Samurai Shodown V Special/Hidden Moves

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These moves are "hidden" because they aren't listed in official movelist sources e.g. the PS4/Steam ports. They all have bizarre long inputs, but are fair game. The exception to this is Enja's speedup, which is banned because of how buggy it is.

Galford

Plasma Factor
Unlock with 21463214214AD while unarmed -- comes out as 214C-dog but can be done even when Poppy is already attacking
Performed with 214214623AD
It's unblockable! But it's really slow.

Enja

Speedup/Acceleration
Performed with 4123632141236ABD
This move is super broken, as in it breaks a ton of basic interactions and makes the game unplayable.

Charlotte

14 Hit Combo
Unlock with unarmed 21463214236AC -- comes out as 236C
Performed with 6236321421BC while armed -- starts the SS4 CD Combo
Follow-up: A,A,B,B,C,C,A,B,C,C,C,C,C
This doesn't seem very good, but it's funny.


Samurai Shodown V Special
General

FAQControlsHUD

Characters

AmakusaBasaraCharlotteEnjaGairaGalfordGaohGenjuroHanzoHaohmaruJubeiKazukiKusaregedoKyoshiroMinaMizukiNakoruruRasetsumaruReraRimururuShizumaruSogetsuSuijaTam TamUkyoYoshitoraYunfeiZankuro

Mechanics

MechanicsTablesHitboxesHidden Moves