Samurai Shodown V SP/Youkai Kusaregedo

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妖怪 腐れ外道, Youkai Kusaregedo
Colors

Introduction

Hungry hungry demon.

Data

  • Damage taken: 90%
  • Rage duration: 9 seconds
  • Amount to rage: 30
  • Walk speed: 200
  • Backwalk speed: 80
  • Dash speed: 800
  • Jump duration: 56 frames
  • Width: 36
  • Throw range: 28

Normals

Far Slashes

5A:
An annoyingly large hitbox with otherwise typical jab stats.
5B:
His midrange poke with good air traction. Be careful, this is deflectable.
5AB:
2A:
2B:
2AB:
Somewhat slow anti-air heavy with a wide hitbox. Ground punishable.

Near Slashes

n.5A:
n.5B:
n.5AB:
n.2A:
n.2B:
n.2AB:
Bone spikes. Great close range anti-air and hits ground.

Overheads

5BC:
u.5BC:

Kicks

5C:
6C:
2C:
3C:
Tongue poke, big range, hits low.

Jumping

j.A:
His only aerial that's even remotely safe. It's short, but quick for such a large hitbox. Do this if you are in the air and don't want to be punished.
j.B:
j.AB:
Hits hard and covers a huge range beneath him. Slow and should always be input at the beginning of the jump. Punishable as hell on block, but stuffs well (except for some anti-air) and can cross up.
j.C:

Dashing

66A:
66B:
66AB:
66C:

Unarmed

u.5S:
u.2S:
ju.S:
u.66S:

System

Deflect - 216D:
Weapon Pickup - 5A:
Taunt Disarm - Start Start Start:

Specials

Akuryou Yobi - 236A: (can be used unarmed)
Ieki Haki - 214A/214B:
Niku Mochiage - 421C:
Gedo no Rakuin Oshi - 6428C:
Doro Nage - 163214623BC:
Tobi Zutsuki - 236CD - WFT: (can be used unarmed)
Gedo no Emono Gari - 698741258CD - WFT:

Combos

Normal

  • 236S or 214S -> whatever
No, really, this is all he has.
Advanced: 214S->214S->214S

Time Slow

BCD 236S (setup)
...BCD (if they block)
...BCD (if they jump)
...5B BCD (if they hop?)

Time slow

Strategies

<setrajonas> i'll play as gedo
<setrajonas> what do i do
<pockets`> sharkbutt all day
<pockets`> no if you actually want to play gedo, you need to #1 master his normals and #2 nail that  sharkbutt
<pockets`> 2A is his best general fuck off poke
<pockets`> 5B at range is good but it has a huge blindspot
<pockets`> you can cancel 5B's startup for vomit
<pockets`> he's too slow and kenki gauge doesn't affect the big throw so you meditate away all his rage
<pockets`> generally behind a puddle of vomit
<pockets`> 2B is pretty boss since it hits low and has a recoil animation
<pockets`> so up close you can douche out with 2B throw on block cancel
<pockets`> also works with 66B
<pockets`> it isn't safe so if you guess wrong you can get wrecked but 3C is crazy long range and sweeps
<pockets`> his 6C is sick anti air

<pockets`> and I have to work poop fling into my gedo game now
<bellreisa> do you ever do meaty poop fling?
<bellreisa> how about antiair poop?
<bellreisa> perhaps end a blockstring in safe poop?
<setrajonas> poop on you
<bellreisa> or perhaps, get a little daring and counterhit poop trade in your favor, so you can combo off the poop
<pockets`> I haven't been able to test the properties of poop extensively because I haven't been able to do it reliably
<Xenozip> there is no safe poop, he laughs afterwords for like a full second
<pockets`> I bet it's safe on backhit
<pockets`> safe backhit poop
<Rithli> random poop
<Xenozip> i think its too messy to do poop up close you gotta aim it from afar
<bellreisa> is it possible to cancel the recovery
<bellreisa> lolcancel the poop fling, if you will
<Xenozip> if you will
<bellreisa> a hotdog paella
<Rithli> hotdog poop
<Rithli> umepoop
<setrajonas> KIMOCHII NEEEEEE
<bellreisa> daigo poopmehara
<bellreisa> rare footage of daigo actually constipated
<setrajonas> the secret of his success
<Xenozip> needs custom combo in sirlin mode, infinite poop
<Rithli> umepoop is what you do if you know you're going to a buffet
<setrajonas> daipoop
<Xenozip> im quoting that
<bellreisa> shitpoo jinrai kyaku
<setrajonas> genei poop
<Xenozip> so if i do a poop video will it be youtube poop?
<bellreisa> f f f
<Lokanas> lol
<Lokanas> 7/10
<sphy> wow cant believe I checked this channel and saw poop discussion and 15 minutes later I check again and it's still going
<Lokanas> lol
<bellreisa> that's what you get
<bellreisa> go back to eating poutine
<bellreisa> pooptine
<pockets`> haha poop doesn't even do chip damage
<Xenozip> but chips can cause poop damage
<pockets`> it's funny because it's true
<pockets`> must troll comic with poop
<setrajonas> comic poop
<bellreisa> so when you land a major ch with gedo
<bellreisa> would you say...
<bellreisa> that shit was pringles
<Icekin> 5/10

<pockets`> attention, IRC
<pockets`> mauve got pooped to death
<mauve> fucking gedo

Frame Data

Move Damage Startup Active Total Cancel Recoil
Cancel
Hit
Adv.
Backhit
Adv.
Block
Adv.
Guard Notes
5A 7 14 4 38 1~4(4) - -6 +2 -19 Mid Medium attack
5B 15 16 6 42 8~15(8) 14~15(2) / 22~23(2) -6 +2 -18 Mid Medium attack, Deflectable(med)
5AB 10, 11, 13 25 2 80 x - -8 +2 -26 Mid Heavy attack, Deflectable(heavy)
2A 4 8 4 20 x - -2 -2 -6 Mid Weak attack
2B 16 18 6 40 x 14~17(4) KD KD -13 Low Knockdown attack
2AB 29 13 32 59 x - +3 +13 -21 Mid Heavy attack, Deflectable(heavy)
n.5A 5 10 5 22 1~4(4) - -2 -2 -7 Mid Weak attack
n.5B 14 17 4 37 1~6(6) 14~16(3) / 21~23(3) -2 +6 -18 Mid Medium attack, Deflectable(med)
n.5AB 32 19 8 58 x - -2 +8 -26 Mid Heavy attack
n.2A 4 8 4 20 x - -2 -2 -7 Mid Weak attack
n.2B 16 18 6 40 x 14~17(4) KD KD -13 Low Knockdown attack
n.2AB 27 17 10 54 x - +0 +10 -21 Mid Heavy attack
5C 7 9 6 30 1~4(4) - -3 +5 -16 Mid Medium attack
6C 10 10 5 78 x - KD KD -63 Mid Knockdown attack
10-49f airborne
2C 2 9 11 31 x - -4 +4 -17 Low Medium attack
3C 7 12 8 37 x - KD KD -20 Low Knockdown attack
j.A 8 6 2 20 x - -- -- -- High Weak attack, Deflectable(weak)
j.B 13 17 17 38 x - -- -- -- High Medium attack Knockdown attack
j.AB 27 6 6 56 x - -- -- -- High Medium attack Knockdown attack
j.C 12 11 11 56 x - -- -- -- High Medium attack Knockdown attack
ju.C 12 11 11 56 x - -- -- -- High Medium attack Knockdown attack
5BC 14 20 14 60 35~40(4) - KD KD -34 High Medium attack Knockdown attack
u.5BC 14 20 14 60 35~40(4) - KD KD -34 High Medium attack Knockdown attack
66A 5 14 5 26 1~5(5) - -2 -2 -7 Mid Weak attack
66B 12 13 6 35 1~4(4) 9~12(4) KD KD -26 Low Knockdown attack
66AB 18 13 8 38 1~5(5) - KD KD -20 Mid Knockdown attack
66C 8 17 7 27 1~5(5) - +8 +16 -5 Low Medium attack
u.5S 5 10 5 22 x - -2 -2 -7 Mid Weak attack
u.2S 4 25 5 29 1~4(4) - +6 +6 +1 Mid Weak attack
ju.S 5 5 8 22 x - -- -- -- High Weak attack
u.66S 5 14 5 26 1~4(4) - KD KD -7 Mid Knockdown attack
u.66C 8 17 7 27 1~5(5) - +8 +16 -5 Low Medium attack
2BC 8 22 9 30 x - -- -- -- Mid
u.2BC 8 22 4 30 x - -- -- -- Mid
8BC 16 39 5 80 x - -- -- -- Mid
u.8BC 16 39 5 80 x - -- -- -- Mid
Akuryou Yobi - 236A 8 52 30 94 x - +99 +99 -- Mid
Ieki Haki - 214A/214B 4 26 72 48 x - +48 +48 -10 Low
Niku Mochiage - 421C x x x 37 x - -- -- -- Mid 1-23f throw invincible
5-23f lower body fully invincible
24-32f lower body invincible
Doro Nage - 163214623BC 14 42 x 166 x - -87 KD -112 Mid
Gedo no Rakuin Oshi - 6428C 48 1 1 66 x - -- -- -- Mid
Tobi Zutsuki - 236CD 30 27 39 148 x - KD KD -109 Mid
Gedo no Emono Gari - 698741258CD 68 5 1 42 x - -- -- -- Mid
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