Samurai Shodown/Patch Notes/Ver.1.30

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Detailed patch notes: https://www.snk-corp.co.jp/us/games/samuraishodown/news/ss_patch_1.30_eng.pdf

Changed / Improved Features

  • Added a DLC character.
  • Balances to character interactions during battle have been made.
  • Fixed other minor issues and features.
    • Resolved an issue where at times it was possible to counter / blade catch an attack coming from behind.

Darli

Changed Area Weapon Description of Change
5D With/Without +Increased opponent knockback duration on hit

Earthquake

Changed Area Weapon Description of Change
5C With +Expanded hitbox of third attack backwards.
214S With/Without +Changed so that hitbox doesn't disappear when trading with an opponent's projectile.

Galford

Changed Area Weapon Description of Change
j.C With +Resolved an issue where it was difficult to hit oppoents at the edge of the screen.
5D With/Without +Shortened the top of the hurtbox
214A With/Without +Hastened attack startup
214A(rage) With/Without +Hastened attack startup
+Increased damage
214D With/Without +Increased damage
+Hastened attack startup
+Reduced recovery frames

Genjuro

Changed Area Weapon Description of Change
SSM With +Resolved an issue where opponent's are knocked out of Genjuro's Reverse Five Flash Rip when hit by Cherry Blossom Slice during the attack animation.

Hanzo

Changed Area Weapon Description of Change
j.C With +Resolved an issue where it was difficult to hit opponents at the edge of the screen.
6D With/Without +Reduced recovery frames
66D With/Without +Increased attack frames(active frames)
+attack now behaves the same regardless if weapon is held or not
214S With/without +reduced recovery frames
214S(rage) With/without +Increased time where this attack can be followed-up with another attack
421S or 421D With/without +Now has the same recovery frames as a normal jump upon landing regardless if one attacks or not.

Haohmaru

Changed Area Weapon Description of Change
5A With +Reduced recovery frames.
5C With +Hastened attack startup.
j.C With +Resolved an issue where it was difficult to hit opponents at the edge of the screen.
66A With +Increased opponent knockback duration on hit.

Kyoshiro

Changed Area Weapon Description of Change
421S With/Without +Changed so that the hitbox doesn't disappear when trading with an opponent's projectile.
623S With +Added a lower hitbox which triggers on first attack frame.
WFT With +Increased opponent down time on hit

Nakoruru

Changed Area Weapon Description of Change
2B With +Altered so that upon block the player character enters a recoil state.

Rimururu

Changed Area Weapon Description of Change
5A With Faster startup
5C With Faster startup
2A With Longer active frames
2B With Expanded hitbox forward
66A With Now cancelleable
66D With Faster startup on 2nd hit
Can now be cancelled into j.2S during the rebound animation after the second hit
u.66D Without Faster recovery
623S With / Without Increased damage
623C (Rage) With / Without Increased damage
214A With Increased damage
214B With Increased damage
Expanded hitbox forward
214C With Increased damage
Expanded hitbox forward
On hit, this move now causes hard knockdown
u.236A/B Without When an opponent guards between startup and the moment before the attack begins, their guard pose would be triggered and they wouldn't be able to move. This has been changed to match the weapon-equipped version where their guard pose would not be triggered.
236C With / Without Reduced recovery
Reduced hitstun
Reduced blockstun
6SSSS With Changed so that it no longer hits from behind

Shizumaru

Changed Area Weapon Description of Change
Counter With +Resolved an issue when, in the case where a player is unarmed (by performing a Mist Blast, etc.), they could not cancel a kick into a counter even when the weapon returns.
66A With +Resolved an issue when, in the case where a player is unarmed (by performing a Mist Blast, etc.), they could not cancel a kick into a counter even when the weapon returns.
214S With +Resolved an issue with Shizumaru's model when an opponent is chipped to death at the edge of the screen.
j.2D With +Resolved an issue where Shizumaru will continue jumping on the opponent even after the time is up
[S] release With -- Charging now resets whenever the player Rage Explodes or performs a Lightning Blade attack.
      *Note: The intention was there to be a trade-off between Rage Bursting / Lightning Blades and charging Crazy Downpour by disabling the kick button as a way of charging. However, players were able to hold both a slash and the kick button to circumvent this, and so now the charge will automatically reset instead.
-- Resolved an issue where the 2nd tier of this attack would trigger on release before the appropriate amount of time had passed
SSM With +Resolved an issue where characters weren't locked in place for this attack during certain conditions.

Tam Tam

Changed Area Weapon Description of Change
WFT With -- Resolved an issue where, for a brief moment, Tam Tam was registered as "in-air" even after landing.

Wu

Changed Area Weapon Description of Change
5A With +Expanded the hitbox forward and upwards
5B With +Faster startup
n.2C With +Faster startup
2C With +Faster startup
j.A With +Faster startup
j.B With +Faster startup
u.S Without +Faster startup
+Expanded hitbox downwards
+reduced recovery frames
u.2S Without +Faster startup
+reduced recovery frames
ju.S Without +Faster startup
u.66S Without +Expanded hitbox downwards
5D With/Without +Increased opponent knockback duration on hit
+Increased opponent recovery frames on block
236B With +Expanded hitbox downwards
236B With +Expanded hitbox downwards
214S(rage) With +Hitbox doesn't disappear when trading with opponent's projectile
421K With +Increased hitbox on successful counter

Yashamaru

Changed Area Weapon Description of Change
2C With +Increased opponent knockback duration on hit.

Yoshitora

Changed Area Weapon Description of Change
66B With +Resolved an issue where the hitbox would disappear mid attack
Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruIrohaJubeiKazukiKyoshiroMinaNakoruruRimururuShikiShizumaruSogetsuTam TamUkyoWan-FuWuYashamaruYoshitora