Melty Blood/Nero Chaos/Full Moon

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Combos

Normal Combos

  • First normal midscreen combos, the corner combos, then character specific combos
explanation


Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Full

Spacing

Pressure

Move Descriptions

Normal Moves

5A
MBCC F-Nero 5A.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300 6 5 6 +1 HL SJ -

Elbow poke. Has greater horizontal range and hits a little higher than the other 5As.


5B
MBCC F-Nero 5B.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
700 6 6 23 -11 HL SJ -

Antlion. Antlion angles up and is a 1-hit anti-air.


5C
MBCC F-Nero 5C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
600*2 7 3,6 18 -6 HL SJ -

Rhino. Hits very far out in front, no vertical range. EX cancelable.


5[C]
MBCC F-Nero 5C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
600*4 19 3*3,6 18 -7 HL SJ -

Charged Rino. Extra hits and launches.


2A
MBCC F-Nero 2A.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300 6 4 6 +2 L CJ -

Elbow spike. Hits low. Single hit poke with decent horizontal range.


2B
MBCC C-Nero 2B.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
350*4 9 4,2,4,2 15 -2 L,HL*3 CJ -

Centipede. First hit is low. Hits multiple times and may clash at odd moments.


2C
MBCC F-Nero 2C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1100 14 4 18 -4 HL CJ -

Needlenose. Neco-Arc Chaos's old 2C. Is chargeable, hits at a curve. Hits mid. This move is much easier to combo with than other version's 2C.


2[C]
MBCC F-Nero 2C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1500 25 4 18 -4 HL CJ -

Charged Needlenose. Reaches out far and launches on hit.


6C
MBCC F-Nero 6C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1100 14 8 12 +7 HL SJ -

Mouth. Extremely short range, seems to deal quite a bit to the guard bar. Very plus, but is not used as much as charged version.


6[C]
MBCC F-Nero 6C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1400 31 8 14 +10 H SJ -

Charged Mouth. Becomes an overhead that gives a great damage combo.


4C
MBCC C-Nero 4C.png
MBCC C-Nero 4C2.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
800, 600 10 7(6)4 18 -4 HL, HLA SJ -

Mantis - The second hit is air-blockable. Has a lot of clash frames and is more safe than it appears.


3C
MBCC F-Nero 3C.png
MBCC F-Nero 3C2.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1000, 500 9 3(9)3 20 -17 HL SJ -

Bull. Both hits are air-unblockable, hits past the top of the screen. Jump cancellable. Only hit non-airbone opponents once.


j.A
MBCC C-Nero j.A.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
350 7 4 12 HLA SJ -

Nail. Hits mid. Has good air to ground reach.


j.B
MBCC C-Nero j.B.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
600, 500 8 3,2 18 HA SJ -

Tentacle. Hits high. Has potential to cross up if you are above the enemy, good horizontal range.


j.C
MBCC C-Nero j.C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300*3, 700 9 2*3,4 22 HA SJ -

Nightmare. Hits high. Four hits. You can combo this move into itself but only three times. (Only counted when the last hit connects) Its reach is very deceptive.


Universal Mechanics

Throw
6 or 4+QA
MBCC Nero Throw.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
400*9 3 1 22 - - - -

Nero lifts the opponent up and lets his pet birds do some damage. Launches the opponent.


Air Throw
j.6 or j.4+QA
MBCC Nero AirThrow.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1200 2 1 10 - - - -

Nero grabs and punches them to the ground for a bounce.


Guard Bunker
214D
MBCC Nero 214D.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
500 26 4 22 -5 HLA - -

Nero steps to the side and throws some shade. Costs 50.0% meter during blockstun.


Special Moves

Chaos Release - Black Wings
236X
MBCC C-Nero 236A.png
MBCC F-Nero 236B.png
MBCC C-Nero 236C.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 800 9 Till Offscreen 39 Total - HLA SJ -

A crow will travel quickly in a horizontal line. This move has amazing speed but a terrible recovery. This crow may be run underneath by some characters.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
B 800 27~257 Till Offscreen 39 Total - HLA SJ -

A crow will float in front of Nero acting as a "mine." When approached, the crow will activate and travel horizontally. Goes away if Nero gets hit. One of F-Nero's more abusable moves.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
EX 210*13 3+44 47 17 Total - HLA SJ -

Costs 100% Meter. Summons many 236B crows. Recovery is deceptively fast and is a great tool to keep opponents in place or to keep them afraid while you try to throw them.


Chaos Exposure - Neuropteran Form
214A/B
MBCC F-Nero 214A.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 1200 62 4 39 Total - HL SJ -

A snake will travel slowly across the ground. This snake is controlled by negative edge: releasing the A button will "activate" it. Upon being hit the opponent will be launched similar to the B antlion.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
B 1200 62 4 39 Total - HL SJ -

A snake will travel quickly across the ground. This snake automatically activates when it is near an opponent. Untechable on counter hit.


Chaos Exposure - Reptile Form
214C
MBCC F-Nero 214C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
2000 7+58 4 40 Total - HL SJ -

Costs 100% Meter. Summons a gigantic crocodile that is air-unblockable and takes a while to come out. Don't use it.


Chaos Exposure - Premature Egg
421X
MBCC F-Nero 421X.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 300*2 13 20(18)[2(8~10)2]*N 47 Total HLA SJ -

A dark cloud will appear in front of Nero before traveling behind him for a half screen distance. It will then travel back to where you were standing when you summoned it and then disappear.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
B 500*N 48 [2(8~10)2]*N 63 Total - HLA SJ -

A dark cloud will go in front of Nero and travel across the ground until it hits the edge of the screen where it will disappear. This version of Unripe Egg will not hit upon summoning and will not return.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
EX 400*2 7+40 [2(8~10)2]*N 63 Total - HLA SJ -

A dark cloud will travel back and forth across the ground three times. This version of Unripe Egg will disappear upon Nero getting hit. The startup of this move is high but it is a useful tool to prevent an opponent from going anywhere.


Chaos Exposure - Compound-Eye Swarm
63214C
MBCC F-Nero 63214C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
450*6 7+8 79 91 total - HLA SJ -

Costs 100% meter. Nero summons a swarm of bees to attack opponents directly in front of him. Can be used as a reversal, hits four times. If the opponents move is fast enough they can block the bees after you summon them. Is safe on block, mostly.

Arc Drive

Armament 999
41236C
MBCC C-Nero 41236C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
3500 2+60 8 81 - - - -

Can only be used in Max or Heat. Lengthy startup, but unblockable and unshieldable.


Another Arc Drive

Armament 999
41236C
MBCC C-Nero 41236C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
3000*2 2+40 Till edge of screen (78) Till edge of screen 86 - - -

Improved version. Startup is a bit faster, and Chaos comes back around for a second tackle.


Last Arc

Number of the Beast
MBCC C-Nero LastArc.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
700*15 1+6 100 39 - - CS -

Can be standing or low shield. The laser that Nero fires is unblockable.


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Characters

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