Schwarzerblitz/Random

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Random's official game render

Profile

A glitch in the cyberspace who got animated and took the shape of a big question mark on a 3D floating cube. Random doesn't speak, doesn't eat, doesn't sleep. It is debatable if it is also not thinking, but since it shows an aggressive behavior against whoever approaches it, it is safe to assume that it has a sort of instinct. Random is anyway an anomaly that could alter the fabric of reality itself. Direct contact must be avoided at all cost.

Playstyle

Random's gimmick relies on the fact that it exists. that alone makes it good. In all seriousness, random relies on gimmick moves, and plays mostly a bait and punish game with very few combos. He is probably the most beginner freindly character on the roster, having simple and easy to understand moves.

Strengths/Weaknesses

Strengths Weaknesses
  • Simple and easy to understand moves
  • Best punish projectile in the game
  • Screw The Rules
  • Below average speed
  • Normals lack true followups
  • Normals are good at playing fundamentals, but don't do much else.


Random plays fundamentals very well, yet has high cheese potential. He lacks followups From any of his moves, meaning that most of the time he will only be landing one hit combos. Despite the honest normals, his specials are some of the cheesiest ones in the game and are generally quite good. A great way to confuse your opponents!

Moveset

P Normals

Headbutt
5P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
15 mid - - - - - no

Simple headbutt jab. Too slow to be used on its own, however the followup is useful for a lot of things and is used quite a bit.

In Your Face
4P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
12 mid - - - - - no

Random winds back, then slams forward. This attack is quite useful as a bait attack and is good to throw out in close situations.

Crouching

All the following attacks can be only performed while crouching. You have to keep 2 pressed after crouching in order to perform any of them.

Raising The Stakes
2P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
12 mid - - - - - no

Random's Anti air attack. Has niche uses in corner combos, but mostly stays as an AA.

Jumping

All the following attacks can be only performed while in the air.

If Dodos Could Fly
5P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
18(5,6,7) Mid - - - - - no

3 Hit jump in attack, useful for pressure as you can follow it up with a 5P Headbutt.

They Would Probably Fall Anyways
2P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
20/24 Mid - - - - - yes

Random grows, then slams down. Is Impact Cancelable and is a very large move, making it a great combo and pressure tool. Has a sweetspot in the middle that deals 4 extra damage.

Running

All the following attacks can be only performed while running. In order to perform them, the direction button towards the opponent must be kept pressed while inputing the move.

Don Quixotte
5P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
22(10,12) mid - - - - - yes

Staple combo and pressure tool due to being a running attack that can be ICd and followed up by almost anything.

K Normals

K Normals go here.

Crouching

All the following attacks can be only performed while crouching. You have to keep 2 pressed after crouching in order to perform any of them.


Jumping

All the following attacks can be only performed while in the air.

Running

All the following attacks can be only performed while running. In order to perform them, the direction button towards the opponent must be kept pressed while inputing the move.


Universal Commands

Wakeups and throws go here

Specials

All T Moves go here, as well as moves that require a motion.

Trigger Moves

Schwarzerblitz
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Mechanics

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