Nitroplus Blasterz: Heroines Infinite Duel/Ethica
Name: Kibanohara Ethica
Debuted in: Tokyo Necro
Voice Actor: Aji Sanma
Introduction: A brash beauty who works with Nagaoka Souun as a Living Dead Stalker. She wields a wide array of weapons, including a chainsaw Rabbit Punch, a fully automatic shotgun (with a bayonet) and an assault rifle (with another bayonet), switching between them freely depending on the situation. Unlike her partner, Ethica tends to act impulsively, relying on her intuition more than on cold logic. She also happens to be a lesbian who is extremely fond of cute girls.
Ethica is the token grappler of the game, having a wide variety of close-range tools to make the opponent's life miserable. As it usually goes with Examu grapplers, her movement options are far from being as sluggish as you would expect: in fact, her rolls are some of the fastest and longest in the game (even if the ground one's recovery is high)! Couple that with the whole partner system, and it becomes trivial for Ethica to kill her opponents dead.
If you are having trouble reading inputs, check out the Notation section!
In addition to the aforementioned rolls, Ethica comes equipped with a moderately large step dash, a _very_ wide arc on her superjump, and airdashes that travel and recover quicker than most of the cast. She also has a far-reaching slide in her 2E, giving her all sorts of ways to get into the ranges she wants to be at.
5A 2A [6A / cl.B] st.B 2B 5C 2C [5E/2E] is basic chain route. Any deviations from that route will be noted as an additional or limited.
5A (7 frames)
Somewhat slow, but also plus on block, a rarity for jabs in this game. Jump cancelable, and also cancelable into itself on whiff (as well as 2A), but not if it connects.
6A (11 frame)
Upward kick, has the same invuln the other 6As do, is jump cancelable.
cl.B (7-8 frames)
Small, jump cancelable punch with a fair cancel window on it.
f.B - 8 frames
Jump-cancelable kick that moves Ethica forward very slightly.
5C (?? frames)
Multi-hit chainsaw reaching about as far as f.B.
5E (16-?? frames)
Big sidewards kick that moves you forward. Fairly fast for a 5E, reasonable frame trap tool.
2A (5 frames)
Jump-cancelable jab with a big cancel window on it.
2B (8 frames)
Low kick, shorter than f.B.
2C (?? frames)
Multi-hit chainsaw, and another low. Farthest-reaching non-sweep normal.
2E (?? frames)
Big slide that low profiles a ton of things, is plus if blocked late in, and knocks down on hit.
j.A (?? frames)
Aerial elbow. Active until you land, so it sees a lot of use in interrupting other airborne moves.
j.B (?? frames)
Jump-cancelable kick, reasonablae air-to-air.
j.C (?? frames)
More chainsaws! Very large downward reach, but also very easily vanishable due to it's number of hits.
j.E (?? frames)
Very far reaching kick that wallbounces. The core of Ethica's resource-less combos.
214 A/B/C - Charge of the Dead
Its a charge... of the dead. The B version has some minor invuln on it. More or less a way of converting off confirms where you aren't close enough for other conversions, or for boosting damage in other ones; All versions are minus even if blocked as late as possible. The A and B versions, however, can be plus on hit, while the C version blows back.
41236 A/B/C after Charge of the Dead - Assault of the Dead
Followup to Charge, knocks down.
632146 A/B/C - Brandish of the Dead (5 frames)
The quicker of Ethica's two command grabs, can be canceled into 236AB for more damage and very large corner carry. The B version switches sides.
41236 A/B/C - Screw of the Dead (A version is 13 frames, others unknown)
Slower than brandish, but also has better damage and midscreen positioning if it connects. Sideswitches.
623 A/B/C - Stinger of the Dead (A version is 9 frames, B is 10, and C 18)
Big bayonet puncture, with the A version launching, and the other two knocking down and sideswitching. Is not a grab, generally a combo ender.
6321463214+AB - Orgy of the Dead (5 frames)
Very fast, large, and damaging invuln grab, very important tool for Ethica's offense.
236+AB - Dead of the Dead
Fullscreen leaping grab, will hit crouchers, but not airborne opponents. Has some invuln on it, and is very fast for its range, so it has utility in punishing projectile use.
236+AB after Dead of the Dead - Dead of the Dead of the Dead
Followup, solely used to squeeze out damage.
All Variable Rushes allow you to do a sequence of attacks depending on if you hit the A, B, or C button. If you press nothing, the VR will end. If your VR is blocked, you have the option to press nothing, or keep attacking. Even if you keep attacking, you could still stop at any time, assuming you don't execute the final attack.
Depending on what combination of buttons you use, you can come up with some useful strings.
The A version finishes with an assault (highest raw damage), the B version a 6A (launches, and the C version with a j.E.
236236+BC after Dead of the Dead of the Dead - Dead of the Dead of the Dead of the Dead
Generally what the first followup leads into, used to end rounds.
Please check out the Notation section, for help on understanding how to read and write combos!
...5E>delay 5D, c.B>j.A>j.B>j.E, superjump delay j.E, dash superjump j.B>j.E, 623B
6A>superjump j.B>j.E, superjump delay j.E, dash superjump j.B>j.E>623B
Throw>5D, 5B>j.B>j.E, superjump j.E, superjump j.B>j.E, 623A/B.
j.E wallbounces give Ethica the majority of her meterless damage, you will be doing them a lot. All of these specific sequences give full corner carry (you switch sides pre-623B). They also may drop if you're nearer to the corner, so transition into another route if you are.
...5C>5E>2D, j.E, 6A>superjump j.B>j.E, 623B.
The most standard corner route. As with the routes above, this sideswitches pre-623B, something you have more freedom to do nearer the corner.
6A>neutral jump j.E, neutral jump j.B>j.E, superjump j.B>j.E, 623B.
Throw>2D, j.E, f.B>6A>superjump j.E, 623B.
Metered and Partners
Both 632146X and any combo ending in 623B/C can be followed up with 236AB for more carry and damage. 632146X can also be followed up with Variable.
...2E>Kaigen, 5B>5D, 632146C/41236C/Throw(5)>6321463214AB.
Kaigen allows Ethica to combo into Orgy for a whole bunch of damage considering how much it costs, so she's seen with her often.
2E>Franco, f.B (Franco hit), dash 6A>superjump j.B>j.E, superjump j.B>j.E.
Franco allows you to either convert or apply better pressure from slide, making the tool an even greater threat.
632146A/C>EB,dash 5C>41236C, delay 2D, j.E, 5D, 5B>5E>2D, j.E, 6A>623B(>236AB etc.).
(near corner) 2E>EB, dash 6A>delay 41236C, delay 2D, j.E, dash 6A>neutral jump delay j.E>j.D, delay j.E, 6A>623B.
This is the most important utility EB provides for Ethica: A way to get much, much more damage off Brandish and slide. The command grab route is also doable off ground strings, too, through using dash 6A to go into the Charge.
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