Million Arthur: Arcana Blood/Yamaneko Arthur

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Yamaneko Arthur

Profile

Name: Yamaneko Arthur
Voice Actress: Ayana Taketatsu
Element: No Element

A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed.

Overview

Yamaneko is a zoning character with projectiles on 5D, j.D, and j.2D. While those are only 3 moves, she has a unique unique with her 214D that lets her load special bullets based on the assists she calls by canceling the assist call animation into 214D/j.214D. This gives her lots of ways to augment both her moveset and her access to elemental counterhits, as the loaded bullets carry elemental properties.

Recommended Support Knights

  • Pharsalia: 236xx>pharsalia>214d> into another super of choice or 236x/normal close to the corner. basically it allows for easy 11-13k damage while giving bullet charge stocks, if you have the resources to spend

Normal Moves

5A
5A
MAAB Yamaneko 5A.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H/L 6f - - -3 -

jump cancelable


5AA
5AA
MAAB Yamaneko 5AA.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H/L 9f - - -5 -

jump cancelable


5AAA
5AAA
MAAB Yamaneko 5AAA.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H/L 13f - - -6 -

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element


5A
5AAAA
MAAB Yamaneko 5AAAA.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H/L 18f - - -12 -

Shares it's animation with 236X, does not blockstring from 5AAA


5B
5B
MAAB Yamaneko 5B.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H/L 9f - - -8 -

jump cancelable


5C
5C
MAAB Yamaneko 5C.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H/L 13f - - -10 -


6C
6C
MAAB Yamaneko 6C.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H/L(1) H(2) 10f - - -5, -7(hold) -

first hit is jump cancelable, there's a 3f gap between the first two hits. First hit is air unblockable, hold down C to stop the second hit from coming out


2A
2A
MAAB Yamaneko 2A.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- L 7f - - -4 -


2B
2B
MAAB Yamaneko 2B.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- L 8f - - -5 -


2C
2C
MAAB Yamaneko 2C.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- L 13f - - -7 -


j.A
j.A
MAAB Yamaneko jA.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H 7f - - - -

jump cancelable


j.B
j.B
MAAB Yamaneko jB.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H 9f - - - -

jump cancelable


j.C
j.C
MAAB Yamaneko jC.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H 12f - - - -


Elemental Attacks

5D
Magic Cannon
5D
MAAB Yamaneko 5D.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- H/L 16f - - -10 Variable

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element


j.2D
Air Magic Cannon
j.2D
MAAB Yamaneko j2D.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- - 16f - - - Variable

Shoots down. Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element


Throws

5/6B+C
Forward Throw
5/6B+C
MAAB Yamaneko FT.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- Throw 7f - - - Throw

Uses a bullet, move properties change based on what bullet is loaded, listed data is based on level 1 no element


4B+C
Back Throw
4B+C
MAAB Yamaneko BT.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- Throw 7f - - - Throw

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element


j.B+C
Air Throw
j.B+C
MAAB Yamaneko AT.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- Throw 5f - - - Throw

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element


Special Moves

236
Assault Bash
236A/B/C
MAAB Yamaneko 236.png
Version Damage Guard Startup Active Recovery Frame Adv Attribute
A - - 15f - - -4 -
B - - 19f - - -8 -
C - - 23f - - -12 -


623
Recoil Spike
623A/B/C
MAAB Yamaneko 623.png
Version Damage Guard Startup Active Recovery Frame Adv Attribute
A - - 8f - -13 - Variable

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element

B - - 8f - -13 - Variable

Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element

[C] - - - - - - Variable

Can hold to recover mid-air. Uses a bullet, move properties and frame data change based on what bullet is loaded, listed data is based on level 1 no element


214D(1)
Magic Charge
214D during assist recovery
MAAB Yamaneko 214D1.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- - - - - - -

Air ok. Loads bullet. The loaded bullet will be in the primary slot, moving whatever was loaded previously into the secondary slot, and discarding whatever was previously in the secondary slot. If done outside of an assist call it will swap the primary and secondary bullets. Takes about 17f to load a bullet. Bullet loaded will be based on the element and level of the assist called.


Million Skill

236XX
Ultima Laser Cannon
236XX
MAAB Yamaneko MS1.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- - - - - - Variable

Uses a bullet, move properties and frame data change based on what bullet is loaded


623XX
Coupy's Lovely Charm
623XX
MAAB Yamaneko MS2.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- - - - - - -


Million Excalibur

Angelic Disaster
214XX
MAAB Yamaneko ME.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- - - - - - -


Combos

Solo Combos

  • Fire or ice shot loaded
  • Any combo starter > 5d > 236x > super

Support Knight Combos

  • 5A > 5B > 5C > 236b > assist > 236xx > pharalsia > 214d any hit (near corner, it could be a normal, 236x or super)
5 mana combo with any level 2 combo filler assist fillers, and pharalsia
  • AAAA assist 214d 236xx pharalsia 214d any attack if near corner

Videos

Colors

Color 1 Color 2 Color 3 Color 4 Color 5 Color 6
Yamaneko 1.png
Yamaneko 2.png
Yamaneko 3.png
Yamaneko 4.png
Yamaneko 5.png
Yamaneko 6.png
Color 7 Color 8 Color 9 Color 10 Color 11 Color 12
Yamaneko 7.png
Yamaneko 8.png
Yamaneko 9.png
Yamaneko 10.png
Yamaneko 11.png
Yamaneko 12.png
Color 13 Color 14 Color 15 Color 16 Color 17 Color 18
Yamaneko 13.png
Yamaneko 14.png
Yamaneko 15.png
Yamaneko 16.png
Yamaneko 17.png
Yamaneko 18.png
Color 19 Color 20 Color 21
Yamaneko 19.png

External Links

Million Arthur: Arcana Blood
General

ControlsFAQHUDSupport KnightsSystem

Characters

Nitou ArthurIai ArthurThief ArthurArthur Blade ProtectorBisclavretZex SiegfriedNimueEternal FlameSnow WhiteRieszYamaneko ArthurKoume SakiyamaIori Yagami