Samurai Shodown/Haohmaru

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Haohmaru
覇王丸, Haōmaru

Introduction

The original Samurai Spirit has mellowed out a little over the years, and while his notorious Heavy Slash might be a little more in line with the rest of the cast in SamSho 7, he still retains his hard hitting bait-and-punish playstyle, coupled with one of the very best normals in fighting game history.

Haohmaru has all the tools you might expect from a typical “Shotokan”-character. His Cyclone Slash projectile can be “faked” (think HDR Ryu) to bait the opponent into an ill-timed jump. He has two flavours of DP and a projectile-reflecting sake bottle that pulls double duty as a command overhead. Haohmaru makes good use of system mechanics as well, with tricky recoil cancel options on his key normals and a long-range WFT that can be comboed into from throws.

While Haohmaru can hold his own in just about any area of the game, he is generally outclassed by more specialized characters if they successfully force their game onto him. His limited arsenal of mixups also requires you to play fairly honest most of the time. Fortunately, Haohmaru reaps big rewards from winning the neutral game, so it’s all good.

Strengths Weaknesses
  • Amazing heavy slash, easily one of the best normals in the game
  • Balanced, easy-to-use toolkit
  • High overall damage output
  • Strengths are less pronounced than on other characters
  • Somewhat weak against specialists
  • Shallow bag of tricks

Data

  • Damage Taken: 100%
  • Rage Duration: 10 seconds

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Haohmaru's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
SS Haohmaru 5A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 8 - - -9 - - - - - -


5B
5B
SS Haohmaru 5B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 11 - - -4 - - - - - -


5C
5C
SS Haohmaru 5C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 15 - - -3 - - - - - -


2A
2A
SS Haohmaru 2A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2B
2B
SS Haohmaru 2B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2C
2C
SS Haohmaru 2C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Near Slashes

n.5A
n.5A
SS Haohmaru n5A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 5 - - -2 - - - - - -


n.5B
n.5B
SS Haohmaru n5B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 6 - - -1 - - - - - -


n.5C
n.5C
SS Haohmaru n5C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.2A
n.2A
SS Haohmaru n2A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 4 - - -1 - - - - - -


n.2B
n.2B
SS Haohmaru n2B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 6 - - 3 - - - - - -


n.2C
n.2C
SS Haohmaru n2C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Kicks

5D
5D
SS Haohmaru 5D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


6D
6D
SS Haohmaru 6D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2D
2D
SS Haohmaru 2D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


3D
3D
SS Haohmaru 3D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Dash Normals

66A
66A
SS Haohmaru 66A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 5 - - -2 - - - - - -


66B
66B
SS Haohmaru 66B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 9 - - -1 - - - - - -


66C
66C
SS Haohmaru 66C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 13 - - KD - - - - - -


66D
66D
SS Haohmaru 66D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Air Normals

j.A
j.A
SS Haohmaru jA.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


j.B
j.B
SS Haohmaru jB.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


j.C
j.C
SS Haohmaru jC.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


j.D
j.D
SS Haohmaru jD.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Unarmed Normals

u.5S
u.5S
SS Haohmaru u5S.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


u.2S
u.2S
SS Haohmaru u2S.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


ju.S
ju.S
SS Haohmaru juS.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


u.66S
u.66S
SS Haohmaru u66S.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D
SS Haohmaru 5CD.png
Neutral / Forward Throw
SS Haohmaru 4CD.png
Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Neutral - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Forward - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.


Surprise Attack
Surprise Attack (Overhead)
5B+C
SS Haohmaru 5BC-1.png
SS Haohmaru 5BC-2.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Universal overhead.


Dodge
Dodge
5A+B
SS Haohmaru 5AB-1.png
SS Haohmaru 5AB-2.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Universal dodge.


Counter / Blade Catch
Counter / Blade Catch
236A+B
SS Haohmaru 236AB.png
Counter
SS Haohmaru u236AB.png
Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
SS Haohmaru 5ABC.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - - -

Unblockable pushback attack.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
SS Haohmaru Issen-1.png
SS Haohmaru Issen-2.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.


Special Moves

Crescent Moon Slash
Crescent Moon Slash
623S
SS Haohmaru 623S.png
Crescent Moon Slash
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Normal - - - - - - - - - - - No

Haohmaru's crescent uppercut.

Rage - - - - - - - - - - - No

Haohmaru's crescent uppercut.


Renting Tremor Slash
Renting Tremor Slash
6623S
SS Haohmaru 6623S.png
Renting Tremor Slash
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Normal - - - - - - - - - - - No

Dashing crescent uppercut.

Rage - - - - - - - - - - - No

Dashing crescent uppercut.


Cyclone Slash
Cyclone Slash
236S
SS Haohmaru 236S.png
Cyclone Slash
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - No

Tornado projectile that increases in distance as you go from weak to heavy.


Fake Cyclone Slash
Fake Cyclone Slash
236K
SS Haohmaru 236K.png
Fake Cyclone Slash
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - No

Fake version of the tornado projectile.


Earthquake Slice
Earthquake Slice
421S
SS Haohmaru 421S.png
Earthquake Slice
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - No

A somersault slam that hits as an overhead. Haohmaru jumps further and deals more damage as you go from weak to heavy.


Rice Wine Whack
Rice Wine Whack
214S
SS Haohmaru 214K.png
Rice Wine Whack
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes

Sake bottle bash. Reflect projectiles.


Supers

Weapon Flipping Technique

Flame of the Conqueror
236B+C
SS Haohmaru WFT-1.png
SS Haohmaru WFT-2.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.


Super Special Move

Judgement Bash Slash
641236C+D
SS Haohmaru SSM-1.png
SS Haohmaru SSM-2.png
SS Haohmaru SSM-3.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Available only once per match.


Combos

List combos, use numpad notation.

Throws

  • 5C+D...
    • 66B xx 623C - 247 damage and the most damaging basic confirm you can get off throw. However be cautious that the 623C (or even A/B) version can be punished if an opponent uses Rage Explosion to break out.
    • 2B xx WFT

Midscreen

Corner

Videos

Link to Haohmaru videos and specify year it was produced or patch version in brackets.

Example: Haohmaru combo video by "name of content creator" (2019).

Colors

SS Haohmaru 1.png
SS Haohmaru 2.png
SS Haohmaru 3.png
SS Haohmaru 4.png


External Links

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroNakoruruRimururuShikiShizumaruTam TamUkyoWan-FuWuYashamaruYoshitora