Samurai Shodown/Jubei Yagyu

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Jubei Yagyu
柳生 十兵衛, Yagyū Jūbē

Introduction

The legendary master of the Yagyū Shinkage-ryū style of swordsmanship, Yagyū Jubei is the middle-aged former samurai of the Tokugawa shogunate turned wandering ronin, seeking his own personal enlightenment. Armed with one eye, two swords, and three versions of his famous Mind’s Eye Sabre catch-counter, Jūbei is a defensive-oriented character that takes some real hardwork and guts to play effectively.

Jubei has a very fundamentals-heavy moveset, which force the enemy to play on his terms. His basic “poke into fireball” cancel is one of the better neutral tools in the game and makes it really hard for a lot of characters to establish their effective range against him. He’s remarkably safe on block for most of his moves while being able to deal significant amounts of chip damage, forcing opponents to take action against him.

If the enemy becomes too predictable with their offense, Jubei can utilize his set of counters to deal up to 45% on a good read. His quick dash and large hitbox on 66C makes it difficult for the enemy to approach him as well. On top of all that, Jubei has great, fast jumping buttons that can be used to catch opponents air-to-air.

With so many great defensive options, it should be no surprise that Jubei’s offense is… passable at best. He lacks a real mixup, outside of universal overheads and run-up throw. His moves are also somewhat finicky in their application, which makes him one of the more challenging characters to pick up, despite his seemingly basic playstyle.

Strengths Weaknesses
  • Good range on his normals that lead to damaging combos, as well as a solid Keepout game
  • Decently fast run speed. Can be used to set up both throws and knockdowns
  • Unique counter moves with huge reward on the correct read
  • Can inflict a lot of chip damage over the course of a match
  • Weak mixups
  • DP is a unreliable reversal option that is very easy to punish on block with SSM, and can also be punished on hit with Rage Explosion
  • Projectiles can be high-profiled by many characters' dashing normals
  • Counters require solid MU knowledge
  • WFT cannot be comboed off a throw, and has pretty laggy startup to boot

Data

  • Damage Taken: 100%
  • Rage Duration: 16 seconds

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Jubei's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Poke with 2B and 5B and zone with fireballs. If you think they're going to try to jump over your fireball you can preemptively do j.A and j.B to reset to neutral; or if you have the big brain reads you can do the jump in parry.

Okizeme

Although Jubei's Okizeme is extremely simple it is still effective, allowing for some pretty big damage if you condition your opponent. Jubei's main mixup on Oki is UOH and 2C, both of which knockdown allowing for another Oki situation however both are punishable on block but on a correct guess 2C can do a grip of damage. At this point when you have your opponent fearing the UOH and 2C you can mix in grabs or catch an opponent trying to disrespect you with a DP or reversal.

Normal Moves

Far Slashes

5A
5A
SS Jubei 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
48 Mid 8 - - -8 -5 Yes No Yes No


5B
5B
SS Jubei 5B.png
The God Poke
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100 Mid 12 - - -9 -12 Yes No Yes No


5C
5C
SS Jubei 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
270 Mid 25 - - -9 -16 No No Yes No


2A
2A
SS Jubei 2A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
40 Low 10 - - -9 -5 Yes No No No


2B
2B
SS Jubei 2B.png
Also the God Poke
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
110 Mid 13 - - -9 -12 Yes - Yes No


2C
2C
SS Jubei 2C.png
SS Jubei 2C(2).png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
200 Low, Mid 11 - - KND (2nd Hit Only: -12) -28 No - Yes No


Near Slashes

n.5A
n.5A
SS Jubei n5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
29 Mid 5 - - -2 -5 Yes - No No


n.5B
n.5B
SS Jubei n5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
90 Mid 8 - - -4 -12 Yes - Yes No


n.5C
n.5C
SS Jubei n5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
220 Mid 19 - - -4 -28 No - Yes No


Kicks

5D
5D
SS Jubei 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid 12 - - -6 -9 No No No Yes


6D
6D
SS Jubei 6D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Low 10 - - -5 -8 Yes No No Yes


2D
2D
SS Jubei 2D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
20 Low 7 - - -8 -11 No No No Yes


3D
3D
SS Jubei 3D(1).png
SS Jubei 3D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
70 Low, Low 8 - - KND -17 Yes No No Yes

8~9 Frame gap between first and last hit


Dash Normals

66A
66A
SS Jubei 66A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid 5 - - -3 -42 Yes No No No


66B
66B
SS Jubei 66B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
90 Low 8 - - -1 -35 No - No No


66C
66C
SS Jubei 66C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
140 Mid 16 - - KND -13 No - Yes No


66D
66D
SS Jubei 66D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
70 Low 7 - - KND -7 No No No Yes


Air Normals

j.A
j.A
SS Jubei jA.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 - - - - - - - No No -


j.B
j.B
SS Jubei jB.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100 - - - - - - - No No -


j.C
j.C
SS Jubei jC.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
160 - - - - - - - No No -


j.D
j.D
SS Jubei jD.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 - - - - - - - No No -


Unarmed Normals

u.5S
u.5S
SS Jubei u5S.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid 6 - - -5 -10 No No No Yes


u.2S
u.2S
SS Jubei u2S.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid 6 - - -4 -9 No No No Yes


ju.S
ju.S
SS Jubei juS.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 High - - - - - No No No Yes


u.66S
u.66S
SS Jubei u66S.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid - - - - - No No No Yes


Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D
SS Jubei 4CD.png
Forward Throw
SS Jubei 6CD.png
Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Back - - - - - - - No No No Yes

Universal throw. Can be followed up with more attacks than forward throw.

Forward - - - - - - - No No No Yes

Universal throw. Can be followed up with an attack.


Surprise Attack
Surprise Attack (Overhead)
5B+C
SS Jubei 5BC.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
70 High 20 - - KND -12(-19 unarmed) No No No Yes

Universal overhead.


Dodge
Dodge
5A+B
SS Jubei 5AB.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - No No No Yes

Universal dodge.


Counter / Blade Catch
Counter / Blade Catch
236A+B
SS Jubei 236AB.png
Counter
SS Jubei u236AB.png
Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - No No No

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - No No No Yes

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
SS Jubei 5ABC.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 Unblockable - - - - - No No No No

Unblockable pushback attack.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
SS Jubei Issen.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- Mid - - - - - No No No No

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.


Special Moves

Geyser Thrust
Geyser Thrust
236S
SS Jubei 236S.png
Geyser Thrust
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light 50 Mid 17 - - -19 -15 No No No No
Medium 60 Mid 25 - - -25 -16 No No No No
Heavy 80 Mid 30 - - KD -19 No No No No

Jubei's projectile.


Tsunami Sabre
Tsunami Sabre
623S
SS Jubei 623S.png
Tsunami Sabre
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light 100 Mid 15 - - KD -93 No No No No
Medium 130 Mid 17 - - KD -92 No No No No
Heavy 170 Mid 18 - - KD -89 No No No No

Punishable on hit if opponent activates Rage Explode

Rage 120/156/210 Mid - - - - - No No No No

Hard Knockdown on C Version during Rage


Sabre Thrash
Sabre Thrash
6S (multiple presses)
SS Jubei 6SS.png
Sabre Thrash
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
96/108/120(Max?) Mid 26 - - KD -59 No No No No

Needs 4 Slash inputs (A, B or C) to activate. Last button determines the version.


Reflecting Mind's Eye Sabre
Reflecting Mind's Eye Sabre
214LS
SS Jubei 214LS.png
Reflecting Mind's Eye Sabre
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
350 - - - - - - No No No No

Low weapon parry that can affect Specials


Mind's Eye Sabre of Mutual
Mind's Eye Sabre of Mutual
214MS
SS Jubei 214MS.png
Mind's Eye Sabre of Mutual
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
400 - - - - - - No No No No

Mid weapon parry that cannot catch Specials.


Raging Heaven's Mind's Eye Sabre
Raging Heaven's Mind's Eye Sabre
214HS
SS Jubei 214HS.png
Raging Heaven's Mind's Eye Sabre
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
300 - - - - - - No No No No

High weapon parry that can only catch jump ins and jumping specials.


Supers

Weapon Flipping Technique

Moonbeam Slicer
236B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
384 Mid 24 - - KD -10 No No No No

Available only during Max Rage or Rage Explosion. Disarms on hit.


Super Special Move

Shinkage-ryu: Twin Devil Horns
641236C+D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
640 Mid 31 - - KD -32 No No No No

Available only once per match.


Combos

List combos, use numpad notation.

Midscreen

2B/5B 236A

2B/5B 623S

4C+D 236B+C

Corner

Videos

Link to Jubei videos and specify year it was produced or patch version in brackets.

Example: Jubei combo video by "name of content creator" (2019).

Colors

SS Jubei 1.png
SS Jubei 2.png
SS Jubei 3.png
SS Jubei 4.png


External Links

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroMinaNakoruruRimururuShikiShizumaruSogetsuTam TamUkyoWan-FuWuYashamaruYoshitora