Matrimelee/Buntaro

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Buntaro Kuno

Overview

Strategy

Combos

Ground Combos

2.C > 6.A
14P/27R 18M far as I can tell the only way to combo into 6.A


2.B > D > 3.C xx 623.D
20P/40R 46M unlike the jump in variation, D does more damage here

2.B > D > 3.C xx (lvl.X)63214.K
lvl.0- 19P/38R 36M lvl.1- 21P/41R 46M lvl.2- 22P/44R 56M

2.B > D > 3.C xx 214-1236.D
30P/59R 46M Costs 1 Meter

2.B > D > 3.C xx 4(hold)D-B-D-B
36P/71R 76M Costs 2 Meter


j9.B > D >> 2.B > D xx 63214.K
lvl.0- 20P/40R 42M lvl.1- 22P/43R 52M lvl.2 does not combo well from a jump in combo

j9.B > D >> j9.B > D xx 236.D xx 236.D
22P/43R 42M '236.B' works as well, but need to do it from a cross up

j9.B > D >> 2.C > 3.C xx 623.D
25P/50R 54M


(crossup) j9.B > D >> cl.B > D > 3.C xx 623.B
26P/51R 55M '623.D' does same damage but gives opponent more Meter.

(crossup) j9.B > D >> cl.B > D > 3.C xx (lvl.X)63214.K
lvl.0- 24P/48R 50M
lvl.1- 26P/52R 60M
lvl.2- 27P/54R 70M

(crossup) j9.B > D >> 2.C > 6.A xx (lvl.X)63214.K
lvl.0- 24P/47R 44M
lvl.1- 26P/51R 54M
lvl.2- 27P/53R 64M

(crossup) j9.B > D >> cl.B > D > 3.C xx 214-1236.D
35P/69R 60M Costs 1 Meter

(crossup) j9.B > D >> cl.B > D > 3.C xx 4(hold)D-B-D-B
40P/79R 90M Costs 2 Meter; Gives Opponent 1 Meter

Juggle Combos

(juggle) 66.P xx 623.K
21P/42R 35M

(juggle) cl.D > 3.C xx 623.D
25P/50R 38M

(juggle) cl.D > 3.C xx 214-1236.D
38P/76R 38M Cost 1 Meter

(juggle) cl.D > 3.C xx 4(hold)D-B-D-B
46P/92R 68M Cost 2 Meter; Chinnen Saizo and Poochy Only

(juggle) cl.D >> 5.C > 3.B xx 623.D
29P/57R 46M Chinnen Saizo and Poochy Only

(juggle, corner) cl.D >> cl.D > 3.B xx 623.D
30P/59R 46M Chinnen Saizo and Poochy Only

Guard Crush Strings

Normal Moves

  • find out which jump normals cross up and which share animations
Normal Damage Guard Meter Notes
Far Stand Normals
5.A 2P/4R 4G 4M Self Cancel
5.B 6P/11R 6G 4M
5.C 9P/17R 12G 8M
5.D 11P/21R 22G 10M Lower Body Invincibility
Close Stand Normals
cl.A 2P/4R 6G 4M Self Cancel
cl.B 5P/10R 6G 4M Chains into D
cl.C 8P/15R 10G 6M
cl.D 10P/20R 12G 8M
Crouch Normals
2.A 3P/5R 4G 5M Self Cancel
2.B 5P/9R 6G 6M Hits Low; Chains into D
2.C 8P/15R 10G 8M
2.D 11P/21R 17G 10M Hits Low; Knockdown; Slide
Neutral Jump Normals
j8.A 4P/8R 8G 6M
j8.B 6P/11R 10G 6M
j8.C 7P/13R 14G 10M
j8.D 9P/17R 14G 10M
Back/Forward Jump Normals
j7/9.A 4P/8R 8G 6M
j7/9.B 6P/11R 10G 6M Chains into j.D
j7/9.C 7P/13R 14G 8M
j7/9.D 9P/17R 14G 8M
Command Normals
6.A 8P/16R 20G 10M Hits High
3.C 8P/16R 20G 10M
Dash Normals
66.P 9P/18R 10G 10M Links into A and B attacks
66.K 13P/25R 16G 10M Knockdown; Lower Body Invincibility
CD Attacks
5.CD 25P 20G 10M Hard Wall Slam
2.CD 9P/18R 12G 10M Hits Low; Launches
CD Counter 8P 0G 20M Costs 1 Meter; Hard Wall Slam
Natural Chain Combos
cl.B > D 9P/18R 10G 14M 2 Hits
2.B > D 9P/17R 10G 16M 2 Hits
j7/9.B > j.D 10P/19R 14G 16M 2 Hits
Throws
Throw 10P/20R 0M
j.Throw 10P/20R 0M Throws opponent behind Buntaro
Stress Scream 3P/6R 2G 0M Launches

Special Moves

Special Moves

Special Damage Chip Guard Meter Notes
Bun-chan Kick!
Bun-chan Kick! B
623.B
9P/18R 2P/3R 12G 15M Startup Invincibility (pretty sure it has it); 1 Hit
Bun-chan Kick! D
623.D
12P/23R 3P/6R
(2P/3R)
24G
(12G)
20M
(5M)
Starup Invincibility; 2 Hits
Second info is for against crouching opponents
Super Bun-chan Kick!
dash 623.K
16P/31R 5P/9R
(2P/3R)
36G
(24G)
25M
(10M)
Startup Invincibility(?); 3 Hits
Second info is for against crouching opponents
Kakatsun Ki~ck!
Kakatsun Ki~ck!
j236.K
6P/12R 2P/3R 12G 5M Hits High; Air Unblockable; Has follow ups listed below
Kakatsun Ki~ck!
j236.K -> j236.B
10P/20R
(5P/10R)
3P/6R 24G 10M Hits High; Air Unblockable
Kakatsun Ki~ck!
j236.K -> j236.D
10P/20R
(5P/10R)
3P/6R 24G 10M Hits Low
Stomp
Stomp
22.K
~ ~ ~ ~ Levels up two of Buntaro's other special moves.
Gekisoku! Slider! (Super Speed! Slider!)
Gekisoku! Slider! (level 0)
63214.K
9P/18R 2P/3R 12G 10M Leaves standing; Not sure if it is frame positive or negative on hit
Seems to have a decent throw setup afterwards at least.
Gekisoku! Slider! (level 1)
63214.K
13P/25R 2P/4R 12G 20M Knockdown
Gekisoku! Slider! (level 2)
63214.K
15P/30R 3P/5R 12G 30M Knockdown
Gekisoku! Slider! (level 3)
63214.K
40P ~ ~ 40M Knockdown; Unblockable; Hard Wall Slam
Baku! Otokogi! (Explosion! Manly spirit!)
Baku! Otokogi! (level 0)
63214.P
6P/12R 8M Counter (High Counter? I forget)
Baku! Otokogi! (level 1)
63214.P
9P/18R 13M Counter (High Counter? I forget)
Baku! Otokogi! (level 2)
63214.P
14P/28R 18M Counter (High Counter? I forget)
Baku! Otokogi! (level 3)
63214.P
21P/42R 23M Counter (High Counter? I forget)

Super Moves

Super Damage Chip Guard Meter Notes
STRESS SHOT
Stress Shot
214-1236.D
30P/60R 2P/3R 0G 20M 1 Meter; Invincible; Air Unblockable; 10M on block
IPPATSU OUJI
Ippatsu Ouji
4(hold)D-B-D-B
43P/85R 2P/4R 0G 50M 2 Meter; 20M on block; (Does an automatic Stomp after Super? Unsafe on hit?)


Matrimelee
General FAQControlsMenusHUDSystem
Characters AnnyBuntaroChinnenClaraEliasHikaruJimmyJonesKanjiKeithLynnOlofPoochyReijiSaizoShintaroSissyTaneUmeWhite