Ougon Musou Kyoku/B.Battler

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Black Battler

Contents

Introduction

The Battler who was sent to Rokkenjima by the theatergoers to fullfil his role as the story's culprit.

He is the embodiment of all Battler culprit theories.

Pros
+ Crazy damage output due to his SP2
+ 236 series allow for full screen punishes
+ Invincibility on his 623x
+ Has all the advantages Battler has
+ Can prevent keepaway characters from zoning with 236


Cons
- Lowest health in the game (800, average is 1400)
- Has the same disadvantages as Battler excluding SP2, 623 and 236
- Burns meter like mad in combos
- Only real advantage over Battler is his SP2 and invincible 623
- Ability is mediocre compared to Battler's
- Loses Battler's 3b 2c 236C oki on downed opponents.

Health - 800 (Normal mode) 1400 (Princess mode)


Changes

Patch 2.30

+ The health absorption rate of Massacre has been adjusted.

http://puu.sh/qrHr Massacre now has the potential to heal roughly 2.2-2.4 more health than Resurrection does per meta, in theory.


Patch 2.10

+ The health absorption rate of Massacre has been adjusted.

Ability

Massacre
Gain health upon dealing damage.

Differences from Normal Battler

The differences between Battler and Black Battler are surprisingly few. Their health, 236, 623, SP2, ability and throw are honestly the only changes.

His 236 series changes to a fullscreen, delayed 'bomb'. This bomb whiffs on many crouchers and on all dashing characters, but is useful for fullscreen punishes.

While his 214 series appear to be different in some way, unfortunately, they literally have -no difference- from Battler's 214 series.

His 623 series is basically the same as Battler's, except they now have invincibility. This INCLUDES whiffing on crouching opponents outside of 623SP, which is silly.

His SP2 is his main attraction, a VERY good combo extender, and one of the only truly useful SP2s in the game.

BBattler's throw allows for air tech much sooner afterwards.(?)

Finally, his ability only gives health back on damage rather than passively. However, the usefulness of this is debatable, as he does not seem to gain health back very fast.

As of 2.10, BBattler's usefulness is very debatable, as his health nerf and inferior ability make his superiority over normal Battler very debatable. A 600 hit in health is not worth the comboability of his 23626C and invincibility on his 623 series. Unless you are able to effectively utilize his SP2 to deal damage, it's better to stick with normal Battler.

General Strategy

B. Batter is essentially an Evil Ryu in this game. In other words, it's a gamble to use him. B. Battler has possibly the best SP2 in the game and a good Dragon Punch move, but has crap health. His ability is like Ragna's from Blazblue (Mostly because both of those abilities suck anyway). Play him like you would with normal Battler. Except that if you make a mistake, it means you're dead. And B. Battler needs meter.

236X may seem like the best projectile in the game, but most characters can either crouch underneath it, or walk/run through it. You can use it in blockstrings, or against people foolish enough to play keepaway, since the move tracks the opponent's location.

B. Battler's main strategy pretty much involves around getting enough meter for SP2, and then going to town with it. While 2.01 made SP2 send the opponent flying away on the last hit, negating its followups, the move is still kinda useful. When you land the move, you have a few seconds to do stuff like multiple jump attacks before the SP2 sends the opponent flying. If you were in Meta World before activating the move, do around 2 or 3 J.Cs, and then use your Meta Super. If you weren't, then you can activate it and then do whatever you like. If you don't have the meter, then keep on pummeling the opponent, and use a finisher of your choice (623, 214, etc)

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Willard H. WrightKanonShannonB.BattlerEva BeatriceChiester 410Ronove

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