Power Rangers: Battle for the Grid/Gold Zeo Ranger

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Introduction

In here are any relevant GZR stats, like health and a brief lore introduction

It's Morphin' Time

Overview

Gold Zeo is a rushdown based character with some good normals and some good moves that do good things for him. He good.

In the serious sense, if you enjoy doing loops and fancy conversion, Gold Zeo is the character for you. His fireball is decent, but carries a little bit of startup with it. But can go into his 4S or his 6S. This adds versatility, on top of mobility.

Based on everything, I would say that Gold Zeo is an intermediate character, that requires knowledge of the game, the system mechanics and some execution.

Normal Moves

5L
5L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


5M
5M
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


5H
5H
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


2L
2L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


2M
2M
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


2H
2H
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


j.L
j.L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


j.M
j.M
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


j.H
j.H
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


Special Moves

5S
5S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

(Golden Energy Orbs)

Can be done up to three times by pressing S again after 5S, and once more to fire the third energy ball. You can cancel this move by pressing 4S, or 6S. Covers a good distance, but leaves you very open on startup, so covering this move with an assist is recommended.

But, a very good move overall. Mainly due to its versatility.


4S
4S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

(Golden Blitz Kick)

A juggle-inducing kick that has Gold Zeo travel forward a bit before executing the kick. Can be combo'd into naturally with some practice, but more than likely you'll use an assist to get enough height. On hit, can be 5M or 2H'd for an extended combo.

Another very welcome move in Gold Zeo's arsenal.


6S
6S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


j.S
j.S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


EX Special

5L+S
5S+L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


Throws

Forward Throw
Forward Throw
5M+H/6M+H
Damage Guard Startup Active Recovery Frame Adv
- Throw - - - -


Back Throw
Back Throw
4M+H
Damage Guard Startup Active Recovery Frame Adv
- Throw - - - -


Super

Super
Super
H+S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


Tag Actions

Assist
Assist
A1/A2
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


Swap Strike
Swap Strike
A1/A2+S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


Team Synergy

Combos

Solo

LLLL

Auto combo

5L > 5M > 5H

Example combo

Assist combos

5L > 5M > 5H > assist name > 5L > 5M > 5H

Example combo

Videos

Colors

External Links

example link

Power Rangers: Battle for the Grid
General
Characters