Koihime Enbu/Kan'u

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Kan'u

Profile

Name: 関羽 雲長 (Kan'u Unchō)
Real Name: Aisha
Chinese Counterpart: Guan Yu - Yunchang
Voice Actress: Nami Kurokawa

A girl who has traveled across the land, driven by her burning spirit of righteousness to protect the lives of ordinary people. She has spent her life fighting to build a land where even the weak can live in peace. Wielding her mighty Green Dragon Crescent Blade, longer than she is tall, her lustrous, black hair flutters in the breeze as she dispatches her foes.

Overview

Mid-far range poker with a plethora of good normals and a fireball.

Combos

BnBs

5A/2A (up to 2x) > 623A or 623EX

cl.B/2B/3C > 236x or 623x or 2363214D

c.C, 623BC

214x (Guard Crush), 2A or 623EX

Videos

External Links

Normal Moves

5A
5A
Koihime Kanu 5A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
30 Low-Mid 5 2 10 ±0 -2 Knockback

Fast, mid-hitting normal. Self- and special-cancelable, more range than 2A.

c.B
c.B
Koihime Kanu cB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
80 Low-Mid 6 3 14 +7 -3 Knockback

Decently fast startup and recovery, special-cancelable. Hitbox makes it great for Hougeki and Special Down juggles.

f.B
f.B
Koihime Kanu fB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
110 Low-Mid 10 3 26 +3 -7 Knockback

Main poking normal. Good range/startup/damage, but not special cancelable. Shorter compared to other characters'?

c.C
c.C
Koihime Kanu cC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
140 Low-Mid 12 4 32 +5 -12 Floor Bounce - Knockdown

Big slash. Punishable on block. Causes Special Down on counter-hit. Ground bounces during Hougeki. Can link into EX DP on point-blank hit (e.g. after crossup j.C), which is max (non-Hougeki) grounded damage.

f.C
f.C
Koihime Kanu fC.png
Koihime Kanu fCC.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
f.C 110 Low-Mid 18 3 30 +1 -10 Knockback

Slow, long-ranged normal; moves Kan'u forward. Punishable even at max range, but followup is available on block, hit, or whiff.

f.CC 80 Low-Mid 8 4 35 +1 -12 Floor Bounce - Knockdown

Followup to f.C that looks like c.C and shares properties like Special Down on counter-hit and Hougeki ground bounce. Can be used to salvage a Hougeki combo if you get f.C instead of c.C, but scales harder and does a bit less damage. Still punishable on block and can even have its startup interrupted.

2A
2A
Koihime Kanu 2A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
30 Low 5 2 9 +1 -1 Knockback

1f faster than 5A and hits low but has less range. Also self- and special-cancelable.

2B
2B
Koihime Kanu 2B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
90 Low-Mid 11 3 25 +4 -6 Knockback

Shorter/1f slower poking normal than 5B, but is special-cancelable. Will deal more damage than c.B for Special Down and Hougeki juggles, but double-digit startup and lower hitbox means it's harder to use.

2C
2C
Koihime Kanu 2C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
160 Low 22 3 36 +2 -12 Hard Knockdown

Longest and heaviest-hitting normal, but also the slowest. Not safe at closer ranges. Knocks down ONLY on counter-hit.

j.A
j.A
Koihime Kanu jA.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
60 Mid 5 12 - +19 +7 Knockback

Short range aerial knee poke.

j.B
j.B
Koihime Kanu jB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
100 Mid 8 2 - +20 +8 Knockback

Horizontal air slash.

j.C
j.C
Koihime Kanu jC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
130 Mid 10 3 - 26 8 Knockback

Large, but slow, circular slash. Used for crossups and primary Hougeki combo filler.


Hougeki Moves

6B
6B
Koihime Kanu 6B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
90 Mid 24 3 26 ±0 -12 Collapse

Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit. Ground bounces during Hougeki, but c.C is preferable due to its higher damage. 11F~24F aerial hitbox.

6C
6C
Koihime Kanu 6C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
120 Low-Mid 18 6 26 +3 -16 Collapse

Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki. Moves Kan'u forward, but otherwise has shorter range than the animation would suggest. Slow startup and punishable on block.

3B
3B
Koihime Kanu 3B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
100 Low-Mid 12 3 28 +1 -13 Blow Away

Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.

3C
3C
Koihime Kanu 3C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
110 Low 13 2 29 +48 -15 Collapse

Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit. Kan'u's has very short range and is punishable on block, but is special-cancelable. Canceling from this during a Special Down combo deals slightly more damage than 2B, but is harder to pull off because of the startup and range of the move.


Throws

Forward Throw
Forward Throw
5D/6D
Koihime Kanu FT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
160 Throw 7 1 24 +21 - Throw

Initial hit causes proration, leading to 128 actual damage.

Back Throw
Back Throw
4D
Koihime Kanu BT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
160 Throw 7 1 24 +21 - Throw

Initial hit causes proration, leading to 128 actual damage.


Special Moves

Blade Force
Blade Force
236A/B/C
Koihime Kanu BladeForce.png
Koihime Kanu BladeForceEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 100 Low-Mid 14 0 47 +6 -21 Knockback

Fireball that travels full screen. Punishable up close, no matter which version is used. A has the shortest recovery with the slowest traveling projectile.

B 100 Low-Mid 14 0 49 +6 -23 Knockback

B has both mid recovery and traveling velocity.

C 100 Low-Mid 14 0 51 +6 -25 Knockback

C has the longest recovery with the fastest projectile.

EX 160 Low-Mid 14 0 57 +58 -19 Blow Away

EX has invulnerable startup, longer recovery than C, and causes hard knockdown on hit but a wall bounce during Hougeki.

Green Dragon Crescent Blade
Green Dragon
Crescent Blade

623A/B/C
Koihime Kanu CrescentBlade.png
Koihime Kanu CrescentBladeEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 60/60 Low-Mid 6 2(2)/3 38 +80 -28 Blow Away

"Dragon punch." Non-EX versions are only air-invulnerable (first 10 frames), so not a true reversal. A version has the least amount of hits and deals the least damage, but will (usually) combo after 5/2A.

B 50/50/50 Low-Mid 6 2(2)/3/6 47 +75 -38 Blow Away

B version has average hits and damage, little to no combo potential.

C 50/50/50/50 Low-Mid 6 2(2)/3/6/6 56 +76 -45 Blow Away

C has more hits and more damage, as well as more recovery.

EX 100/100 Low-Mid 4 2(2)/18 68 +60 -66 Blow Away

EX version is fully invulnerable, travels fast, and knocks down on hit. However, but is fairly easy to low-profile. Can combo in cases where non-EX would not.

Green Dragon Wrath
Green Dragon Wrath
214A/B/C
Koihime Kanu DragonWrath.png
Koihime Kanu DragonWrathEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Normal 90 Low-Mid 24 3 28 +6 -12 Floor Bounce

Overhead with very obvious animation: Jumping downward lunge that moves towards opponent. Projectile invulnerable startup and punishable on standing block but guard crushes on low block for slight frame advantage. Causes Special Down on counter-hit and ground bounces during Hougeki. All versions have the same startup, but travel different distances - A is point blank, C travels the furthest.

EX 180 Low-Mid 24 2 31 +71 -14 Blow Away

EX version has fully invulnerable startup and knocks down on hit. Does NOT cause Special Down on counter-hit.


Ougi

Might Incarnation
2363214D
Koihime Kanu Ougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
180/60/25*15/240 Low-Mid 20 10 33 +126 -4 Unique Hard Knockdown

Invulnerable startup, guard crush on block for slight frame advantage. Uses 3 bars.


Hiougi

The Tumult of War
236BC
Koihime Kanu Hiougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
30/20/350 Low-Mid 30 2 50 +60 - Unique Hard Knockdown

Only available during Hougeki, uses 4 bars.


Colors

A Button B Button C Button
KanuA.png
KanuB.png
KanuC.png
D Button A+B Button B+C Button
KanuD.png
KanuAB.png
KanuBC.png
Koihime Enbu RyoRaiRai
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Kan'uChōhiChō'unBachōSōsōKakōtonKakōenGakushinSonkenKanneiSonshōkōShūtaiRyofuChōryō