Power Rangers: Battle for the Grid/Mastodon Sentry

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Mastodon Sentry

Introduction

Health: 1000
Walk Speed: 750 Forward, 400 Back

Drakkon stole the power coins from Teenagers With Attitudes and used their power to militarize the police.

Overview

Mastodon Sentry has very powerful zoning, with the ability to fire multiple projectiles with high durability and a mine that can be used either for oki or for deterring rushdown. As of 1.4 his amazing assist along with his high damage and knack for screen control makes him one of the most well-rounded characters in the game.

Normal Moves

5L
BFTG SEN 5L.png
Damage Guard Startup Active Recovery Frame Adv
40 - - - - -


5M
BFTG SEN 5M.png
Damage Guard Startup Active Recovery Frame Adv
50 - - - - -


5H
BFTG SEN 5H.png
Damage Guard Startup Active Recovery Frame Adv
70 - - - - -


2L
BFTG SEN 2L.png
Damage Guard Startup Active Recovery Frame Adv
40 - - - - -


2M
BFTG SEN 2M.png
Damage Guard Startup Active Recovery Frame Adv
55 - - - - -


2H
BFTG SEN 2H.png
Damage Guard Startup Active Recovery Frame Adv
30 - - - - -

Trespassers into your space (or out of it, whatever) will be shot. Link it into 5S so that survivors can be shot again.


j.L
BFTG SEN j.L.png
Damage Guard Startup Active Recovery Frame Adv
40 - - - - -

A knee. Did you expect to get shot or something?


j.M
BFTG SEN j.M.png
Damage Guard Startup Active Recovery Frame Adv
49 - - - - -

You ever wonder what'd happen if you let a dude with a gun pretend it was a baton? This. This happens and it hurts. Can cross up.


j.H
BFTG SEN j.H.png
Damage Guard Startup Active Recovery Frame Adv
55 - - - - -

The art of combat came a long way. We don't use power axes anymore. No, we just simply shoot whoever attempts to play with us in the air. We can also link this to j.S so you can get shot.. again. Slight recoil.


Special Moves

5S
BFTG SEN 5S.png
"I got your problem... RIGHT HERE."
Damage Guard Startup Active Recovery Frame Adv
40 - - - - -

(Energy Blaster)

Sentry's problem solver. Exercise caution when mashing this move. 5SSS will immediately cause you to reload, which keeps you susceptible to attacks. However, as a side bonus, if they're playing the zoning game with you?** Keep in mind that the reload animation forces crouch, causing high projectiles to miss.

This move links to 4S (Anti-Air shot), and the 6S (Mine). Recommended to do these as the third action to avoid reload.

If they're playing the projectile game with you, they're either a fellow infantryman, or an idiot, because he beats all projectiles.**


4S
BFTG SEN 4S.png
"360 blam shooty"
Damage Guard Startup Active Recovery Frame Adv
70 - - - - -

(Anti-Air Blaster)

Sentries are known for seeing many things as they're known to control a space. Why would you jump at this? Do you like getting shot? Also allows him to get distance, because he literally steps back and shoots. Will hit close because you know... guns can do that.


6S
BFTG SEN 6S.png
"The Solution."
Damage Guard Startup Active Recovery Frame Adv
60 - - - - -

(Landmine)

It's a trip mine. It serves its purpose as the threatening presence in neutral. Good oki tool, and VERY deceiving. For those who are learning the character, the mine hits mid... but no one learning how to fight against this character remembers this stuff, so just do it anyway. 87% guarantee that your opponent will attempt to approach/hit buttons and still get opened up by this, because no one blocks in this game... and the game still won't let you either.


j.S
BFTG SEN j.S.png
Damage Guard Startup Active Recovery Frame Adv
40 - - - - -

(Air Energy Blaster)

As of patch 1.3, this got its hitbox extended, making midscreen juggles with this more consistent. This move can go into Sentry's j.H, which is how this particular juggle works. Lots of fun stuff. On top of that, this has a fairly quick recovery, so using this move while jumping backwards, then doing 5SS on the ground, cancelling to either his 4S or 6S (depending on the opponent's position) is actually a legit zoning tactic. You know, what Sentry excels at?


Throws

Forward Throw
5M+H/6M+H
BFTG SEN FT.png
Damage Guard Startup Active Recovery Frame Adv
152 Throw - - - -


Back Throw
4M+H
BFTG SEN BT.png
Damage Guard Startup Active Recovery Frame Adv
172 Throw - - - -


EX Specials

5S+L
BFTG SEN 5S+L.png
Damage Guard Startup Active Recovery Frame Adv
130 - - - - -

(Shoulder Blaster)

A shoulder tackle followed by a shot from his energy blaster. As of patch 1.3, this move now causes a juggle state, making follow-ups by means of assist or Zord VERY much possible. There are some...wonky things going on with this move as well. But as an EX, it most certainly services, as either Takeover material, or combo ender.


Super

Super
H+S
We got em.png
Damage Guard Startup Active Recovery Frame Adv
361 - - - - -

(Target Locked On)

Ladies and gentlemen. We got him.

Counter super. And not a bad one at that. If successful, this calls forth an army of Sentries, and shoot shoot zippy zappy pow pow your opponent into next week. It's worth it for the damage alone, but don't mash it out. It's still susceptible to throws, but it will counter MOST supers that aren't projectile based.


Assist

Assist
A1/A2
BFTG SEN Assist.png
Damage Guard Startup Active Recovery Frame Adv
108 - - - - -

(Triple Blaster)

As of patch 1.3, now Sentry fires a shot at the ground in front of him, one right through the middle, and one shot upwards. Good to create space, but also good to extend combos with. Previously, this was rather obnoxious to deal with, so it's a good thing they made this one...still obnoxious to deal with...? ... Nice work there!

But all jokes aside, it's a good assist. A VERY good assist, if I may say so.


Swap Strike
A1/A2+S
BFTG SEN Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv
60 - - - - -


Team Synergy

Combos

Solo

1.4

Coast to coast solo BnB:5L>H>4M>9jdl.L 9j.L>S>H(Land) L+M 9j.L>S>H (8j.LSH 9j.LSH)x4 5M>H>4M>6S L+S

Assist combos

5L > 5M > 5H > assist name > 5L > 5M > 5H

Zord combos

Mega Goldar: 5MM 5SS Zord Call 5SH 5M2HH5SSH 5M2HH5SSH 5M2HH5SSH 5M2H5SSH 5M EX


Example combo

Videos

Colors

Color 1 Color 2
SEN 1.png
SEN 2.png


External Links

example link

Power Rangers: Battle for the Grid
General
Characters