Million Arthur: Arcana Blood/Nitou Arthur
- 1 Profile
- 2 Overview
- 3 Recommended Support Knights
- 4 Normal Moves
- 5 Elemental Attacks
- 6 Throws
- 7 Special Moves
- 8 Million Skill
- 9 Million Excalibur
- 10 Combos
- 11 Colors
- 12 External Links
Name: Nitou Arthur
Voice Actor: Arthur Lounsbery
Nitou Spent all his money on swords and belts so now he really needs to win the Arcana Blood tournament to make rent this month
Close range rekka character. Good corner carry from anywhere on the screen. Has a very strong Million Art reversal, as well as a Million Art that guarantees pushing the opponent to the other side of the screen.
Recommended Support Knights
|Fangs of Sirius
2A > 2A > 5B > 2B > 6B > 5C > 236C x3
This is the standard Nitou combo. It does 4183 damage and builds 41 meter.
2A > 2AAAAA > 236C
This combo does not do nearly as much damage as the previous route (3615) but builds 13 more meter(54).
2A > 2AA > 6C > hj.C > dl j.D > 66 > 5AA > 2C > 236C x2
Nitou's corner carry route. It does similar damage to his basic route (4105) and builds the same amount of meter (41), but carries the opponent nearly full screen.
Basic Combos with Assists
2AA > 5B > 2B > 6B > 5CD > Sorcery King > hj.D > 66 > 5AA > 2C > 236Cx3
5B > 2B > 6B > 5CD > Sorcery King > 66 > j.C > dl j.D > 5AA > 2C > 236Cx3
These two routes are similar to Nitou's normal routes, but use 5D > Sorcery King Assist to extend for damage and corner carry.
2AA > 5B > 2B > 6B > 5CD > Sorcery King > IAD j.BC > j.236D > 214A+B
9371 Damage, 2 Assist Gem + 200 Meter combo using Sorcery King.
2A (> 2A) > 5B > 2B > 6B > 5CD > Sorcery King > hj.D > 5AA > 2C > 236C > Sorcery King > 623A+B
8644 Damage, 4 Assist Gem and 100 Meter combo using Sorcery King.
Basic Corner Combo Theory
Nitou's basic corner combo theory is as follows:
1 Hit > 236C x 2 > 5AAA > 236C x3 2 Hit > 236C x 2 > 5AAC > 236C x 3 3 Hit > 236C x 2 > 5AA > 236C x3 4 Hit > 236C x 2 > 5A > 236Ax3
Depending on the number of hits that it takes to confirm, the rest of the combo will change slightly.
2A2AAAAA > 5A > 236A
Auto combo confirm.
6C > hj.C > dl j.D > hj.BC > j.236D
Use this route when anti airing an opponent higher in the air.
6C > j.C > dl j.D > iad j.AC > j.236D
6C > j.C > dl j.D > 66 > 5AA > 2C > 236Cx3
Use these routes when anti airing an opponent lower to the ground.
j.A(1)C > j.236D > Sorcery King > 66 > 6B5C > 236D > 6B5C > 236Cx3
Air-to-air confirm using Sorcery King. 5300 Damage, Full Corner Carry.
j.D Starter Combos
Combos from jump in j.D
j.D > 66 > 5AA > 2C > 236C x3
Standard j.D confirm. Similar to the corner carry route.
j.D > 66 > 5C > 236C x3
This route does a bit more damage (~300) than the previous confirm.
j.D > 66 > 6BC > 236D > 5BC > 236Cx3
This route does 1000 more damage than the previous route, but the corner is required after 236D.
These combos require Nitou to throw his opponent into the corner.
Throw > 5A > 5B > j.C > dl j.D > 5AAA > 236x3
Basic Corner Throw Combo
Throw > 5A6C > hj.C > dl j.D > 236D > 6B5C > 236Cx3
Increases damage slightly, but harder.
Throw > 5AC > 236D > 6B5C > 236C > 214A+B
Throw > 5ABC > 236D > 6BC > 236Cx3
Easiest throw combo.
Corner Air Throw > Enchant Boost > AD j.CD > j.C > j.236D
Air Throw combo using Enchant Boost.
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