Million Arthur: Arcana Blood/Nitou Arthur

From Mizuumi Wiki
Jump to navigation Jump to search
Nitou Arthur

Profile

Name: Nitou Arthur
Voice Actor: Arthur Lounsbery
Element: Fire

Nitou Spent all his money on swords and belts so now he really needs to win the Arcana Blood tournament to make rent this month

Overview

Close range rekka character. Good corner carry from anywhere on the screen. Has a very strong Million Art reversal, as well as a Million Art that guarantees pushing the opponent to the other side of the screen.

Recommended Support Knights

Normal Moves

5A
5A
MAAB Nitou 5A.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All 6f - - -6 -

Standard Jab, start of his auto combo. Jump Cancelable


5AA
5AA
MAAB Nitou 5AA.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All 11f - - -4 -

Downward slash, hits twice. Jump Cancelable


5AAA
5AAA
MAAB Nitou 5AAA.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All 10f - - -11 -

Hits twice, first hit is his 5B, second is his 5C


5AAAA
5AAAA
MAAB Nitou 5AAAA.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All 10f - - -18 -

Uses his 236 animation


5AAAAA
5AAAAA
MAAB Nitou 5AAAAA.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All 13f - - -7 -

Uses his 6C animation


5AAAAAA
5AAAAAA
MAAB Nitou 5AAAAAA.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- High, All 17f - - -14 -

Finisher for his auto combo; changes depending on meter. If below 100 meter this will be a jumping slash, if more than 100 meter will go into his first Million Skill.

If he gets the jumping slash ender it is an overhead


5B
5B
MAAB Nitou 5B.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All 10f - - -4 -

Medium Sword Poke. Jump Cancelable


5C
5C
MAAB Nitou 5C.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All 14f - - -11 -

One hit sword slash


6B
6B
MAAB Nitou 6B.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All 11f - - -5 -

Sword Spin


6C
6C
MAAB Nitou 6C.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All 15f - - -5 -

Rising Sword Slash. Jump Cancelable


2A
2A
MAAB Nitou 2A.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- Low 7f - - -6 -

Sword Swipe, can be canceled into 2AA

2AA
2AA
Damage Guard Startup Active Recovery Frame Adv Attribute
- Low 9f - - -4 -

Sword Swipe, if the A button continues to be pressed it will lead into 5AA and the rest of Nitou's auto combo


2B
2B
MAAB Nitou 2B.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All 9f - - -6 -

Sword Poke, not a low. Jump Cancelable


2C
2C
MAAB Nitou 2C.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- Low 14f - - -7 -

Sliding Kick


j.A
j.A
MAAB Nitou jA.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- High 6f - - - -

Two Sword strikes, hits twice


j.B
j.B
MAAB Nitou jB.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- High 9f - - - -

Jumping Kick


j.C
j.C
MAAB Nitou jC.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- High 13f - - - -

Joint sword strike


Elemental Attacks

5[D]
Homura Slash
5D
MAAB Nitou 5D.png
Version Damage Guard Startup Active Recovery Frame Adv Attribute
Uncharged - All 17f - - -15 Fire

Can hold

Charged - All 32f - - -8 Fire

Hits Further


j.D
Homura Pummel
j.D
MAAB Nitou jD.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- High 15f - - - Fire

Rising sword slash with fire


Throws

5/6B+C
Forward Throw
5/6B+C
MAAB Nitou FT.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- Throw 7f - - - Throw


4B+C
Back Throw
4B+C
MAAB Nitou BT.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- Throw 7f - - - Throw


j.B+C
Air Throw
j.B+C
MAAB Nitou AT.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- Throw 5f - - - Throw

Hits 6 times


Special Moves

236A/B/C
Fangs of Sirius
236A/B/C
MAAB Nitou 236.png
Version Damage Guard Startup Active Recovery Frame Adv Attribute
A - - 11f/12f/18f - - -18/-7/-14 -

Can continue rekka up to three times with additional inputs.

B/C - - 14f/13f/18f - - -18/-7/-14 -

Can continue rekka up to three times with additional inputs.


623A/B/C
Soaring Thrust
623A/B/C
MAAB Nitou 623.png
623A/B/C ~623A/B/C
Version Damage Guard Startup Active Recovery Frame Adv Attribute
A - - 7f - - -31 -

Air ok. Hits twice

B - - 9f - - -46 -

Air ok. Hits twice

C - - 11f - - -63 -

Air ok. Hits twice

~Any - - - - - - -

Can input on 2nd hit of Soaring Thrust


236D
Heaven's Strike
236D
MAAB Nitou 236D.png
Version Damage Guard Startup Active Recovery Frame Adv Attribute
Ground - High 21f - - -10 Fire

will hit crouchers

Air - High 18f - - - Fire

Air ok, will hit crouchers


63214D
Amagi Crusher
63214D
MAAB Nitou 63214D.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- - - - - - Fire

Will counter enemy attacks if hit while active


Million Skill

236XX
Piercing Buster
236XX
MAAB Nitou MS1.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All - - - -19 -

Nitou rushes his opponent, knocks them back and then slams his sword down on them from the air


623XX
Lightning Strike
623XX
MAAB Nitou MS2.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All - - - -62 -

Nitou impales his opponent on his sword then proceeds to blow them up with lightning


Million Excalibur

Sacred Sword
Excalibur Smash

214XX
MAAB Nitou ME.png
Damage Guard Startup Active Recovery Frame Adv Attribute
- All - - - -11 -

Nitou slashes his opponent then finishes the attack with a fire filled punch


Combos

Nitou's basic corner combo theory is as follows:

  • 1 Hit > 236C x 2 > 5AAA > 236C x3
  • 2 Hit > 236C x 2 > 5AAC > 236C x 3
  • 3 Hit > 236C x 2 > 5AA > 236C x3
  • 4 Hit > 236C x 2 > 5A > 236Ax3

Depending on the number of hits that it takes to confirm, the rest of the combo will change slightly.

  • 2A2AAAAA > 5A > 236A
Auto combo confirm.

Solo Combos

  • 2A > 2A > 5B > 2B > 6B > 5C > 236C x3 (4183)
This is the standard Nitou combo. It does 4183 damage and builds 41 meter.
  • 2A > 2AAAAA > 236C (3615)
This combo does not do nearly as much damage as the previous route but builds 13 more meter (54 total).
  • 2A > 2AA > 6C > hj.C > dl j.D > 66 > 5AA > 2C > 236C x2 (4105)
Nitou's corner carry route. It does similar damage to his basic route and builds the same amount of meter (41), but carries the opponent nearly full screen.

Anti-air Starter

  • 6C > hj.C > dl j.D > hj.BC > j.236D
Use this route when anti airing an opponent higher in the air.
  • 6C > j.C > dl j.D > iad j.AC > j.236D
or
  • 6C > j.C > dl j.D > 66 > 5AA > 2C > 236Cx3
Use these routes when anti airing an opponent lower to the ground.

j.D Starter

Combos from jump in j.D

  • j.D > 66 > 5AA > 2C > 236C x3
Standard j.D confirm. Similar to the corner carry route.
  • j.D > 66 > 5C > 236C x3
This route does a bit more damage (~300) than the previous confirm.
  • j.D > 66 > 6BC > 236D > 5BC > 236Cx3
This route does 1000 more damage than the previous route, but the corner is required after 236D.

Throw Starters

These combos require Nitou to throw his opponent into the corner.

  • Throw > 5A > 5B > j.C > dl j.D > 5AAA > 236x3
Basic corner throw combo.
  • Throw > 5A6C > hj.C > dl j.D > 236D > 6B5C > 236Cx3
Increases damage slightly, but harder execution.
  • Throw > 5AC > 236D > 6B5C > 236C > 214A+B
Super ender
  • Throw > 5ABC > 236D > 6BC > 236Cx3
Easiest throw combo.
  • Corner Air Throw > Enchant Boost > AD j.CD > j.C > j.236D
Air Throw combo using Enchant Boost.

Support Knight Combos

  • 2AA > 5B > 2B > 6B > 5CD > Sorcery King > hj.D > 66 > 5AA > 2C > 236Cx3
  • 5B > 2B > 6B > 5CD > Sorcery King > 66 > j.C > dl j.D > 5AA > 2C > 236Cx3
These two routes are similar to Nitou's normal routes, but use 5D > Sorcery King Assist to extend for damage and corner carry.
  • 2AA > 5B > 2B > 6B > 5CD > Sorcery King > IAD j.BC > j.236D > 214A+B (9371)
9371 Damage, 2 Assist Gem + 200 Meter combo using Sorcery King.
  • 2A (> 2A) > 5B > 2B > 6B > 5CD > Sorcery King > hj.D > 5AA > 2C > 236C > Sorcery King > 623A+B (8644)
8644 Damage, 4 Assist Gem and 100 Meter combo using Sorcery King.

Anti-air Starter

  • j.A(1)C > j.236D > Sorcery King > 66 > 6B5C > 236D > 6B5C > 236Cx3 (5300)
Air-to-air confirm using Sorcery King. 5300 Damage, Full Corner Carry.

Videos

Colors

Color 1 Color 2 Color 3 Color 4 Color 5 Color 6
Nitou 1.png
Nitou 2.png
Nitou 3.png
Nitou 4.png
Nitou 5.png
Nitou 6.png
Color 7 Color 8 Color 9 Color 10 Color 11 Color 12
Nitou 7.png
Nitou 8.png
Nitou 9.png
Nitou 10.png
Nitou 11.png
Nitou 12.png
Color 13 Color 14 Color 15 Color 16 Color 17 Color 18
Nitou 13.png
Nitou 14.png
Nitou 15.png
Nitou 16.png
Nitou 17.png
Nitou 18.png
Color 19 Color 20 Color 21
Nitou 19.png

External Links

Million Arthur: Arcana Blood
General

ControlsFAQHUDSupport KnightsSystem

Characters

Nitou ArthurIai ArthurThief ArthurArthur Blade ProtectorBisclavretZex SiegfriedNimueEternal FlameSnow WhiteRieszYamaneko ArthurKoume SakiyamaIori Yagami