Melty Blood/Akiha Tohno/Half Moon

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Combos

(Imported from French wiki: http://wiki.basgrospoing.fr/index.php/Melty_Blood_Actress_Again_Current_Code)

BnB midscreen

  • (2AA) 5C 6C 4C 6AAA 2C 5[B]B jBC jB2C delay j236B : 4300
The input order of 5C 6C and 4C doesn't matter. The ending j236B isn't part of the combo, but allow a meaty so you can place 2AA after.

BnB corner

  • (2AA) 6C 4C 2C 5C 5C 2C 5[B] 4C jBC jB2C


Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Half

Spacing

Pressure

Move Descriptions

Normal Moves

2A
2A
C-Akiha2a.png
Damage Startup Active Recovery Frame Adv Cancels Guard
350 4 4 8 +11 Hit

+0 Block

SE, SP, EX, (J), N L

description


5A
5A
Damage Startup Active Recovery Frame Adv Cancels Guard
300 4 3 8 +12 Hit

+1 Block

SE, SP, EX, (J), N HL

description


5A>6A
5A>6A
Damage Startup Active Recovery Frame Adv Cancels Guard
+15 Hit

-5 Block

SE, SP, EX, (J), N HL

description


5A>6A>6A
5A>6A>6A
Damage Startup Active Recovery Frame Adv Cancels Guard
Launch on Hit

-1 Block

SE, SP, EX, (J), N HL

description


2B
2B
C-Akiha2B.png
Damage Startup Active Recovery Frame Adv Cancels Guard
500 6 4 15 +15 Hit

-4 Block

SP, EX, (J), N L

description


2BB
2BB
C-Akiha2BB.png
Damage Startup Active Recovery Frame Adv Cancels Guard
400 9 3 14 +17 Hit

+2 Block

SP, EX, (J), N LA

description


2BBB
2BBB
C-Akiha2BBB.png
Damage Startup Active Recovery Frame Adv Cancels Guard
500 26 4 51 Launch on Hit

Varies on Block

J HA

An overhead with rather slow start-up. Can be jump-cancelled on Hit OR Block so it is safe so long as it doesn't whiff. Very rarely used.


5B
5B
C-Akiha5B.png
Damage Startup Active Recovery Frame Adv Cancels Guard
650 10 4 11 +15 Hit

-3 on Block

SP, EX, (J), N HL

description


5BB
5BB
C-Akiha5BB.png
Damage Startup Active Recovery Frame Adv Cancels Guard
400 7 4 20 +17 Hit

+2 Block

SP, EX, (J), N HL

description


5[B]
5[B]
Damage Startup Active Recovery Frame Adv Cancels Guard
650 x3 20 1, 4, 4 9 +15 Hit

+3 Block

SP, EX, (J), N HL

description


2C
2C
Damage Startup Active Recovery Frame Adv Cancels Guard
900 11 6 23 Hard Knockdown

-11 Block

SP, EX, (J), N L

description


5C
5C
C-Akiha5C.png
Damage Startup Active Recovery Frame Adv Cancels Guard
1000 10 6 15 +18 Hit

-3 Block

SP, EX, (J), N HL

description


4C
4C
Damage Startup Active Recovery Frame Adv Cancels Guard
1000 7 4 26 +17 Hit

-12 Block

SP, EX, (J), N HL

description


6C
6C
Damage Startup Active Recovery Frame Adv Cancels Guard
600 7 4 22 +13 Hit

-8 Block

SP, EX, (J), N HL

description


Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.
Melty Blood Actress Again Current Code
General FAQChangelistControlsGlossaryLinks
Characters

AkihaAkiha (Seifuku)Akiha VermillionAokoArchetype: EarthArcueidCielHisuiHisui & KohakuKohakuKohaku & Mech-Hisui
KoumaLenMech-HisuiMech-Hisui & Neco ArcMiyakoNeco ArcNeco Arc ChaosNero Powerd CielRed ArcueidRiesbyfe
RoaSatsukiShiki NanayaShiki RyougiShiki TohnoSionSion TATARIWarakiaWhite Len

System Information Getting StartedSystem and MechanicsAdvanced Mechanics