Melty Blood/Shiki Tohno
(Click here for the original Shiki Tohno page)
Shiki is the main hero of Tsukihime and Akiha's older brother. Due to a series of events when he was younger and his bloodline as a demon hunter, Shiki became able to see 'lines' superimposed on all things. When traced, it would instantly "kill" the thing in question, this ability is known as the Mystic Eyes of Death Perception. In Melty Blood, Shiki assists Sion in destroying the Night of Wallachia.
BGM: Wonderful Boy
This character is very basic and easy for beginners to pick up, though there are many things for advanced players as well. Shiki, across all moon styles, displays decent speed and range, making it easy to get in on opponents, as well as very solid life values, meaning he can take a lot of punishment.
Crescent is currently the most popular style for Shiki. In this style, he has the most average mobility, damage, and pressure options, but also has the one of the largest bag of tricks and situational utilities in the entire game. Whilst many of these are not particularly strong by themselves, the sheer amount of them means that combined with his very solid pokes and respectable everything else, he can become quite annoying to deal with in any scenario.
Half is Shiki's strongest rushdown and pressure orientated style. In this moon, he has a very long and fast airdash which allows him to get in easier, as well as a multitude of fast, heavy forward moving, and neutral on block normals, making his close up pressure game a force to be reckoned with. However, Half has somewhat low average damage, and lacks a lot of variety that Crescent has, so this means that he can be a bit of a one trick pony unless you are careful to mix up your pressure.
Full has been the least popular style for Shiki throughout the lifespan of Actress Again, mostly because of the power of the other two styles. He has extremely high damage and token strong plus frames that a typical Full Moon character recieves, making his pressure game quite solid. Unfortunately, he lacks the ability to be threatening and convert with his 2c as much as the other styles, as well as suffering from a shorter dash, making his footsie game a bit weaker. His air normals and anti air ability make him more useful in matchups against air dominating opponents where Crescent and Half might struggle.
No. 1 Default
No. 2 Gilgamesh (Fate/Stay Night)
No. 5 Banana Shiki
No. 9 Yosuke Hanamura (Persona 4)
No. 17 The Joker (DC Comics)