Melty Blood/Akiha Tohno (Seifuku)/Half Moon

From Mizuumi Wiki
Jump to: navigation, search

Combos

This page is a translation from the French wiki BasGrosPoing.

Original can be seen at : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Akiha_Tohno_(Seifuku)/Half_Moon

Note: " ~ " means the combo can be started from any normals.

Combo ender

   j.BC djc j.BC(A) air throw 
   j.BC djc j.BC adc (j.A) air throw 
   j.BC adc j.B sdjc j.(A)BC air throw 
   j.BC djc j.[C] 
deals less damage but gives a better okizeme
   j.BC djc j.[C] delay j.214A land jump j.BC j.BC airthrow 
   j.BC djc j.[C] delay j.214A land jump j.BC j.[C] 


Combo midscreen

   ~ 2C 5C/6C combo ender 
   ~ 5A 6AA delay 2C 5C/6C combo ender 
   ~ 5A 6AA 22A 2C 5C/6C combo ender 
   ~ 5C 6C 22C 6B combo ender 


Combo corner

   ~ 2C 5C/6C 236C combo ender 


Combo post-63214C

   63214C 2A 5B 2B 6B 5C 6C 2C 22A 
Gives okizeme)
   63214C 2Ax1~3 5B 2B 5C(1) 6C 5A 6AA 22B 2C delay 5C combo ender 


Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Half

Spacing

Pressure

Move Descriptions

Normal Moves

2A
2A [Mid]

Startup: 5f | Active: 4f | Recovery: 10f

The moves in number and strength order. Explain how the moves works, what it's best suited for and where it lacks.

5A
5A [Low]

Startup: 7f | Active: 3f | Recovery: 13f

-

6A
6A [Mid]

Startup: 10f | Active: 6f | Recovery: 16f

-

6AA
6AA [Mid]

Startup: 13f | Active: 3f | Recovery: 14f

-

2B
2B [Low]

Startup: 7f | Active: 4f | Recovery: 19f

-

5B
5B [Low]

Startup: 8f | Active: 4f | Recovery: 10f

-

6B
6B [Mid]

Startup: 9f | Active: 4f | Recovery: 18f

-

2C
2C [Low]

Startup: 9f | Active: 4f | Recovery: 20f

-

5C
5C [Mid]

Startup: 10f | Active: 5f | Recovery: 19f

-

6C
6C [Mid]

Startup: 10f | Active: 4f | Recovery: 13f

-

JA
JA [Mid]

Startup: 6f | Active: 4f | Recovery: --f

-

JB
JB [High]

Startup: 9f | Active: 4f | Recovery: --f

-

JC
JC [High]

Startup: 9f | Active: 4f | Recovery: --f

-

BEJC
BEJC [High]

Startup: 18f | Active: 7f | Recovery: --f

-

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
63214C
Command Grab 「」 - 63214C

Startup: 6f | Active: 1f | Recovery: 29f

  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description
Melty Blood Actress Again Current Code
General FAQChangelistControlsGlossaryLinks
Characters

AkihaAkiha (Seifuku)Akiha VermillionAokoArchetype: EarthArcueidCielHisuiHisui & KohakuKohakuKohaku & Mech-Hisui
KoumaLenMech-HisuiMech-Hisui & Neco ArcMiyakoNeco ArcNeco Arc ChaosNero Powerd CielRed ArcueidRiesbyfe
RoaSatsukiShiki NanayaShiki RyougiShiki TohnoSionSion TATARIWarakiaWhite Len

System Information Getting StartedSystem and MechanicsAdvanced Mechanics