Samurai Shodown/Yashamaru Kurama

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Yashamaru Kurama
鞍馬 夜叉丸, Kurama Yashamaru

Introduction

Yashamaru is a relatively straightforward character focused on fundamentals and aerial mobility. He is the only character in the game with access to a double-jump, which allows him to play his neutral game from the air as well as from the ground. His long-reaching, damaging strikes lend themselves naturally to a keepout playstyle, although he also has a basic, yet functional mixup between his 66C overhead and 66D low slide.

Another thing that makes Yashamaru unique is how much he benefits from Rage: EX Arctic Tempest can cross up, depending on range, and his raged 5C and EX Wintry Gust both grant a followup on hit. It is not uncommon for Yashamaru to deal 40% damage or more when enraged. However, with just 3 Special moves at his disposal, Yashamarus kit feels somewhat limited compared to the rest of the cast. His offense is also extremely unsafe, meaning he has to commit to hard reads from time to time.

Strengths Weaknesses
  • Above-average reach on his normals
  • Very high burst damage
  • Makes great use of Rage...
  • ...which, in turn, makes Rage Explosion extremely costly for him
  • Limited toolset
  • Highly unsafe approach options

Data

  • Damage Taken: 100%
  • Rage Duration: 14 Seconds

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Yashamaru's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
SamSho Yashamaru 5A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 9 - - -5 - -5 - - - -


5B
5B
SamSho Yashamaru 5B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 14 - - -4 - -12 - - - -


5C
5C
SamSho Yashamaru 5C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 27 - - -7 - -16 - - - -


2A
2A
SamSho Yashamaru 2A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 9 - - -8 - -5 - - - -


2B
2B
SamSho Yashamaru 2B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 12 - - -8 - -12 - - - -


2C
2C
SamSho Yashamaru 2C.png
SamSho Yashamaru 2C 2.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 11 - - -10 - -28 - - - -


Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 5 - - -2 - -5 - - - -


n.5B
n.5B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 7 - - -2 - -12 - - - -


n.5C
n.5C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 17 - - -3 - -28 - - - -


n.2A
n.2A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 5 - - -1 - -4 - - - -


n.2B
n.2B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 10 - - -3 - -12 - - - -


n.2C
n.2C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 11 - - KD - -28 - - - -


Kicks

5D
5D
SamSho Yashamaru 5D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 11 - - -2 - -5 - - - -


6D
6D
SamSho Yashamaru 6D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 10 - - -3 - -6 - - - -


2D
2D
SamSho Yashamaru 2D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 5 - - 0 - -3 - - - -


3D
3D
SamSho Yashamaru 3D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 9 - - KD - -13 - - - -


Dash Normals

66A
66A
SamSho Yashamaru 66A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 8 - - -2 - -42 - - - -


66B
66B
SamSho Yashamaru 66B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 11 - - -4 - -35 - - - -


66C
66C
SamSho Yashamaru 66C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- High 24 - - KD - -35 - - - -


66D
66D
SamSho Yashamaru 66D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- Low 5 - - KD - -17 - - - -


Air Normals

j.A
j.A
SamSho Yashamaru jA.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 H 8 - - - - - - - - -


j.B
j.B
SamSho Yashamaru jB.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100 High 11 - - - - - - - - -


j.C
j.C
SamSho Yashamaru jC.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
160 High 16 - - - - - - - - -
j.7/9C
j.7/9C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
200 High 15 - - - - - - - - -


j.D
j.D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 High 10 - - - - - - - - -


Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 - 5 - - -1 - -6 - - - Yes


u.2S
u.2S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 - 5 - - -1 - -6 - - - Yes


ju.S
ju.S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 High 6 - - - - - - - - Yes


u.66S
u.66S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D
SamSho Yashamaru 5CD.png
Forward throw Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Back - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Forward - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.


Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 20 - - +3 - -10 - - - Yes

Universal overhead.


Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Universal dodge.


Counter / Blade Catch
Counter / Blade Catch
236A+B
SamSho Yashamaru 236AB.png
Counter Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - - -

Unblockable pushback attack.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.


Command Moves

Double Jump
Double Jump
j.7 or j.8 or j.9 Double Jump
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes

Yashamaru can do a second jump in any upwards direction.


Special Moves

Wintry Gust
Wintry Gust
j.214S Wintry Gust
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Normal - - 17 earliest - - KD - -90~ - - - No

Punishment tool or combo tool only. Don't use this without thinking or else you will be punished by any move in the game. Each version changes distance the spear goes out

Rage - - - - - - - - - - - No

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Azure Gale
Azure Gale
236S(air okay) Azure Gale
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light - - 18 - - KD - -32 - - - No
Medium - - 18 - - KD - -32 - - - No
Heavy - - - - - KD - - - - - No

Light version is standard, Medium goes further, Heavy version goes up in the air.

Rage - - 18 - - KD - -30 - - - No

Can be done in the air and is slightly less minus on block while in rage.


Artic Tempest
Artic Tempest
623S Artic Tempest
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Normal - High 31 - - KD - -27 - - - No

Version changes distance traveled. Light is closest and Heavy is furthest away.

Rage - High 31 - - KD - -19 - - - No

While in rage the final hit of this move will auto correct if it crosses up.


Supers

Weapon Flipping Technique

Ebony Tengu Feathers
236B+C
SamSho Yashamaru WFT.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 24 - - KD - -43 - - - -

Available only during Max Rage. Disarms on hit.


Super Special Move

Skand's Divine Squall
641236C+D
SamSho Yashamaru SSM.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 30 - - KD - -50 - - - -

Available only once per match.


Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Link to Yashamaru videos and specify year it was produced or patch version in brackets.

Example: Yashamaru combo video by "name of content creator" (2019).

Colors


External Links

Samurai Shodown
General

FAQControlsMechanicsPatch Notes

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroNakoruruRimururuShikiShizumaruTam TamUkyoWan-FuWuYashamaruYoshitora