Rockin Android/Acceleration of Suguri X/Iru

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Contents

Introduction

Iru uses lasers. Sometimes BIG lasers. Her play style revolves around range and traps, which are mines of sorts that damage any opponent reckless enough to run into them.

Normal Moves

WA

High-Speed Photon Rifle

  • Press WA [Beam]
    • Damage: 200
    • A single, powerful shot.
  • Hold WA [Beam]
    • Damage: 80x4
    • Rapid fire shots in a narrow arc. Can be dash canceled rapidly.
  • Dash + WA [Beam]
    • Damage: 80x4
    • Fires in a wider arc, but can't be dash canceled.

WB

Dumb-fire Hand Rocket

  • Press WB [Ballistic]
    • Damage: 30x8, (20x2)n (Blast)
    • Eight missiles towards the general direction of your opponent.
  • Hold WB [Ballistic]
    • Damage: 30x13, (20x2)n (Blast)
    • Thirteen missiles aimed in all directions.

Spec1

Electromagnetic Hold Bit

  • Press or Hold SP + WA [Ballistic]
    • Damage: 10 (Bit), 30x n (Field)
    • Pressing will leave a bit on your current position, and holding will throw a bit towards your opponent. The field will negate some attacks, as well.

Spec2

Homing Missile Pod

  • Press SP + WB [Melee]
    • Damage: 50x6, (20x2)n (Blast)
    • Like Suguri's homing missiles these have a bit of an arc to them, and thus aren't recommended for using in close or mid-range.

Hyper Attacks

Hyper A1: Full Output Linear Ray

  • Execution: Hyper
    • Damage: 30x11
    • A quick beam special that can be canceled from any of Iru's attacks, and some of her Hypers. Very useful.

Hyper A2: All-Out Barrage Full Fire

  • Execution: Dash + Hyper
    • Damage: 50x16, (20x2)n (Blast)
    • A large swarm of missiles.

Hyper B: Wide Electric Field

  • Execution: SP + Hyper
    • Damage: 10 (Bit), 30x n (Field)
    • You can press the Hyper key for four bits around you, whereas holding will make a solid wall of four in front of you.

Hyper C: High-Explosive Genocide Bomb

  • Execution: WB + Hyper
    • Damage: 300 (Missile), 45x11 (Blast)
    • This attack can backfire on you.

Accel Hyper: Disintegration Light Destruction Ray

  • Execution: SP + WB + Hyper
    • Damage: 50x14 (Beam), (20x3)n (Blast)
    • Has slightly erratic damage, due to the blasts appearing in semi-random locations around the beam.

Strategies

Play like Imban.

Or if your name is unfortunately not Imban, then obviously, just play the distance game. Keep far away from your opponent and their death attacks cause Iru is built all for range. Your photon rifle will probably be your main source of damage but throw in some of those ballistics like the press WB button to avoid having your beams turned into special bar fuel.

If your opponent is heading straight towards you and you can’t hit them then hold down the WB button to send an arc of those missiles flying. You can either be aggressive and follow up with a few photon shots and homing missiles or retreat and put some more distance in between you and your opponent. Need some more distance? Throw out those elec bits too they can’t dash through them and will stop most other ballistics.

For Iru the Hyper A1 is probably the best bet, its fast, its wide, it turns, and it slices and dices! Seriously though avoid using the Hyper C, that move is obvious, slow, and can be destroyed. In a worse case scenario it might be destroyed close enough to you so that you end up taking a huge amount of damage.

Acceleration of Suguri X-Edition

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