Power Rangers: Battle for the Grid/Gold Zeo Ranger

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Trey of Triforia
Gold Zeo Ranger

Introduction

Health: 1000
Walk Speed: - forward, - back
Chain Rules: Magic Series

Trey of Triforia is actually an amalgamation of three different guys named Trey, who are all really good at dropkicks. Trey came from space to show the Earthling Rangers what happens when three guys all do a dropkick as one guy.

Overview

Trey is a rushdown-based character with a penchant for loops and fancy conversions. Although his 5S fireballs carry a little bit of startup, they can go into his 4S or his 6S, making them versatile, on top of giving him strong mobility. He can be seen as an intermediate character that requires knowledge of the game, the system mechanics and some execution.

Normal Moves

5L
5L
BFTG GZR 5L.png
Damage Guard Startup Active Recovery Frame Adv
35 High/Low/Air - - - -
5LL"
5LL
BFTG GZR 5LL.png
Damage Guard Startup Active Recovery Frame Adv
26* High/Low/Air - - - -
5LLL
5LLL
BFTG GZR 5LLL.png
Damage Guard Startup Active Recovery Frame Adv
49* High/Low/Air - - - -
5M
5M
BFTG GZR 5M.png
Damage Guard Startup Active Recovery Frame Adv
45 High/Low/Air - - - -
5MM
5MM
BFTG GZR 5MM.png
Damage Guard Startup Active Recovery Frame Adv
45 High/Low/Air - - - -
5MMM
5MMM
BFTG GZR 5MMM.png
Damage Guard Startup Active Recovery Frame Adv
70 High/Low/Air - - - -

Wallbounces.

6M
6M
BFTG GZR 6M.png
Oh hey, a reused normal. No sparks on this one, though.
Damage Guard Startup Active Recovery Frame Adv
80 High/Low/Air - - - -

Wallbounces.

5H
5H
BFTG GZR 5H.png
Damage Guard Startup Active Recovery Frame Adv
55 High/Low/Air - - - -
5HH
5HH
BFTG GZR 5HH.png
Damage Guard Startup Active Recovery Frame Adv
60 High/Low/Air - - - -
5HHH
5HHH
BFTG GZR 5HHH.png
Damage Guard Startup Active Recovery Frame Adv
65 High/Low/Air - - - -
2L
2L
BFTG GZR 2L.png
Damage Guard Startup Active Recovery Frame Adv
35 Low/Air - - - -
2M
2M
BFTG GZR 2M.png
Damage Guard Startup Active Recovery Frame Adv
55 Low/Air - - - -

Has OTG properties as of version 1.6.

2H
2H
BFTG GZR 2H.png
Damage Guard Startup Active Recovery Frame Adv
70 High/Low - - - -

Dedicated launcher and anti-air. Air-unblockable.

j.L
j.L
BFTG GZR j.L.png
Damage Guard Startup Active Recovery Frame Adv
45 High/Air - - - -

As of version 1.3, this now causes a juggle state when it hits an airborne opponent.

j.M
j.M
BFTG GZR j.M.png
Damage Guard Startup Active Recovery Frame Adv
60 High/Air - - - -

Has the longest horizontal range out of Trey's aerials.

j.H
j.H
BFTG GZR j.H.png
Damage Guard Startup Active Recovery Frame Adv
70 High/Air - - - -

A deep jump-in that groundbounces on air hit.

Special Moves

5S
5S
BFTG GZR 5S.png
"Power Up!"
BFTG GZR 5S (2).png
Version Damage Guard Startup Active Recovery Frame Adv
Staff - High/Low/Air - - - -
Projectile 30x3 High/Low/Air - - - -

(Golden Pulse)

Upon use, Trey raises his staff, then proceeds to fire a projectile. Can shoot up to three projectiles by pressing S again. You can cancel this move into 4S or 6S. Covers a good distance, but leaves you very open on startup, so covering this move with an assist is recommended. A very good move overall, mainly due to its versatility.

As of version 1.6.2, the damage of the projectiles, as well as their velocity, have been reduced. On the other hand, the projectiles now have larger hitboxes, and when raised, Trey's staff has a hitbox.

4S
4S
BFTG GZR 4S.png
BFTG GZR 4S (2).png
BFTG GZR 4S (3).png
Damage Guard Startup Active Recovery Frame Adv
40, 50 High/Low/Air - - - -

(Golden Crush)

Trey's signature dropkick. While you won't be seeing much use for it in neutral, it forms a central part of your combo game, dealing a ton of damage and allowing you to pick up a combo after.

Another very welcome move in his arsenal.

6S
6S
BFTG GZR 6S.png
ZOOM
BFTG GZR 6S (2).png
Beast Cannon but more limited and it's shiny
BFTG GZR 6SS.png
"It's time for a Gold Rush!"
Version Damage Guard Startup Active Recovery Frame Adv
6S (All Dash Followups) 40 High/Low/Air - - - -
6SS 80 High/Low/Air - - - -

(Lord's Assault)

A forward-rushing move that can be used for juggling. Unique in that it can be controlled after the initial dash:

  • Pressing 6S again will make Trey perform a running cross-up attack. This will stun the opponent on hit.
  • Pressing 4S after the initial 6S makes Trey go backwards. This specific dash can be canceled into his 4S.
  • Pressing 8S after the initial 6S makes Trey go upwards (Aerial Lord's Assault). After Trey ascends, he can either dash forward (6S), backward (4S) or cancel into j.S.

This move can be comboed into off his forward throw.

j.S
j.S
BFTG GZR j.S.png
BFTG GZR j.S (2).png
Damage Guard Startup Active Recovery Frame Adv
0 - - - - -

(Lord's Descent)

Trey performs a divekick that does not hit at all. Instead, it passes through the opponent, and can be cancelled with an attack or throw pretty much any time after landing. Good for cross-ups on a grounded opponent, especially with assists.

EX Attack

5L+S
5S+L
BFTG GZR 5S+L.png
BFTG GZR 5S+L (2).png
Damage Guard Startup Active Recovery Frame Adv
25x4, 70 High/Low/Air - - - -

(Lord's Barrage)

  • If the first hit is blocked, the rest of the move will not come out.

Trey performs an altered version of his 6S. If it hits, he will performs this move 4 additional times. This move is invincible on startup and is a very effective combo ender.

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG GZR FT.png
Damage Guard Startup Active Recovery Frame Adv
101 Throw 6 - - -

Trey bashes the opponent with his staff, leaving them airborne. Cancels into 6S.

Back Throw
Back Throw
4M+H
BFTG GZR BT.png
BFTG GZR BT (2).png
Damage Guard Startup Active Recovery Frame Adv
171 Throw 6 - - -
  • Switches sides

Trey throws the opponent behind him, then stomps them. Can pickup with 2M OTG.

Super

Super
Super
H+S
BFTG GZR Super.png
"I call upon the power of Pyramidas!"
BFTG GZR Super (2).png
Oooooh, shiny
BFTG GZR Super (3).png
Lockdown City
Version Damage Guard Startup Active Recovery Frame Adv
First Volley 25x4 High/Low/Air - - - -
Second Volley 25x4 High/Low/Air - - - -
Third Volley 30x2, 40 High/Low/Air - - - -

(Pyramidas)

Trey will call upon his zord, Pyramidas. From here, three sets of lightning will be called.

One of only a few supers in the game that recovers immediately. Trey can call this super and then run in to do mixups with j.S knowing that the opponent will be locked down by the power of Pyramidas. The first always comes out, but if Trey is hit, then the remaining lighting attacks will not. On hit, the three lighting attacks combo into each other. Last hit causes a stun state on hit that lets you do nasty stuff after.

Tag Actions

Assist
Assist
A1/A2
BFTG GZR Assist.png
Trey, generous like he is, shares his Gold Rush with those who fight by his side.
Damage Guard Startup Active Recovery Frame Adv
60 High/Low/Air - - - -

Based on 6SS. Stuns like the original, so it can extend combos very easily.

Swap Strike
Swap Strike
A1/A2+S
BFTG GZR Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv
70 High/Low/Air 6 - - -

Faster than EX Attack, making it a little more reliable as a reversal, but far less damaging. Forces a character switch on hit; knocks down if only one character remains.

Shares its animation and range with 5HH.

Team Synergy

Combos

Tested as of 2.0

Solo

For Trey's 4S loops, slightly delay the 5M 2M to make sure the 2M doesn't whiff while maintaining the proper height for 4S to combo.
(w) in combos means you have to whiff the button.
For 2H>5SSS corner combos, slightly delay each of the fireballs to make sure they don't whiff. Delay the 6SS after 5SSS as well.

2L > 2M > 5HHH > 5M > 6M > 2M > 4S > 5M > 2M > 5H > 4S > [2L>5M>2M>5H>4S]x2 > 2L > 5M > 5SSS~6SS > backdash 6M > H+S > 4S > run under 6M > 2M > [6S~8S~6S > j.H(w)]x2 > 6S~8S > late j.H > 2H > 5SSS~6SS > backdash 6M

Updated kill combo for 2.0. Primary changes are the earlier use of the first 6SS and the removal of 2M during the 6S~8S~6S loop section. Can optionally end with 2M > EX after the final 6M if you want to cash out an extra bar for damage.

Assist combos

5L > 5M > 5H > assist name > 5L > 5M > 5H

Example combo

Videos

Colors

Color 1 Color 2
GZR 1.png
GZR 2.png


External Links


Power Rangers: Battle for the Grid
General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord