Samurai Shodown/Charlotte

From Mizuumi Wiki
Jump to navigation Jump to search
Charlotte
シャルロット, Sharurotto

Introduction

Charlotte plays a very effective low-risk poking game from half-screen, relying mainly on her 5B and 2B as well as her Bayonet Thrust and Tri-Slash special moves to chip away at, and frustrate the opponent. Once they try to jump, her invincible Power Gradation DP is sure to take them out of the skies with style. Tri-Slash can also be delayed to cause people who try to jump it on reaction to land in the projectile’s hitbox instead.

She’s extremely good at sitting on a life-lead and acting as a defensive wall, as trades generally go in her favour, damage-wise. And while she doesn’t have any scary mixups to speak of, she can take a lot of damage off the opponent just by playing the neutral game solidly. Charlotte’s mobility is not the best so she has to rely on her buttons to keep the opponent off of her. This means that she is more prone to getting her weapon deflected than other characters, and with so much of her game centering around having great pokes, being disarmed is quite a price to pay.


Strengths Weaknesses
  • Amazing pokes
  • Rock-solid defense
  • Great keepout
  • Struggles at close-range
  • Below-average mobility
  • Gets deflected easily if you’re too predictable

Data

  • Damage Taken: 95%
  • Rage Duration: 12 Seconds

Gameplan

Charlotte wants to use her great normals to force opponents to take risks and punish them for it. She doesn't have any gimmicks, so basically play solid and let her kit do the work.

Neutral

Depending on the opponent, you'll want to use well-placed pokes such as 5b and 2b to annoy the opponent and force them into a bad situation. If opponents don't have amazing projectiles, you can throw trislash to make your opponent want to jump which you can antiair with several moves listed below. You can use 5d to advance without committing to a dash and it's able to hop over some grounded projectiles as well. Use 623A, j.d or j.b to antiair opponents close to you and 5c for further away.

Okizeme

Upon knockdown in the corner, you can position yourself to catch rolls with j.C or stand in a range that covers both getup options with 5b. she also gets to mixup with overheads, empty hops, and grabs. No gimmicks, just good old fashioned mixups.

Normal Moves

Far Slashes

5A
5A
SS Charlotte 5A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
40 Mid 10 - - - - - No - - -


5B
5B
SS Charlotte 5B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
90 Mid 13 - - - - - No - - -

Block adv. in brackets is while opponent is disarmed.


5C
5C
SS Charlotte 5C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
80*80 Mid 18 - - - - - No - - -

Block adv. in brackets is while opponent is disarmed.


2A
2A
SS Charlotte 2A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
40 Mid 9 - - - - - No - - -

Block adv. in brackets is while opponent is disarmed. More disadvantageous due to not recoiling against disarmed opponents.


2B
2B
SS Charlotte 2B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
90 Mid 12 - - - - - No - - -

Block adv. in brackets is while opponent is disarmed.


2C
2C
SS Charlotte 2C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100*90 Mid 17 - - - - - No - - -

Block adv. in brackets is while opponent is disarmed.


Near Slashes

n.5A
n.5A
SS Charlotte n5A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid 6 - - - - - Yes - - -


n.5B
n.5B
SS Charlotte n5B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
80 Mid 12 - - - - - Yes - - -

Block adv. in brackets is while opponent is disarmed.


n.5C
n.5C
SS Charlotte n5C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100*100 Mid 20 - - - - - No - - -

Block adv. in brackets is while opponent is disarmed.


n.2A
n.2A
SS Charlotte n2A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid 7 - - - - - Yes - - -


n.2B
n.2B
SS Charlotte n2B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
80 Mid 7 - - - - - Yes - - -

Block adv. in brackets is while opponent is disarmed.


Kicks

5D
5D
SS Charlotte 5D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
40 Mid 7 - - - - - No - - -

Can be spaced to be +2 on block.


6D
6D
SS Charlotte 6D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
40 Low 11 - - - - - Yes - - -


2D
2D
SS Charlotte 2D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
20 Low 5 - - - - - No - - -


3D
3D
SS Charlotte 3D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
60 Low 7 - - - - - No - - -

Can be spaced to be -6 on block.


Dash Normals

66A
66A
SS Charlotte 66A.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
40 Mid 5 - - - - - No - - -


66B
66B
SS Charlotte 66B.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
80 Mid 9 - - - - - No - - -

Block adv. in brackets is while opponent is disarmed.


66C
66C
SS Charlotte 66C.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
90*50 Mid 15 - - - - - No - - -


66D
66D
SS Charlotte 66D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
60 Low 8 - - - - - No - - -


Air Normals

j.A
j.A
SS Charlotte jA.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 High 8 - - - - - No - - -


j.B
j.B
SS Charlotte jB.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
90 High 10 - - - - - No - - -


j.C
j.C
SS Charlotte jC.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
140 High 13 - - - - - No - - -

Can cross-up.


j.D
j.D
SS Charlotte jD.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 High 8 - - - - - No - - -

Decent air-to-air tool.


Unarmed Normals

u.5S
u.5S
SS Charlotte u5S.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid 6 - - - - - - - - Yes

Punches you. En français!


u.2S
u.2S
SS Charlotte u2S.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid 6 - - - - - - - - Yes


ju.S
ju.S
SS Charlotte juS.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 High 6 - - - - - - - - Yes


u.66S
u.66S
SS Charlotte u66S.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- Mid 6 - - - - - - - - Yes

Similar to armed 66A, except it now knocks down on ground hit and is slightly more unsafe on block.


u.66D
u.66D
SS Charlotte u66D.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- Mid 16 - - - - - - - - Yes

While disarmed, Charlotte's 66D turns from a slide into a 2-hit somersault attack. Despite what the animation suggests, this attack is not an overhead anymore like in older games. It still knocks down on hit however.


Universal Mechanics

Guard Break
Guard Break (Throw)
4/6C+D
SS Charlotte 4CD.png
Forward Throw
SS Charlotte 6CD.png
Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Forward - - 4 - - 20 - - - - - -

Universal throw. Can be followed up with an attack.

Back - - 6 - - 25 - - - - - -

Universal throw. Can be followed up with an attack.


Surprise Attack
Surprise Attack (Overhead)
5B+C
SS Charlotte 5BC.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
72 High 20 [24] - - KD - -12 - - - -

Universal overhead. Startup in brackets is while unarmed.


Dodge
Dodge
5A+B
SS Charlotte 5AB.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Universal dodge.


Counter / Blade Catch
Counter / Blade Catch
236A+B
SS Charlotte 236AB.png
Counter
SS Charlotte u236AB.png
Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
SS Charlotte 5ABC.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - - -

Unblockable pushback attack.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
SS Charlotte Issen.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Has full invulnerability at the beginning and projectile invulnerability all the way through. Can be used as an anti-air. Damage scales based on remaining Rage Explosion Gauge.


Special Moves

Power Gradation
Power Gradation
623S
SS Charlotte 623S.jpg
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
A 100 Mid 6 - - KD - -33 - - - -

This is a decent anti air. Use with caution though. It has pretty quick recovery but not really spammable and no invul.

B 120 Mid 11 - - KD - -48 - - - -

Decent combo breaker tool. Using this as an anti air kinda works sometimes but would prefer to use the A version.

C 160 Mid 14 - - KD - -59 - - - -

A Combo breaker/Callout button. Has some startup invincibility, but it runs out before the active frames and is slow as hell.


Splash Fount
Splash Fount
6S (repeatedly)
SS Charlotte 6S.png
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
A 100 Mid 27 - - KD - -17 to -24 - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

B 130 Mid 30 - - KD - -24 to -28 - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

C 160 Mid 34 - - KD - -28 to -30 - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Tri-Slash
Tri-Slash
236S
SS Charlotte 236S.png
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
A 50 Mid 40 - - KD - -8 - - - -

Can be held up to 67f.

B 50 Mid 46 - - KD - -10 - - - -

Can be held up to 67f.

C 50 Mid 45 - - KD - -13 - - - -

Can be held up to 67f.

Rage - Mid 45 - - KD - -3 - - - -

Can be held up to 67f.


Bayonet Lunge
Bayonet Lunge
214S
SS Charlotte 214S.png
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
A 110 Mid 23 - - KD - -20 - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

B 110 Mid 30 - - KD - -20 - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

C 110 Mid 35 - - KD - -25 - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Lance De Lion
Lance De Lion
236D
SS Charlotte 236K.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50*70 Low 18 - - KD - -25 - - - Yes

Side switching low. Can be spaced to be -15 on block.


Supers

Weapon Flipping Technique

Splash Gradation
236B+C
SS Charlotte WFT.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
372 Mid - - - KD - -48 - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.


Super Special Move

La Danse De La Rose
641236C+D
SS Charlotte SSM.png
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
650 Mid - - - KD - -45 - - - -

Available only once per match.


Combos

List combos, use numpad notation.

Midscreen

  • (n.5A or n.2A) xx 623S
  • (n.5B or n.2B) ...
  • ... xx 623S
  • ... xx WFT
  • ... xx 236D
  • Guard Break, ...
  • ... dash, WFT
  • ... 2C
  • ... 66C
  • ... 236D

Corner

  • Guard Break, n.5B xx
  • ... 623S
  • ... WFT

Videos

Colors

SS Charlotte 1.png
SS Charlotte 2.png
SS Charlotte 3.png
SS Charlotte 4.png


External Links

Samurai Shodown
General

FAQControlsMechanicsPatch Notes

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroNakoruruRimururuShikiTam TamUkyoWan-FuWuYashamaruYoshitora