Power Rangers: Battle for the Grid/Green Ranger

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Tommy Oliver
Mighty Morphin Green Ranger

Introduction

Health: 950
Walk Speed: 850 forward, 375 back

Tommy Sold his soul to Rita in exchange for a super that comes out even if Tommy gets hit. Joke's on him though cause she got a sweet candle out of the deal.

Overview

Tommy has pretty normal tools, but a very unique super that launches missiles onto the screen and recovers almost instantly, it doesn't work well for ending combos, but to make up for that Tommy has a very high damage corner loop that can be started off of almost anything. His assist is kind of slow and awkward, but it crosses through opponents leading to cheap character swap cross-ups. A beginner-friendly character with lots of tools in his arsenal for those that invest the time into learning his finer tricks.

Normal Moves

5L
5L
BFTG GRN 5L.png
Damage Guard Startup Active Recovery Frame Adv
35 HLA 5f - - -1


5LL
5LL
Damage Guard Startup Active Recovery Frame Adv
63 - - - - -


5LLL
5LLL
Damage Guard Startup Active Recovery Frame Adv
89 - - - - -


5M
5M
BFTG GRN 5M.png
Damage Guard Startup Active Recovery Frame Adv
55 - 7f - - -


5MM
5MM
Damage Guard Startup Active Recovery Frame Adv
107 - - - - -


5H
5H
BFTG GRN 5H.png
Damage Guard Startup Active Recovery Frame Adv
70 - 12f - - -


5HH
5HH
Damage Guard Startup Active Recovery Frame Adv
136 - - - - -


5HHH
5HHH
Damage Guard Startup Active Recovery Frame Adv
199 - - - - -


2L
2L
BFTG GRN 2L.png
Damage Guard Startup Active Recovery Frame Adv
35 - 6f - - -


2M
2M
BFTG GRN 2M.png
Damage Guard Startup Active Recovery Frame Adv
60 - 8f - - -


2H
2H
BFTG GRN 2H.png
Damage Guard Startup Active Recovery Frame Adv
80 - 11f - - -


j.L
j.L
BFTG GRN j.L.png
Damage Guard Startup Active Recovery Frame Adv
35 - - - - -


j.M
j.M
BFTG GRN j.M.png
Damage Guard Startup Active Recovery Frame Adv
30 - - - - -

Pressing M once again after connecting with a regular j.M makes Tommy do a move that lifts the opponent up slightly, enabling a ground conversion or even do another j.MM.


j.H
j.H
BFTG GRN j.H.png
Damage Guard Startup Active Recovery Frame Adv
65 - - - - -


Special Moves

5S
5S
BFTG GRN 5S.png
Damage Guard Startup Active Recovery Frame Adv
40 - 29f - - -

(Energy Ball) A multi-hitting projectile that covers a good distance. As of patch 1.3, you can do this move during a backdash, increasing its versatility. This can be used in specific combos as well.

It's no Hadouken, but it does service as a good projectile on top of Tommy's already versatile moveset.


4S
4S
Damage Guard Startup Active Recovery Frame Adv
100 - 29f - - -

(Green Spark)

Creates a small ground shockwave in front of Tommy that launches opponents backwards if it connects. The best use for this move is in corner combos, where it will launch the opponent up high enough to extend the combo. Midscreen, its use is rather limited and not that recommended. But hey, give it a try in neutral?


6S
6S
BFTG GRN 6S.png
BFTG GRN 6S2.png
Damage Guard Startup Active Recovery Frame Adv
50(58) - 23f - - -

(Missile Dropkick) 6S, when pressed normally, makes Tommy perform a shotgun-style dropkick that crumples the opponent. You can call an assist before the move hits, and then Takeover into it to get Tommy out if you need to. A nice combo starter. Pressing S again in the air will have Tommy dive down, juggling the opponent on hit.


(Spiral Kick) 6S, with S held down, has Tommy squat for a little before unleashing a twirly green spiral kick of sorts. A combo ender, should you wish to do so.


(Aerial Dive) 6S works different depending on if your opponent is airborne or grounded. On an airborne opponent, 6S will knock the opponent backwards, pushing them closer to the corner. Pressing S after will have Tommy knock the opponent straight down. Combo ender.


j.S
j.S
BFTG GRN j.S.png
Damage Guard Startup Active Recovery Frame Adv
55 - 21f - - -

(Aerial Dive)

As covered a little up, this move changes what it does depending on whether your opponent is grounded or in the air.

On the ground, it launches them for a combo.

In the air, it knocks them straight down.


EX Specials

5S+L
5S+L
BFTG GRN 5S+L.png
Damage Guard Startup Active Recovery Frame Adv
150 - - - - -

(Dancing Dagger)

As of patch 1.3, the first hit of EX grounds the opponent. Making it easier to combo into, but making it harder to combo off of outside of Super, Zord Call or an assist. Still, it's a nice move that has slight invincibility.


Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG GRN FT.png
Damage Guard Startup Active Recovery Frame Adv
161 Throw - - - -


Back Throw
Back Throw
4M+H
BFTG GRN BT.png
Damage Guard Startup Active Recovery Frame Adv
81 Throw - - - -


Super

Super
H+S
BFTG GRN Super.png
Damage Guard Startup Active Recovery Frame Adv
300 - - - - -

(Dragonzord Missiles)

The Gentlemen's Handshake. Fires a series of missiles that rain down from the sky. These missiles can OTG, and they cause a juggle state upon hitting an airborne opponent. Even if they block it, it's an excellent lockdown tool. Furthermore, the missiles will still come out even if Tommy is hit. A very fun super.


Tag Actions

Assist
Assist
A1/A2
BFTG GRN Assist.png
Damage Guard Startup Active Recovery Frame Adv
50* - - - - -

(Spiral Kick)

The charged version of 6S.

A pretty nasty tool in Tommy's arsenal, and crossup central. If this lands on the other side of the opponent, well... I'll let your imagination TAKEOVER from there.


Swap Strike
Swap Strike
A1/A2+S
BFTG GRN Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv
60 - - - - -


Team Synergy

Combos

Solo

5LLH > 6S > j.S > [5M > 5H]x13 > 5M > 5S+L


2L > 5M > 5HH > 6S > j.S > [5M > 5H]xN > 6S > j.S

Not actually, an infinite but there's a lot of reps, you build 3 bars so this is meter positive. 945 damage so TOD on a bunch of the cast. You can't be full screen when this starts, but you don't have to be especially close to the corner either

Assist combos

any character's throw > tag in green > [5M > 5H]xN

Because throws launch they setup for the corner loop

Videos

Colors

Color 1 Color 2
GRN 1.png
GRN 2.png

V2 skin

Color 1 Color 2
GRNv2 1.png
GRNv2 2.png


External Links

Power Rangers: Battle for the Grid
General
Characters