Melty Blood/MBAACC/Sion TATARI/Half Moon

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Combos

Note that all aerial enders can either be finished with the normal Air Throw or j.236C. Air Throw enders can also be followed up with j.2B. For the rest of this combo guide we'll simply use AT as the notation.

Don't bother with j.236B enders unless you desperately need that extremely tiny bit of meter or want the tech chase. Does less damage than AT enders and doesn't give a reliable knockdown, allows for airtech situations.

Be sure to check this article about H-VSion: https://drunkardshade.com/2015/09/16/melty-bits-h-v-sion/

Normal Combos

  • 5A6AA > 6C, Dash > 6C, Dash > 2C > 5C > 3C > sj8.BC > Airdash > j.C > sdj.BC > AT
Staple H-Vsion combo, works on everyone. Opts for damage ender
  • 5A6AA > 6C, 5A6A(whiffed)A(hit) > 6C, Dash > 2C > 5C > 3C > sj8.BC > dj.BC > AT
Optimized version of the above. Harder to do, but works on everyone except Red Arcueid
  • 5A6AA > 6C, Dash > 6C, Dash > 2C > j.2B, 2C > Summon
Same as the above except now you're opting for okizeme.
VSion can do her j.2B about halfway before the apex of her jump, but try to do the divekick about 3/4 through the initial jump, 1/4 before the apex, so that the enemy won't airtech out if hit too quickly, and so they'll be guaranteed to hit the ground.
  • 5A6AA > 6C, 5A6A(whiff)A(hit) > 6C, Dash > 2C > j.2B, 2C > Summon
Optimized but harder version of the above. Works on everyone except Red Arcueid.
  • 5A6AA > 6C, 6[C], run > 2C > 5C > 3C > j.BC > Airdash > j.C > sdj.BC > AT
Character specific midscreen combo. No need to use the above combos if you fight the following:
Archetype: Earth, Arcueid, Ciel, Kouma, Nero, Riesbyfe, Roa, Sion, Sion TATARI, Warachia

Corner Combos

  • 5A6AA > 6C, 6[C], j.2[B] > land > 2C > 5C > 3C > j.BC > Airdash > j.C > sdj.BC > AT
Staple H-Vsion corner combo. Replaces the dash with a j.2[B]. Works on everyone
Damage variant. Same rules regarding j.2B timing for j.2[B]
  • 5A6AA > 6C, 6[C], j.2[B] > land > 2C > j.2B > land > 2C > Summon
Okizeme variant of the above

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Half

Spacing

Pressure

Move Descriptions

Normal Moves

2A
2A
MBAACC Vsion 2A.png
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
350 - 78% 2.0% - L 3 4 9 -1 -

Description

5A
5A
MBAACC Vsion 5A.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
350 - 78% 3.0% - HL 4 4 9 -1 -

Description

5A6A
5A6A
MBAACC Vsion 5A6A.png
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
600 - 80% 6.0% - HL 7 4 16 -5 -

Description

5A6AA
5A6AA
MBAACC Vsion 5A6AA.png
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
1000 - 60% 10.0% - HL 9 4 17 -3 -

Description

2B
2B
MB H VSion 2B.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
500 - 80% 5.0% - HL 7 4 11 0 -

Description

5B
5B
MB H VSion 5B.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
600 - 80% 6.0% - HL 6 2 19 -6 -

Description

6B
6B
MB H VSion 6B.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
300, 300, 300 - 100% 3.0% - HL 12 4, 4, 2 12 4 -

Description

6[B]
6[B]
MB H VSion 6B Charged.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
700, 700, 700 - 100% 7.0% - HL 26 2, 2, 8 9 1 -

Description

2C
2C
MB H VSion 2C.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
1200 - 55% 12.0% - L 9 3 20 -8 -

Description

3C
3C
MB H VSion 3C.png
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
700 - 80% 7.0% - HL 9 4 19 -5 -

Description

5C
5C
MB H VSion 5C.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
400, 900 - 70%, 70% 4.0%, 9.0% - HL, HL 12 43864 15 -9, -3 -

Description

6C
6C
MB H VSion 6C.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
800 - 60% 8.0% - H 26 5 12 -2 -

Description

6[C]
6[C]
MB H VSion 6C Charged.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
1500 - 60% 15.0% - H 33 9 8 1~5 -

Description

j.A
j.A
MB H VSion jA.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
300 - 75% 3.0% - HL 5 4 - - -

Description

j.A
j.6A
MB H VSion j6A.png
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
320 - 76% 3.8% - HL 5 4 - - -

Description

j.B
j.B
MB H VSion jB.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
750 - 80% 7.0% - H 7 6 - - -

Description

j.2B
j.2B
MB H VSion j2B.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
800 - 60% 8.0% - HL 10 - 9 (landing recovery) 1 (best) -

Description

j.2[B]
j.2[B]
MB H VSion j2B.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
1000 - 60% 10.0% - HL 18 - 8 (landing recovery) 2 (best) -

Description

j.C
j.C
MB H VSion jC.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
900 - 90% 9.0% - H 5 3 - - -

Description

Special Moves

236x
236A
MB H VSion 236A.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
900 - 100% 5.00 - HL 13 12 30 -8 -

Description

236B
MB H VSion 236B.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
600 - 100% 6 - HL 22 3 30 5 -

Description

236[B]
MB H VSion 236BCharged.png
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
- - - - - - 37 4 24 10 -

Description

236C
MB H VSion 236C.png
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
- - - - - - 5+11 3 30 5 -

Description

623x
623A
MB H VSion 623A.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
- - - - - - - - - - -

Description

623B
MB H VSion 623A.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
- - - - - - - - - - -

Description

623C
MB H VSion 623C.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
- - - - - - - - - - -

Description

214x
214A
MB H VSion 214A.png
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
- - - - - - - - - - -

Description

214B
MB H VSion 214B.png
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
- - - - - - - - - - -

Description

214C
MB H VSion 214C.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
- - - - - - - - - - -

Description

Arc Drive

41236C
41236C
MB H VSion 41236C.jpg
Damage Red Damage Proration Circuit Cancel Guard Impact
Frame
Active Recovery Frame Adv Invuln
- - - - - - - - - - -

Description

Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.


MELTY BLOOD Actress Again Current Code
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