Matrimelee/White

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White Buffalo

Overview

Strategy

Combos

Ground Combos

j9.D > cl.A > cl.A > 5.A xx (charge)4~6.A
39P 25M

j9.D > cl.D > D xx (charge)4~6.C
53P 33M

j9.D > cl.C (2hit) > 3.A xx (charge)4~6.C
59P 38M

j9.D > cl.C (2hit) > 3.A xx (charge)4~6.C (1hit) xx 623.C >> j.throw
31P/62R 43M

j9.D > cl.C (2hit) > 3.A xx 236-3214.C
39P/77R 58M Costs 1 Meter

j9.D > cl.C (2hit) > 3.A xx 63214-63214.C
44P/88R 33M Costs 2 Meter

(cross up) j9.D > cl.A > cl.A > 5.A ~> 2.B xx (charge)4~6.A
42P 30M

Juggle Combos

(juggle) cl.C (2hit) > 3.A xx 236.P
23P/46R 32M

(juggle) cl.C (2hit) > 3.A xx (charge)4~6.A
51P 32M

Guard Crush Strings

Normal Moves

Normal Damage Guard Meter Notes
Far Stand Normals
5.A 2P/4R 3G 3M Self Cancel
5.B 6P/12R 6G 3M
5.C 10P/20R 11G 7M Extreme upper Body Invincibility? Or a hitbox display bug?
5.D 11P/22R 22G 8M Some upper Body Invincibility? Or a hitbox display bug?
Close Stand Normals
cl.A 3P/5R 4G 3M Self Cancel
cl.B 5P/10R 5G 3M Hits Low
cl.C 10P/20R 14G 14M 2 Hits
cl.D 10P/20R 12G 7M Chains into D on hit/block
Crouch Normals
2.A 3P/5R 5G 4M Self Cancel
2.B 5P/10R 6G 5M Hits Low
2.C 10P/20R 10G 7M
2.D 11P/22R 17G 8M Hits Low; Knockdown
Neutral Jump Normals
j8.A 5P/10R 8G 4M
j8.B 6P/12R 10G 4M
j8.C 8P/16R 14G 8M
j8.D 9P/18R 14G 8M
Back/Forward Jump Normals
j7/9.A 5P/10R 8G 4M Same Animation and Hitbox as j8.A
j7/9.B 6P/12R 10G 4M Same Animation and Hitbox as j8.B
j7/9.C 8P/16R 14G 6M Same Animation and Hitbox as j8.C
j7/9.D 9P/18R 14G 8M Strong Cross Up
Command Normals
3.A 9P/18R 12G 8M
6.B 10P/10R(?) 12G 8M High Counter; (need to double check damage)
Dash Normals
66.P 10P/20R 10G 8M
66.K 13P/26R 16G 8M Knockdown
CD Attacks
5.CD 27P 20G 8M Hard Wall Slam; Upper body invincibility or hitbox display bug?
2.CD 10P/20R 12G 8M Hits Low; Launches
CD Counter 8P 0G 20M Costs 1 Meter; Hard Wall Slam
Natural Chain Combos
cl.D > D 14P/28R 16G 17M 2 Hits
Throws
Throw 10P/20R 0M
j.Throw 10P/20R 0M
Stress Scream 3P/6R 2G 0M Launches

Special Moves

Special Moves

Special Damage Chip Guard Meter Notes
Arrow Shot
Arrow Shot A
236.A
8P/16R 2P/3R 8G 10M (need to make a list of which characters can crouch this)
Arrow Shot C
236.C
8P/16R 2P/3R 8G 10M
Tackle Blow
Tackle Blow A
(charge)4~6.A
23P 3P/5R 17G 10M Hard Wall Slam; 2 Hits; Air Unblockable
Tackle Blow C
(charge)4~6.C
25P 3P/5R 20G 10M Hard Wall Slam; 2 Hits; Air Unblockable
1st Hit Cancels to follow Up
Tackle Blow C +
(charge)4~6.C -> 623.C
5P/10R 2P/3R 15G 15M Launcher; Air Unblockable; Only allows for air-throw follow up
Buffalo Storm
Buffalo Storm (Kick)
(charge)4~6.B/D
10P/20R 2P/3R 12G 10M Air Unblockable
Buffalo Storm (Buffalo)
(charge)4~6.D
20P/40R 3P/6R 12G 30M
Flying Elbow
Flying Elbow A
j214.A
12P/24R 2P/3R 12G 10M Hits High
Flying Elbow C
j214.C
12P/24R 2P/3R 12G 10M Hits High

Super Moves

Super Damage Chip Guard Meter Notes
STRESS SHOT: Pole Tornado
Pole Tornado
236-3214.C
30P/60R 6P/11R 20G 30M 5 Hits; Air Unblockable
IPPATSU OUGI: Bomb Guardian
Bomb Guardian
63214-63214.C
45P/89R ~ ~ 5M Soft Wall Slam; Unblockable; No Meter on Whiff
If whiffed from full screen, there is no Super Flash, but meter is lost.


Matrimelee
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