30 Launch -9 30 30

Fully invuln during startup and active frames.


Combos

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