Melty Blood/Nero Chaos/Half Moon

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Combos

Normal Combos

  • First normal midscreen combos, the corner combos, then character specific combos
explanation


Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Half

Spacing

Pressure

Move Descriptions

Normal Moves

5A
MBCC C-Nero 5A.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300 5 4 10 -2 HL SJ -

Elbow poke. Will whiff on most crouching characters but is a very quick anti-air.


5B
MBCC C-Nero 5B.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300,200*2,300*3 5 1(6)1*2,4*3 18 -7 HL SJ -

Wolf. Has a startup that is equally as fast as 5A but a very long recovery time. Has a very slight blind spot underneath, Ciel's dash can go underneath it. The number of hits in this move make it very difficult to shield.


5C
MBCC C-Nero 5C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300,500,800 10 3(6)2(3)3 16 -7 HL SJ -

Crocodile. Recovers quicker than it used to in MBAC. EX cancellable.


5[C]
MBCC C-Nero 5C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
350*4,2000 18 2*3,3(2)6 19 +1 HL SJ -

Charged crocodile. Deals more damage, gives a hard knockdown on hit, and has increased advantage on block.


2A
MBCC H-Nero 2A.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
200*3 6 2*2,3 10 -1 L CSJ -

Lobster claw. Hits low. Two-hit poke with longer range than the snakes but less vertical range.


2B
MBCC C-Nero 2B.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
350*2 9 4,2,4,2 15 -2 L,HL*3 CJ -

Centipede. First hit is low. Hits multiple times and may clash at odd moments. Even though this move has a lot of hits, most of the time you will want to only hit with the first hit due to proration reasons.


2C
MBCC C-Nero 2C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
900 8 8 20 -10 HL CJ -

Horn. Hits mid. The angle on this is nearly vertical and is a great anti-air.


2[C]
MBCC C-Nero 2C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1600 25 8 20 -10 HL CJ -

Charged horn. Launches on standing hit and better proration.


3C
MBCC F-Nero 3C.png
MBCC F-Nero 3C2.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1000, 500 9 3(9)3 20 -17 HL SJ -

Bull. Both hits are air-unblockable, hits past the top of the screen. Jump cancellable. Only hit non-airbone opponents once.



4C
MBCC C-Nero 4C.png
MBCC H-Nero 4C2.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
800,600 10 7(6)4 18 -4 HL,HLA SJ -

Mantis. The second hit is air-blockable. Has a lot of clash frames and is more safe than it appears.


4C
MBCC C-Nero 4C.png
MBCC H-Nero 4C2.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
800,600 25 7(6)4 22 -8 HL,HLA SJ -

Charged Mantis. The first hit becomes special cancelable. Why though.


6A
MBCC F-Nero 5B.png
MBCC H-Nero 6AAA.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
6A 600 8 4 16 -5 HL SJ -
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
6AA 1000 10 6 17 -5 HL SJ -

Combination - Nero uses three summons with increasing range. Don't ever use this.


j.A
MBCC C-Nero j.A.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
350 7 4 12 HLA CSJ -

Nail. Hits mid. Has good air to ground reach.


j.B
MBCC C-Nero j.B.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
600,500 8 3,2 18 HA SJ -

Tentacle. Hits high. Has potential to cross up if you are above the enemy, good horizontal range.


j.C
MBCC C-Nero j.C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300*3,700 9 2*3,4 22 HA SJ -

Nightmare. Hits high. Four hits. You can combo this move into itself but only three times due to wallslam count. (Only counted when the last hit connects) Its reach is very deceptive.


Universal Mechanics

Throw
6 or 4+QA
MBCC Nero Throw.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
400*9 3 1 22 - - - -

Nero lifts the opponent up and lets his pet birds do some damage. Launches the opponent.


Air Throw
j.6 or j.4+QA
MBCC Nero AirThrow.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1200 2 1 10 - - - -

Nero grabs and punches them to the ground for a bounce.


Guard Bunker
214D
MBCC Nero 214D.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
500 26 4 22 -5 HLA - -

Nero steps to the side and throws some shade. Costs 50.0% meter during blockstun.


Special Moves

Chaos Release - Black Wings
236X
MBCC D-Nero 236A.png
MBCC C-Nero 236B.png
MBCC H-Nero 236C.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 800 9 16 39 total -6 HLA SJ -

A crow will travel diagonally downward. This move is better in some ways than the standard A crow of the other moves because opponents cannot dash under it. It will not reach all the way across the screen.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
B 800 122 20 42 total - HLA SJ -

A crow will float above Nero and descend at a 45 degree angle after a bit. The time the crow takes to attack is longer than that of 236B of C-Nero. This move will not hit until its descent.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
EX 230*12 4+6 - 90 total +7 HLA SJ -

Costs 100% Meter. Summons crows that fly horizontally. Untechable in the air, can be comboed from upon air hit.


Chaos Discharge - Reptilian
214X
MBCC C-Nero 214X.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 400*11 65 3 39 total - HLA CSJ -

A snake will travel slowly across the ground. This snake is controlled by negative edge: releasing the A button will "activate" it. Upon being hit the opponent will be chewed and then dropped from the top of the screen. You can hit the opponent with other attacks while he is being chewed though it is not seem possible to produce any other summons during this time.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
B 1000 56 3 34 total - HLA CSJ -

A snake will travel quickly across the ground. This snake automatically activates when it is near an opponent. Untechable on counter hit.


Chaos Discharge - Large Tsunami
214X
MBCC C-Nero 214C.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 400*11 65 3 39 total - HLA CSJ -

Costs 100% Meter. Summons a mouth that covers most of the screen. Is air unblockable but easily shielded.


Chaos Release - Horned Beasts
421X
MBCC C-Nero 421X.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 600 37 10 44 HLA CSJ -

A single deer will jump towards the opponent. There is a blind spot directly in front of Nero when summoned. Useful for surprising opponents who try to jump or airdash behind you.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
B 800*2 146 4(61)4 60 total - HLA CSJ -

A single deer will take its time jumping forwards for three attacks and then disappear. This deer takes a while to get out.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
EX 1500*3 2+107 4(41)4(41)4 52 total - HLA CSJ -

Costs 100% meter. Quickly summons a deer that will hop its way to the opposite end of the screen and will cover more ground than the B deer. Does not appear to go away until its off the screen.


Chaos Discharge - Scaled Insect Form
22X
MBCC H-Nero 22X.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
400*4 66 1(16)1(16)1(16)1 43 Total - HLA SJ -

A snake will travel at variable speed across the ground for as long that player holds the corresponding button. Upon releasing the button, a trap will be set at that location. When the enemy steps on it, it will be triggered and will do a total of four hits. The trap disappears if Nero is hit.


Chaos Discharge - Flying Poisonous Insect
63214C
MBCC D-Nero 63214C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1000*3 207 1 39 Total - HLA CSJ -

Costs 100% meter. Summons a poisonous flying creature with needle that follows the enemy around and stings occasionally for 4 hits. The hornet flies away if Nero is hit. Not a reversal.


Arc Drive

Armament 999
41236C
MBCC C-Nero 41236C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
3500 2+60 8 81 - - - -

Can only be used in Max or Heat. Lengthy startup, but unblockable and unshieldable.


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Characters

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