Eternal Fighter Zero/Shiori Misaka

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Introduction

Shiori-efz.png

Misaka Shiori (美坂 栞) is an agile, projectile-heavy character who fights with the power of all things cold. With all of her ranged attacks and her projectile shield, Shiori is quite suited for a keep-away style of play.

Shiori is one of the heroines of Kanon, a visual novel produced by Key in 1999. She is a first-year student at the high school that Yuiichi attends, but has been absent for a long time due to her prolonged cold. Shiori regularly hangs around the school's courtyard during school hours, simply standing there for long periods of time. During Kanon, Yuiichi takes Shiori out and starts getting close to her, but soon finds out that her sickness is not what it seems...

Stage: Snowy Park (Night) (雪の公園(夜))

BGM: Behind that smile (笑顔の向こう側に)

Character-Specific Notes

  • Shiori is able to air jump once, and air dash/backstep twice.
  • Shiori's Medium attacks are chained either like 5B(c) 5B(f), or like 5B(c) 2B.
  • If Shiori uses her "A sure way to win snowball fights" move, a "Shield" gauge appears below her life gauge, indicating the time left before the shield disappears. While Shiori has her shield, she becomes completely immune to all projectile attacks.

Normal Moves

The notation for the movelists can be found under Notation.

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1 180 Ground Yes Yes Yes
2A 1 170 Ground Yes Yes Yes
j.A 1 190 High/Air Yes Yes Yes
66A 1 210 Ground Yes No Yes
662A 1 200 Ground Yes No Yes
5B(c) 1 360 Ground Yes Hit Yes
5B(f) 1 390 Ground Yes No Yes
2B 1 350 Low Yes Yes Yes
j.B 1 350 High/Air Yes Yes Yes
66B 1 400 Ground Yes Hit Yes
662B 1 450 Low Yes No Yes
5C 1 550 Any Yes Yes Yes
2C 1 550 Low Yes No Yes
j.C 3 ≈575 High/Air Yes Yes Yes
66C 1 600 High/Air Yes No Yes
662C 1 600 Low Yes No Yes
Throw 2 1000 Throw No No No
j.Throw 2 1100 Air Throw No No No

Weak Attacks

5A

  • Shiori does a short punch to the opponent's torso.
  • [usefulness]


2A

  • Shiori does a short punch to the opponent's torso from her crouching state.
  • This move is pretty weak for a 2A, and it does not even hit low!


j.A

  • Shiori flicks her shawl out diagonally down-forwards a short distance.
  • [usefulness]


66A

  • Shiori does a short punch to the opponent's torso.
  • [usefulness]


662A

  • Shiori does a short punch to the opponent's torso from her crouching state.
  • Even less useful than her regular 2A since it is a typical dash attack and can only be cancelled into specials.

Medium Attacks

5B (close)

  • Shiori kicks her foot high, creating a bladed arc of ice in its wake.
  • [usefulness]


5B (far)

  • Shiori whips her now-frozen shawl directly out in front of her, reaching 1/3 of the screen.
  • This move is probably Shiori's best poke due to its range and speed. However, at this move's maximum range, it cannot be comboed into the Strong attacks since they do not extend far enough.


2B

  • Shiori does a short punch to the opponent's knees.
  • This move is Shiori's fastest low attack. It cannot be comboed into any other B attacks, so it will not be as easy to hit-confirm Shiori's high-low mixup game compared to other characters.


j.B

  • Shiori creates a straight blade of ice from her hand, pointing diagonally down-forward.
  • [usefulness]


66B

  • Shiori kicks her foot high, creating a bladed arc of ice in its wake.
  • [usefulness]


662B

  • Shiori does a short punch to the opponent's knees.
  • [usefulness]

Strong Attacks

5C

  • Shiori generates a mid-sized shard of ice from the ground, pointing diagonally up-forwards. This move will launch the opponent and becomes jump-cancellable if it hits.
  • This move is Shiori's primary method to launch her opponent and use her powerful air combos.


2C

  • Shiori does a low sweep kick, with a blade of ice on her foot to increase her range. This move will barely launch the opponent.
  • [usefulness]


j.C

  • Shiori creates a chainsaw of ice from her foot, pointing diagonally down-forward. It hits 3 times, each hit does the same amount, and can be cancelled in-between hits.
  • [usefulness]


66C

  • Shiori does a short running hop and slams her shawl on top of the opponent's head. This move acts as an overhead, and will knock down the opponent if it hits.
  • [usefulness]


662C

  • hiori does a low sweep kick, with a blade of ice on her foot to increase her range. This move will barely launch the opponent.
  • [usefulness]

Throws

Throw

  • Shiori hugs the opponent, who then goes into a frozen state and is launched high and slightly forward before landing in a knockdown state.
  • This move is a pretty useful throw in the corner, because it is possible for Shiori to combo while the opponent is still frozen.


Air Throw

  • Shiori hugs the opponent, who then goes into a frozen state and is launched high and slightly forward before landing in a knockdown state.
  • [usefulness]

Special Moves

The notation for the movelists can be found under Notation.

Move Hits Damage Guard IC
Cancel
A sure way to win snowball fights
S 0 N/A N/A No
It's an ice cream beam [ Aerial]
236A 3 ≈720 Any FIC
236B 3 ≈720 Any FIC
236C 3 ≈1080 Any No
It's a spinning shawl
623A 5 ≈480 Any Yes
623B 9 ≈840 Any Yes
623C 18 ≈1580 Any Yes
It's a flying snowman [ Aerial]
214A 3 250×3 Any No
214B 1 450 Any No
214C 5 ≈475 Any FIC
Watch out above your head
412A/B/C 3 ≈850 Any FIC
This is sharper than I thought
j.412A 2 ≈570 Any FIC
j.412B 2 ≈570 Any FIC
j.412C 8 ≈1100 Any FIC
Were you surprised? [SP Level 1-3]
214214A 3 ≈2120 Any No
214214B 3 ≈2630 Any No
214214C 4 ≈4480 Any No
I'm used to the cold [SP Level 1-3]
641236A 5 ≈2280 Ground Yes
641236B 8-13 ≈2250-3360 Ground Yes
641236C 12-18 ≈3430-4830 Ground Yes
Wide-Spread Megavanilla Cannon [ Aerial, SP Level 1-3]
2141236A 15 ≈2230 Any No
2141236B 24-26 ≈3300-3520 Any No
2141236C 31-41 ≈4030-4920 Any No
Perfectly Freezing Tornado Strike [1/3 HP, SP Level 3]
236236BC 3 5000 Any No
(chip damage) 50 2800 (ignores damage scaling) Any No

Specials

A sure way to win snowball fights (雪合戦必勝法です)

  • Shiori poses for a half-second, and then generates a circular shield around her which makes her completely immune to almost all projectile attacks. The shield lasts for about 10 seconds before fading.
  • [usefulness]


It's an ice cream beam (アイスクリームビームです)

  • A version:
    • Shiori shoots an instant 3-hit beam straight across the entire screen. This move will freeze the opponent for a second if it hits.
    • [usefulness]
  • B version:
    • Same as the A version, except that Shiori does a slight delay before firing, and recovers faster.
    • [usefulness]
  • C version:
    • Shiori shoots 3 instant hit beams straight across the entire screen, with slight differences in height. This move will place the opponent in a special frozen state if it hits, which allows Shiori to combo directly afterwards.
    • [usefulness]
  • Aerial versions:
    • Same as the corresponding ground versions, except the beam stays parellel to Shiori's jump arc. Also, if she reaches the ground before the move finishes, she will hover at ground level with the same momentum of her initial jump until she recovers.
    • [usefulness]


It's a spinning shawl (ストール回転です)

  • A version:
    • Shiori spins her shawl in a large circle in front of her, hitting the opponent a maximum of 5 times. This move will launch the opponent if it hits, but it generally not possible to follow up without IC.
    • [usefulness]
  • B version:
    • Same as the A version, except it hits a maximum of 9 times.
    • [usefulness]
  • C version:
    • Same as the A version, except it hits a maximum of 18 times and will freeze the opponent into a knockdown state if it hits.
    • [usefulness]


It's a flying snowman (空飛ぶ雪だるまです)

  • Shiori creates a small flying snowman at her location. Depending on the version used, the snowman performs different attacks, and then disappears. The snowman will disappear prematurely if it or Shiori herself is hit.
  • A version:
    • The snowman floats around Shiori for about 2 seconds before punching towards the opponent 3 times.
    • [usefulness]
  • B version:
    • The snowman floats around Shiori for about 2 seconds before firing a thin instant-hit ice beam straight forward. This move will place the opponent in a special frozen state if it hits, which allows Shiori to combo directly afterwards. The aerial version is only slightly different in that the snowman will stay in the place it was created.
    • [usefulness]
  • C version:
    • The snowman quickly moves about 1/3 of the screen in front of her and creates a large circular zone of coldness. This move will freeze the opponent if it hits.
    • There's really no reason to FIC this though, but if you wanted to, really the only way to do so is with the command 214 2C.


Watch out above your head (頭上には注意ですよ)

  • Shiori raises her hand out toward the sky, and a large block of ice falls from above (A: close, B: middle, C: far). This move will knock down the opponent if it hits.
  • [usefulness]


This is sharper than I thought (思ったより切れるんですよ)

  • A version:
    • Shiori throws two ice-boxcutters in a straight line diagonally down-forwards. Each boxcutter contributes to half of the listed damage.
    • [usefulness]
  • B version:
    • Same as the A version, except Shiori does a slight delay before firing.
    • [usefulness]
  • C version:
    • Same as the A version, except Shiori is invincible during startup frames and each boxcutter hits more and does more damage.
    • [usefulness]

Eterny Specials

Were you surprised? (びっくりしましたか?)

  • A version:
    • Shiori crouches down and creates 3 ice spikes from the ground evenly across 1/2 of the screen in front of her. This move will place the opponent in a special frozen state if it hits, which allows Shiori to combo directly afterwards. The best distance to get all 3 spikes to hit is about 1/4 of the screen.
    • [usefulness]
  • B version:
    • Same as the A version, except that Shiori creates 5 ice spikes across the entire screen. It is only possible to hit with 3 spikes at the most though.
    • [usefulness]
  • C version:
    • Same as the B version, except that Shiori creates 6 ice spikes across the entire screen. It is only possible to hit with 4 spikes at the most though. The best distance to get 4 spikes to hit is about 1/4 of the screen.
    • [usefulness]


I'm used to the cold (寒いのには慣れてます)

  • A version:
    • Shiori generates a column of freezing winds that surrounds her on both sides, and as high as 1/2 of the screen. This move will freeze the opponent if it hits, and cannot be air-blocked. The move randomly attacks the opponent when in range, but will normally reach the maximum amount of 5 hits.
    • [usefulness]
  • B version:
    • Same as the A version, except that the column is about 1.5 screens high (already higher than any character can double jump over). Also the randomness is more apparent, varying between 8 and 13 hits, even at point-blank range.
    • [usefulness]
  • C version:
    • Same as the B version, except that the hits randomly vary between 12 and 18 hits, even at point-blank range.
    • [usefulness]


Wide-Spread Megavanilla Cannon (拡散メガバニラ砲)

  • A version:
    • Shiori rapidly fires 15 cartons of ice cream (most likely vanilla) out randomly across a wide angle in front of her. The best position to use the super is at point-blank range, in the air slightly above the opponent. Getting all 15 cartons to hit is usually possible.
    • [usefulness]
  • B version:
    • Same as the A version, except that Shiori fires 27 cartons. On average, only 24 will hit when in the best position.
    • [usefulness]
  • C version:
    • Same as the A version, except that Shiori fires 50 cartons. On average, only 35 will hit when in the best position.
    • [usefulness]

Final Memory

Perfectly Freezing Tornado Strike (完全冷凍竜巻ストライク)

  • Shiori poses with her hand out forwards, then generates a large horizontal tornado of wind. If it hits the opponent, Shiori will toss the frozen opponent into the air, and then uppercut straight through the opponent, ice and all, as it falls. Additionally, if the opponent blocks the tornado on the ground, the move will chip an incredible 2800 damage off, disregarding all forms of damage and defence multipliers.
  • This move can be quite an effective tool to remove the last 1/3 of the opponent's life, which usually takes a long time due to the Guts damage multiplier.

Strategy, Tactics, and Combos

Combos

Midscreen:

I'm not quite sure! This doesn't work on all characters, and you have to be very close for it to work. Somebody come up with something better, probably.

2ABC j.BC (3 hits) dash cancel j.BC land 66B j.BC, they land untechably, I think.

This won't work on a lot of characters, though, I don't know who it won't work on, and I'm sure there's something better. Somebody help me!

5A 5B 5B 5C 236A a little more than 1.7k damage, easy to do, works on all chars

Corner:

Corner BnB : 5A 5B 5C j8 j.A j.B j.C (3 hit, land) 5B 5C j9 j.Ax4 j.B ender can change according to the opponent's character (video [1] )

5A/2A 5B/2B 5C j9 j.A j.B j.C (1 hit) 421A/236A easier version of the BnB

5A/2A 5B/2B 5C j8 j.B j.C (2 hits) 22C j.B 5Ax8 5B 5C j9 j.Ax4 j.B here again, the ender can change according to the opponent's character (video [2] )

Shiori Strategies

Win Quotes

Japanese English

大発見です!!
バナナで釘が
打てるんですよ!!

ほら!!
みてくださいっ!!

A great discovery!!
A banana that can drive a nail!!

Look!!
Please look!!

今日もアイスが
美味しいです

The ice cream is delicious today too.

手荒い歓迎で
私、ちょっと
びっくりしました

You surprised me a bit
with such a rough welcome.

ごほっ!
ごほっ!!

…あ、
気にしないで下さい

ただの…
風邪ですから

Cough!
Cough!!

...Ah,
please don't worry about me.

It's just...
a little bit of a cold.

モデルは
動かないで下さいっ!

そうそう
じっとしててくれると
助かります

Please, the model shouldn't move!

Yes, yes.
It would help a lot if you could stay still for me.

(To Ayu)
たい焼きも
アイスも美味しいです

ここは間を取って
たい焼きアイスに
しませんか?

(To Ayu)
Taiyaki and ice cream are both delicious.

Would you like to take some time to get some taiyaki and ice cream now?

(To Mio)
とっても
強いんですね

ちょっと…
憧れちゃいました

(To Mio)
You're really strong, aren't you.

I...
kind of admire that.

(To Rumi)
もう少し…
その…

落ち着いた方が…

(To Rumi)
That person...
needs to calm down...

a little bit more...

(To Kaori)
え、えうー…

お姉ちゃん手加減
全くしてないですね?

本気でお花畑が
見えたんですけど…

(To Kaori)
Eh, Euu...

Big sis, you really didn't have any mercy, huh?

Although I really just wanted to visit the the flower garden...

(To Shiori)
生き別れの双子が
感動の再会

ドラマみたいで
かっこいいですけど

…そういう物では
ないみたいですね

(To Shiori)
Just like the touching reunion of 2 long-lost seperated twins!

Even though it would be cool just like in a drama,

...looks like that's not going to happen.

Colors

EFZ-shiori-colors.png

In–game References

Game References

  • Shiori's "It's an ice cream beam" move is based on Iceman's "Ice Beam" move, from Marvel vs Capcom 2.
  • Shiori's "It's a flying snowman" move is based on Dizzy's "They became conversation partners" move, from the Guilty Gear series.
  • Shiori's "Watch out above your head" move is based on Iceman's "Ice Avalanche" move, from Marvel vs Capcom 2.
  • Shiori's "Wide-Spread Megavanilla Cannon" move is based on Iceman's "Arctic Attack" move, from Marvel vs Capcom 2.

Kanon References

  • The fountain in the background is one of Shiori's favourite places in the city, and is the location of many meetings with Shiori in the game.
  • The whole style of Shiori's ice and cold-based attacks is a reference to her love of winter, snow, and iced foods.
  • The boxcutters in Shiori's "This is sharper than I thought" move are a reference to the one Shiori bought during the game.
  • The name of Shiori's "It's an ice cream beam" move and the containers of ice cream in Shiori's "Wide-Spread Megavanilla Cannon" move are a reference to her love of ice cream.
Eternal Fighter Zero
General

FAQControlsNotationMenusHUDLinksMediaNetplayColor Editor

Characters



AkaneAkikoAyuDoppelIkumiKannaKanoKaoriMakoto

MaiMayuMinagiMioMisakiMishioMisuzuMizuka

Nayuki (asleep)Nayuki (awake)RumiSayuriShioriUNKNOWN

Mechanics