Koihime Enbu/Controls

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Reference Image



7 8 9     A B C
4 5 6     D
1 2 3     E   F

This is the standard layout for the game, with numericals representing directions and a four-button layout (with E and F being bound to A+B and B+C). (Think of the number pad on your keyboard).

Basic Controls

  • A: A characters light hit move.
  • B: A characters medium hit move.
  • C: A characters heavy hit move.
  • D: Can be used to throw an opponent or to tech / break a throw.

  • 66 - Run/Hop
  • 44 - Backdash/Backhop

  • E: If you have the macro for A+B assigned, then you can use this to access both buttons at the same time *optional binding
  • F: If you have the macro for B+C assigned, then you can use this to access both buttons at the same time *optional binding

Fatal Counters

Each character has access to universal command moves which cause a fatal counter state if they hit an opponent who is attacking.

  • 3B - A launcher attack, usually short range but is the quickest to use.
  • 6B - A slow overhead attack, will cause groundbounce on a counterhit.
  • 3C - A low attack, fairly short range but has the best combo potential when you start with this move.
  • 6C - A slow attack that causes wallbounce on a counterhit.

Tactics Bar

2363214D is a special attack executed with three meter.
While your opponent is in a fatal counter state, you may execute a deadly super using 236B+C. This uses up 4 meter.

236D activates your strategist, and uses one meter.
A special move executed with A+B is an EX move and also uses one meter.

Koihime Enbu

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