Power Rangers: Battle for the Grid/Dino Megazord

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Mighty Morphin' Dino Megazord

Introduction

The OG Zord with some sick dodge moves (ask Goldar).

Overview

The Dino Megazord is the more combo-centric of the Zords, with access to a wallbounce and juggling extensions.

Ultra Attacks

L
L
BFTG DMZ L.png
Damage Guard Startup Active Recovery Frame Adv
200 High/Low/Air - - - -

The Dino Megazord swipes the Power Sword across the battlefield. The entire sword carries a hitbox.

M
M
BFTG DMZ M (1).png
BFTG DMZ M (2).png
Damage Guard Startup Active Recovery Frame Adv
100x2 Low/Air, High/Low/Air - - - -

The Dino Megazord stomps the battlefield, then kicks. The stomp must be blocked crouching, while the kick wallbounces on hit.

As of version 1.6, the stomp has OTG properties.

H
H
BFTG DMZ H.png
Damage Guard Startup Active Recovery Frame Adv
50x3 High/Low/Air - - - -

The Dino Megazord plants the Power Sword on the stage, then releases electricity within its vicinity. All of the hits launch the opponent.

Team Synergy

External Links

Power Rangers: Battle for the Grid
General
Controls
Patch Notes
FAQ
HUD
System
Characters
Tommy Oliver
Jason Lee Scott
Gia Moran
Ranger Slayer
Kat Manx
Magna Defender
Lord Drakkon
Goldar
Mastodon Sentry
Cenozoic Blue Ranger
Udonna
Dragon Armor Trini
Trey of Triforia
Jen Scotts
Lord Zedd
Anubis "Doggie" Cruger
Eric Myers
Dai Shi
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord