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One of the heroines of Tsukihime, often referred to as ‘Curry’. Jack of all trades character. Most similar to a SF shoto in that she is above average at everything: good, above average normals, good damage, decent projectiles, and decent mobility. Her mix-ups are very basic but her neutral is versatile. Mid tier with a good match-up spread against almost everyone.
The most common moon and often called the best for Ciel. Good normals and frametraps with Reverse Beats, command normals, decent projectiles, good mobility and a great, low-profile dash. She is decent in all respects. Notably, her 236C can punish anything due to its fullscreen hitboxes, plus it’s a reversal too. With meter, she also has very high damage potential. Great character with every option you would want in a solid shoto character.
Often considered the worst moon, but is generally a more offensive C-Ciel with stronger stagger pressure through her 5A. C-Ciel’s special moves are generally more versatile for the neutral game, but H-Ciel has some tricky pressure resets and solid tools to play a more fast-paced style. She has a faster walk speed and dash, making her neutral space control quite good. She still has C-Ciel’s 236C.
Strong, technical character. Usually seen as the best Ciel that “doesn’t play like Ciel.” She loses her C/H 236x series in exchange for high-damage punches that you can link in combos to get high damage (this is the execution part). She also has a command throw series and her j.214C (EX Black Keys) forces hard knockdown on hit and must be blocked low, making her okizeme game impressive provided you have meter.