KILL la KILL IF/DTR

From Mizuumi Wiki
Jump to navigation Jump to search
KLKIF DTR.png

Introduction

ULTIMATE DOUBLE NAKED DTR

Placeholder

Character Information


Health: 9,000

Valor Level 1

  • Enhances weapon actions.
  • Provides armor that prevents some damage when sidestepping and performing pursuit dashes.


Valor Level 2

  • Close Ranged Attack special enhanced


Walkspeed Ranking: 12th

Front Step Dash: ??? Frames
Back Step Dash: ??? Frames
Side Step Dash: ??? Frames

Close Ranged Attacks

5A
KLKIF DTR 5A.png
KLKIF DTR 5AA.png
KLKIF DTR 5AAA.png
Version Damage Startup On Hit On Block Counter Hit
5A 280, 280 30 Sliding Knockdown - +300 Damage
  • DTR advances forward with two punches.
5AA 280, 280 - Sliding Knockdown - +300 Damage
  • Followup two punches.
5AAA 1710 - Sliding Knockdown - +300 Damage
Valor Level 1 2110 - Sliding Knockdown - +300 Damage
  • DTR pulls out a blade and swings around him, stabbing the opponent afterwards.


4/6A
KLKIF DTR 46A.png
Version Damage Startup On Hit On Block Counter Hit
4/6A 380 33 Knockdown - +600 Damage
  • DTR charges ahead with a flex.
  • Damage/Hitstun Armor on startup.
4/6AA 800 - Knockdown - +600 Damage
Valor Level 1 1310 - Knockdown - +600 Damage
  • Multihit rapid spin followup.


2/8A
KLKIF DTR 28A.png
Damage Startup On Hit On Block Counter Hit
500 17 Sliding Knockdown - +600 Damage
  • DTR hops upwards, then dives headfirst to the ground.
  • Can cancel into j.B or j.C once in the air.


d.A
KLKIF DTR dA.png
Damage Startup On Hit On Block Counter Hit
1180 11 Sliding Knockdown - +300 Damage
  • DTR charges ahead and performs a multihit leg kick.
  • Damage/Hitstun Armor on startup.


j.A
KLKIF DTR jA.png
Damage Startup On Hit On Block Counter Hit
440 33 Knockdown - +300 Damage
  • DTR advances forward in the air then stomps downwards.


sp.A
KLKIF DTR spA.png
Version Damage Startup On Hit On Block Counter Hit
Normal 1800 11 Knockdown - +1450 Damage
Valor Level 1 2900 11 Knockdown - +2150 Damage
  • DTR pulls out the S.S. Naked Sun and jets into the air at an angle.
  • Damage/Hitstun Armor on startup.
  • At Valor Level 2, it receives additional hits and extra counter hit damage.
    • On hit, the opponent loses four bars of meter and receives meter cooldown for 15 seconds.


Long Ranged Attacks

5B
KLKIF DTR 5B1.png
KLKIF DTR 5BB.png
Version Damage Startup On Hit On Block Counter Hit
5B 100, 30 each 31 Knockdown - +300 Damage
  • DTR pulls out a machine gun and fires 16 anti-life fiber needles straight ahead.
  • The machine gun itself deals 100 damage if it hits the opponent.
  • Can move while active.
  • Guard Break/Hitstun Armor on startup.
    • Threshold is 600 damage before it wears off.
  • At Valor Level 1, 25 needles are fired.
  • Hitting the opponent with enough anti-life fiber needles causes them to lose meter.
5BB 500 - Sliding Knockdown - +300 Damage
Valor Level 1 500 - Knockdown - +300 Damage
  • A followup heavy projectile from the machine gun that has good pushback on block.
  • At Valor Level 1, the opponent is launched into the air on hit.


5[B]
KLKIF DTR 5B2.png
Damage Startup On Hit On Block Counter Hit
100, 310 each 80 Sliding Knockdown Guard Crush +600 Damage

Once charged, DTR calls down 3 missiles that home in on the opponent.

  • The machine gun itself deals 100 damage if it hits the opponent.
  • Can move while active.
  • Dash cancelable while charging.
  • Guard Break/Hitstun Armor on startup.
    • Threshold is 600 damage before it wears off.
  • At Valor Level 1, 6 missiles are fired.


d.B
KLKIF DTR dB.png
Damage Startup On Hit On Block Counter Hit
100, 50 each 16 Launch - +300 Damage
  • DTR pulls out a machine gun and fires 8 anti-life fiber needles straight ahead.
  • The machine gun itself deals 100 damage if it hits the opponent.
  • At Valor Level 1, 20 needles are fired.


j.B
KLKIF DTR jB1.png
Version Damage Startup On Hit On Block Counter Hit
j.B 100, 40 each 36 Sliding Knockdown - +300 Damage
  • DTR pulls out a machine gun and fires 24 anti-life fiber needles at a downwards angle.
  • The machine gun itself deals 100 damage if it hits the opponent.
  • Guard Break/Hitstun Armor on startup.
    • Threshold is 600 damage before it wears off.
  • Can be canceled into j.A or j.C at any point.
  • At Valor Level 1, 42 needles are fired.
j.BB 300 each - Sliding Knockdown Guard Crush +300 Damage
  • DTR calls down 2 missiles that home in on the opponent.
  • At Valor Level 1, 4 missiles are fired.


j.[B]
KLKIF DTR jB2.png
Damage Startup On Hit On Block Counter Hit
100, 510 each 140 Knockdown Guard Crush +600 Damage
  • Once charged, DTR calls down 3 missiles that land around the field.
    • The missiles disappear if DTR is hit.
  • The machine gun itself deals 100 damage if it hits the opponent.
  • Can move while active.
  • Dash cancelable while charging.
  • Guard Break/Hitstun Armor on startup.
    • Threshold is 600 damage before it wears off.
  • At Valor Level 1, 6 missiles are fired.


sp.B
KLKIF DTR spB.png
Version Damage Startup On Hit On Block Counter Hit
Normal 1540 11 Knockdown - +300 Damage
Valor Level 1 3940 11 Knockdown - +300 Damage
  • DTR pulls out a machine gun and fires 42 anti-life fiber needles straight ahead.
  • A missile is then fired as a finisher that can wallsplat.
  • Can move while active.
  • At Valor Level 1, DTR calls down missiles as he's firing.


Break Attacks

5C
KLKIF DTR 5C1.png
KLKIF DTR 5C2.png
Damage Startup On Hit Guard Break Counter Hit
10, 300 / 600 each 31 Knockdown +300 Damage, +600 Damage +300 Damage, +600 Damage
  • DTR throws out two grenades onto the field.
    • The grenade throw can be blocked, doesn't guard break.
  • Can have up to 10 grenades out at a time.
    • The oldest pair of grenades will disappear when the limit has been reached.
  • Pressing 5C again will detonate the oldest pair of grenades, guard breaking the opponent.
  • Guarding and then pressing 5C causes all grenades on the field to explode after 3.5 seconds.
    • The grenade deals extra damage and detonates if the opponent walks on them.
  • Can change the trajectory of the throw in any direction.


d.C
KLKIF DTR dC.png
Damage Startup On Hit Guard Break Counter Hit
10, 300 / 600 each 31 Knockdown +300 Damage, +600 Damage +300 Damage, +600 Damage
  • DTR throws out three grenades onto the field.
    • The grenade throw can be blocked, doesn't guard break.
  • Can have up to 10 grenades out at a time.
    • The oldest pair of grenades will disappear when the limit has been reached.
  • Pressing 5C afterwards will detonate the oldest pair of grenades, guard breaking the opponent.
  • Guarding and then pressing 5C causes all grenades on the field to explode after 3.5 seconds.
    • The grenade deals extra damage and detonates if the opponent walks on them.
  • Can change the trajectory of the throw in any direction.


j.C
KLKIF DTR jC.png
Damage Startup On Hit Guard Break Counter Hit
10, 300 / 600 each 28 Knockdown +300 Damage, +600 Damage +300 Damage, +600 Damage
  • DTR throws out two grenades onto the field.
    • The grenade throw can be blocked, doesn't guard break.
  • Can have up to 10 grenades out at a time.
    • The oldest pair of grenades will disappear when the limit has been reached.
  • Pressing 5C again will detonate the oldest pair of grenades, guard breaking the opponent.
  • Guarding and then pressing 5C causes all grenades on the field to explode after 3.5 seconds.
    • The grenade deals extra damage and detonates if the opponent walks on them.
  • Can change the trajectory of the throw in any direction.


sp.C
KLKIF DTR spC.png
Damage Startup On Hit Guard Break Counter Hit
10, 500 each 11 Knockdown +300 Damage +600 Damage
  • DTR throws out three grenades that immediately explode on contact with the ground.
    • The grenade throw can be blocked, doesn't guard break.
  • Depending on the direction you input, the three grenades are thrown in a certain pattern.
    • Horizontal input = Horizontal line
    • Vertical input = Vertical line
    • No input = Three grenades grouped together in the center


General Moves

Pursuit Dash
KLKIF DTR Pursuit Dash.png
Version Damage Startup On Hit On Block Counter Hit
Normal 100 20 Knockdown - +300 Damage
Valor Level 1 400 20 Knockdown - +300 Damage
  • Doing a forward step dash causes DTR to rush at the opponent at full speed.
  • Guard Break/Hitstun Armor on startup.
    • Threshold is 600 damage before it wears off.


Homing Dash
KLKIF DTR Homing Dash.png
Damage Startup On Hit On Block Counter Hit
50 19 Sliding Knockdown - +300 Damage
  • DTR homes in on the opponent and quickly attacks.
  • On hit, can perform Dash attacks afterwards.
  • Homing Dash can be canceled into Dash attacks after the initial startup.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Dash cancelable after the initial startup.
  • Non-lethal, cannot KO.


Aerial Homing Dash
KLKIF DTR Air Homing Dash.png
Damage Startup On Hit On Block Counter Hit
50 17 Knockdown - +300 Damage
  • DTR homes in on the opponent and quickly attacks.
  • On hit, can perform aerials afterwards.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Air dash cancelable after the initial startup.
  • Non-lethal, cannot KO.


Valor Burst
KLKIF DTR Valor Burst.png
Damage Startup On Hit On Block Counter Hit
1500 - Bloody Valor / Sliding Knockdown Guard Crush +300 Damage
  • A Burst that has been performed while your character is in a free state.
  • Once activated, you become invincible and release a multi-hit shockwave.
  • On hit, Bloody Valor will commence.
    • At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
  • Non-lethal cannot KO.


Counter Burst
KLKIF DTR Valor Burst.png
Damage Startup On Hit On Block Counter Hit
10 15 Sliding Knockdown - +590 Damage
  • A Burst that has been performed under the effects of hitstun or blockstun.
  • Once activated, you become invincible and knockback the opponent.
  • Counter Burst can be performed in the air.
    • You will not be able to perform any action until you land on the ground.
  • Meter Cooldown for 7 seconds.
  • Non-lethal, cannot KO.


FIBER LOST SECRET ARTS
KLKIF DTR Fiber Lost1.png
KLKIF DTR Fiber Lost2.png
Damage Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - SEN-I-SOSHITSU - SEN-I-SOSHITSU


Combos

Resources

Colors

Basic Alternate ARC Collab (Bang Shishigami)
KLKIF DTR Color1.jpg KLKIF DTR Color2.jpg KLKIF DTR Color3.jpg
KILL la KILL IF
General
Characters