Ougon Musou Kyoku/Controls
A B C D E
A: Weak attack B: Medium attack C: Strong attack D: Touch E: Appeal A+B: SP attack B+C: Throw A+B+C: Metaworld 66: Dash 44: Backdash 27/8/9: High jump
■ Attacks
Attacks - A, B and C attacks often vary in start up, recovery, strength and reach. A attacks are usually quick but have poor reach and damage. C attacks have more reach and strength, but slow recovery and start up.
Touch - D is for the touch mechanism. Touch revolves around switching places with your partner. There are various types of Touch that you can use in a match.
Appeal - E will cause your character to do a special taunt. During appeal, you will recover a little bit of health.
■ Commands
SP Super - If you use A+B along with a special motion for your character, they will do a powered version of it for 1 stock from their SP Gauge.
Throw - B+C will let you throw your opponent when you are near them.
Metaworld - A+B+C will create the Metaworld. During Metaworld, both of your character's abilities will take effect and you can activate a special move that you can only use during this period of time.
■Special Commands
Throw Tech - If you press the throw button, B+C, before being thrown with the correct timing you can perform a Throw Tech. This will allow you to escape being thrown.
Tech - When blown away by your opponent, you can Tech by pressing any attack button before hitting the ground. This will allow you to recover without being knocked down.
Dash Cancel - You can dash cancel most Strong Attacks with 66 on hit. Doing this will use the touch gauge. Note that not all strong attacks can be dash canceled.
■Special Statuses
Stun - After taking too many hits in a row, your character will be stunned. While stunned, you cannot move or attack for a while.
Clash - When two attacks meet at the same time, they will clash and nullify each other. In this instant, you can cancel into anything except the attack you clashed with.
Counter Hit - This occurs when you are hit during your own attack. When countered, you will receive more damage than usual.
Guard Break - When the guard limit gauge fills up, you will be guard broken. Similar to stun, you will be unable to do anything for a period of time.
