Million Arthur: Arcana Blood/Nitou Arthur
- 1 Profile
- 2 Overview
- 3 Normal Moves
- 4 Elemental Attacks
- 5 Throws
- 6 Special Moves
- 7 Million Skill
- 8 Million Excalibur
- 9 Combos
- 10 Videos
- 11 Colors
- 12 External Links
Name: Nitou Arthur (JP), Twinblade Arthur (EN)
Voice Actor: Arthur Lounsbery
Nitou Spent all his money on swords and belts so now he really needs to win the Arcana Blood tournament to make rent this month.
Close range rekka character. Good corner carry from anywhere on the screen. Has a very strong Million Art reversal, as well as a Million Art that guarantees pushing the opponent to the other side of the screen.
Recommended Support Knights
|Fangs of Sirius
Nitou's basic corner combo theory is as follows:
- 1 Hit > 236C x 2 > 5AAA > 236C x3
- 2 Hit > 236C x 2 > 5AAC > 236C x 3
- 3 Hit > 236C x 2 > 5AA > 236C x3
- 4 Hit > 236C x 2 > 5A > 236Ax3
Depending on the number of hits that it takes to confirm, the rest of the combo will change slightly.
- 2A2AAAAA > 5A > 236A
- Auto combo confirm.
- 2A > 2A > 5B > 2B > 6B > 5C > 236C x3 (4183)
- This is the standard Nitou combo. It does 4183 damage and builds 41 meter.
- 2A > 2AAAAA > 236C (3615)
- This combo does not do nearly as much damage as the previous route but builds 13 more meter (54 total).
- 2A > 2AA > 6C > hj.C > dl j.D > 66 > 5AA > 2C > 236C x2 (4105)
- Nitou's corner carry route. It does similar damage to his basic route and builds the same amount of meter (41), but carries the opponent nearly full screen.
- 6C > hj.C > dl j.D > hj.BC > j.236D
- Use this route when anti airing an opponent higher in the air.
- 6C > j.C > dl j.D > iad j.AC > j.236D
- 6C > j.C > dl j.D > 66 > 5AA > 2C > 236Cx3
- Use these routes when anti airing an opponent lower to the ground.
Combos from jump in j.D
- j.D > 66 > 5AA > 2C > 236C x3
- Standard j.D confirm. Similar to the corner carry route.
- j.D > 66 > 5C > 236C x3
- This route does a bit more damage (~300) than the previous confirm.
- j.D > 66 > 6BC > 236D > 5BC > 236Cx3
- This route does 1000 more damage than the previous route, but the corner is required after 236D.
These combos require Nitou to throw his opponent into the corner.
- Throw > 5A > 5B > j.C > dl j.D > 5AAA > 236x3
- Basic corner throw combo.
- Throw > 5A6C > hj.C > dl j.D > 236D > 6B5C > 236Cx3
- Increases damage slightly, but harder execution.
- Throw > 5AC > 236D > 6B5C > 236C > 214A+B
- Super ender
- Throw > 5ABC > 236D > 6BC > 236Cx3
- Easiest throw combo.
- Corner Air Throw > Enchant Boost > AD j.CD > j.C > j.236D
- Air Throw combo using Enchant Boost.
Support Knight Combos
- 2AA > 5B > 2B > 6B > 5CD > Sorcery King > hj.D > 66 > 5AA > 2C > 236Cx3
- 5B > 2B > 6B > 5CD > Sorcery King > 66 > j.C > dl j.D > 5AA > 2C > 236Cx3
- These two routes are similar to Nitou's normal routes, but use 5D > Sorcery King Assist to extend for damage and corner carry.
- 2AA > 5B > 2B > 6B > 5CD > Sorcery King > IAD j.BC > j.236D > 214A+B (9371)
- 9371 Damage, 2 Assist Gem + 200 Meter combo using Sorcery King.
- 2A (> 2A) > 5B > 2B > 6B > 5CD > Sorcery King > hj.D > 5AA > 2C > 236C > Sorcery King > 623A+B (8644)
- 8644 Damage, 4 Assist Gem and 100 Meter combo using Sorcery King.
- j.A(1)C > j.236D > Sorcery King > 66 > 6B5C > 236D > 6B5C > 236Cx3 (5300)
- Air-to-air confirm using Sorcery King. 5300 Damage, Full Corner Carry.
- Nitou Arthur official combo video A by Square Enix (2017)
- Nitou Arthur official combo video B by Square Enix (2017)
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