Koihime Enbu/Kannei

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Kannei

Profile

Name: 甘寧 興覇 (Kannei Kōha)
Real Name: Shishun
Historical Counterpart: Gan Ning - Xingba
Voice Actress: Ryōko Tanaka

Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army.

Gameplan

Kannei is a character with very fast, tricky movement. Most of her moves are very fast or have confusing startup, like 6B having 24f startup but looking very fast or 6C being one of the faster ones in the game at 18f, while also having a couple multi-hit moves (2A, j.C). Her movement tools are extensive, and good use of them can both extend your pressure and confuse your opponent. However, she suffers from her only lows being 2C and 3C. Her moves are also relatively shorter range than those of other characters.

Recommended Strategists

Tools - Gives Kannei an option at full screen. This allows her get closer to zoners, lock the opponent down on block, and can even be used to extend her Hougeki combos.

Normal Moves

5A
5A
Koihime Kannei 5A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 10 ±0 -2 Knockback
c.B
c.B
Koihime Kannei cB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
800 Mid 6 3 20 +9 -1 Knockback
f.B
f.B
Koihime Kannei fB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Mid 10 3 25 +4 -6 Knockback
c.C
c.C
Koihime Kannei cC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 22 4 26 +1 -13 Floor Bounce
f.C
f.C
Koihime Kannei fC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
550 x4 Mid 20 2, 2, 2, 2 12 +6 -6 Knockback
  • Airborne on frames 14-31.
  • Stops on hitting a projectile.


2A
2A
Koihime Kannei 2A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 x2 Mid 5 21 2 8 +2 ±0 Knockback
2B
2B
Koihime Kannei 2B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Mid 11 3 25 +4 -6 Knockback
2C
2C
Koihime Kannei 2C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1300 Low 16 2 28 +4 -10 Hard Knockdown
j.A
j.A
Koihime Kannei jA.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 High 5 12 - +19 +7 Knockback
j.B
j.B
Koihime Kannei jB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 High 6 5 - +19 +7 Knockback
j.C
j.C
Koihime Kannei jC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
550 x4 High 10 2, 2, 2, 4 - +14 +6 Knockback


Command Moves

j.2X
j.2X
Koihime Kannei j2X.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
700 High 8 (Until ground) 6 +15 +5 Knockback


Hougeki Moves

6B
6B
Koihime Kannei 6B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 High 24 2 27 ±0 -12 Collapse
  • Lower-body invul on frames 17-26.
  • Airborne on frames 17-30.
  • Floor bounces during a Hougeki.

Universal overhead with an obvious animation.

6C
6C
Koihime Kannei 6C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 18 6 32 +2 -12 Collapse
  • Wall bounces during a Hougeki.

Universal lunge move.

3B
3B
Koihime Kannei 3B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Mid 12 3 28 +1 -13 Blow away
  • Aerial invul on frames 13-15.
  • Airborne on frames 13-25.
  • Launches during a Hougeki.

Universal anti-air.

3C
3C
Koihime Kannei 3C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Low 14 9 26 +44 -19 Collapse

Universal sweep.


Throws

Forward Throw
Forward Throw
5D/6D
Koihime Kannei FT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +23 - Throw

Initial hit causes proration, leading to 1280 actual damage.

Back Throw
Back Throw
4D
Koihime Kannei BT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +23 - Throw

Initial hit causes proration, leading to 1280 actual damage.


Special Moves

Hell Slash
Hell Slash
236A/B/C
Koihime Kannei HellSlash.png
Koihime Kannei HellSlashA.png
Koihime Kannei j2X.png
Koihime Kannei fC.png
Koihime Kannei HellSlashEX.png
Meiyūzan
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Movement - - 10 12 / 15 / 18 5 - - -
  • A version has projectile invul on frames 1-22.
  • Active frames listed as A/B/C.
Follow-up A 1200 Low 6 2 29 +1 -10 Knockback
Follow-up B 1200 Mid 14 13 17 +1 +11 or -18* Knockback
  • Airborne on frames 6-32.
  • Guard crushes vs crouching.
Follow-up C 500 x4 Mid 20 2, 2, 2, 2 12 +8 -9 Knockback
EX Movement - - 12 15 9 - - -
  • Fully invul on frames 1-11.
  • Throwable on frames 12-26.
EX Follow-up A 1800 Low 6 2 35 +49 -12 Hard Knockdown
EX Follow-up B 1800 High 14 13 18 +67 -19 Collapse
  • Airborne on frames 6-32.
  • Floor bounces during a Hougeki.
EX Follow-up C 650 x4 Mid 16 2, 2, 2, 2 19 +18 -13 Knockback
  • Throwable on frames 1-17.
  • Airborne on frames 10-27.


Abnegation
Abnegation
623A/B/C
Koihime Kannei Abnegation.png
Fushaku Shinmyō
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Any - - 35 - 25 - - -
  • Throwable on frames 1-35.
  • Fully invul on frames 36-48.

A version teleports to the left, B version teleports in place, and C version teleports to the right.

EX - - 30 - 21 - - -
  • Fully invul on frames 1-48.

Pressing A/B/C will teleport you to the respective spot, otherwise stays in place.


Decapitation Shot
Decapitation Shot
214A/B/C
Koihime Kannei DecapitationShot.png
Koihime Kannei DecapitationShotEX.png
Funkei no Geki
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Any 1000 Mid 14 - 40 / 41 / 42 +7 -14 / -15 / -16 Knockback

Recovery and Adv on block are listed as A/B/C.

EX 1600 Mid 14 - 57 +58 -19 Blow away
  • Fully invul on frames 1-14.
  • Wall bounces during a Hougeki.
  • Recovery changes on hit during a Hougeki only.


Ougi

Bloodbath Path
2363214D
Koihime Kannei Ougi.png
Shura no Michi
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600, 50 x8, 2000 - 20 10 33 +118 +4 Unique Hard Knockdown
  • Fully invul on frames 1-30.


Hiougi

The Gate to Death
236BC
Koihime Kannei Hiougi.png
Yomi e no Izanai
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300, 100, 50 x8, 3200 - 30 16 27 +33 - Unique Hard Knockdown
  • Fully invul on frames 1-46.


Combos

General

Hougeki Starter

Videos

Koihime Enbu

Koihime Enbu RyoRaiRai

Colors

A Button B Button C Button
KanneiA.png
KanneiB.png
KanneiC.png
D Button A+B Button B+C Button
KanneiD.png
KanneiAB.png
KanneiBC.png

External Links

Koihime Enbu RyoRaiRai
General

ControlsFAQHUDMenusStrategistsSystem

Characters

Kan'uChōhiChō'unBachōSōsōKakōtonKakōenGakushinSonkenKanneiSonshōkōShūtaiRyofuChōryō