Eternal Fighter Zero/Mishio Amano

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Introduction

Mishio-efz.png

Amano Mishio (天野 美汐) is a spear master who can enhance her attacks with the twin elements of Flame and Thunder. Her spear gives her excellent range whether on the ground or in the air. However, she can normally access only half of her special movelist with an element, and without an element she has very few special moves to work with.

Mishio is a supporting character of Kanon, a visual novel produced by Key in 1999. She is a first-year student at the high school that Yuiichi attends. She acts cold and unfriendly, and scares away her classmates. However, Yuiichi discovers that she seems to know a lot more about Makoto than she should be able to know. During Kanon, when Makoto's condition worsens and Yuiichi confronts Mishio, she warns him about his future and what it means for a "miracle" to be realized...

Stage: Monomi Hill (ものみの丘)

BGM: Sea of Mist (霧海) + the fox and the grapes

Character-Specific Notes

  • Mishio is able to air jump once, and air dash/backstep once.
  • Mishio has one of the slowest walks and ground dashes in the game. Use the air dash instead if you need to get anywhere fast.
  • Mishio's current element allows her to access a subset of her moves. She gains element from connecting certain non-element moves (typically her "Round Moon" move), and loses element from completing certain element-based moves.
  • There is a black circle just above Mishio's SP gauge, indicating her current element. A red "炎" symbolizes the Flame element, a blue "雷" symbolizes the Thunder element, and a red and blue "覚" symbolizes her Awakened state (she gains both elements). If it is empty, she currently has no element. Her current element (if any) can also be determined by the colour of sparks being emitted from her body.
  • If Mishio uses her "Fantasy Beast Sky Fox Summoning" move, she will glow a golden colour and gain her Awakened state, giving her the power of both elements. A "Time" gauge will appear below her life gauge, indicating the time left before her Awakened state disappears. While Mishio has both elements, she can perform essentially every move on her movelist.

Normal Moves

The notation for the movelists can be found under Notation.

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1  ?  ? Yes  ? Yes
2A 1  ? Low Yes  ? Yes
j.A 1  ? High Yes Yes Yes
66A 1  ?  ? Yes  ? Yes
662A 1  ? Low Yes  ? Yes
5B(c) 1  ?  ? Yes No Yes
5B(f) 1  ?  ? Yes No Yes
2B 1  ?  ? Yes No Yes
j.B 1  ? High Yes Yes Yes
66B 1  ? Mid Yes No Yes
662B 1  ? Mid Yes No Yes
5C 1  ? Mid Yes Yes Yes
2C 1  ? Low Yes No Yes
j.C 1  ? High Yes  ? Yes
66C 1  ? Mid Yes Yes Yes
662C 1  ? Low Yes No Yes
Throw 1  ? - No No No
j.Throw  ?  ?  ? No No No
Blazing Delivery [Flame or Awakened]
6C 1  ? Mid Yes Yes Yes
Advancing Thunder [Thunder or Awakened]
6B 1  ? High No No Yes

Weak Attacks

5A

  • A quick poke to the shin.
  • Fairly good range for a 5A, potentially misses at point-blank. Will combo into 5B.


2A

  • A fast kick.
  • Mashable, good for pressure.


j.A

  • [description]
  • [usefulness]


66A

  • Looks identical to 5A but carries momentum.
  • Same as 5A but won't cancel into other normals.


662A

  • Looks identical to 2A but carries momentum.
  • Same as 2A but won't cancel into other normals. Look at other options.

Medium Attacks

5B (close)

  • Overhead spear swing.
  • Decent anti-air option in a pinch, but is usually just part of a combo. Will cancel into 5B(far) or 2B.


5B (far)

  • Long range spear thrust.
  • Great reach, beats out a lot of other normals and is Mishio's main tool for spacing.


2B

  • Spinning spear attack.
  • Usually part of a combo.


j.B

  • [description]
  • [usefulness]


66B

  • Looks identical to 5B (far) but carries momentum.
  • Nearly identical to 5B (far), great for controlling space while advancing.


662B

  • Looks identical to 2B (far) but carries momentum.
  • [usefulness]

Strong Attacks

5C

  • An upwards spear slash.
  • Fairly poor range but has good anti-air potential. Against an aerial opponent it will launch them.


2C

  • Spear sweep attack.
  • Great range on a low, will knock down on hit. With fire element, this will cancel into 6C allowing you to perform an air combo without using IC.


j.C

  • A wide spear slash.
  • Great jump-in, lots of hit and blockstun. Will cause hard knockdown against aerial opponents.


66C

  • Looks identical to 5C but carries momentum.
  • Will launch the opponent from the ground as well.


662C

  • Looks identical to 2C but carries momentum.
  • [usefulness]

Throws

Throw

  • Collar Grab
  • Will switch positions and not much else. Links into 5A/2A for a free combo opportunity.


Air Throw

  • [description]
  • [usefulness]

Command Normals

Blazing Delivery (焔送)

  • Upwards spear flip.
  • Launches on hit.


Advancing Thunder (駆雷)

  • A hopping spear attack.
  • This attack must be blocked high, but can only be comboed from using IC on hit.

Special Moves

The notation for the movelists can be found under Notation.

Move Hits Damage Guard IC
Cancel
Round Moon [No Element]
623A  ?  ?  ?  ?
623B  ?  ?  ?  ?
623C  ?  ?  ?  ?
Fiery Vehicle [Flame/Awakened]
236A  ?  ?  ?  ?
236B  ?  ?  ?  ?
236C  ?  ?  ?  ?
Running Flame [+Aerial, Flame/Awakened]
214A/B/C  ?  ?  ?  ?
Flame Moon [Flame]
623A  ?  ?  ?  ?
623B  ?  ?  ?  ?
623C  ?  ?  ?  ?
Purple Lightning [Thunder/Awakened]
412A  ?  ?  ?  ?
412B  ?  ?  ?  ?
412C  ?  ?  ?  ?
Thunderbolt Summon [Thunder/Awakened]
22A/B  ?  ?  ?  ?
Thunder Moon [Thunder]
623A  ?  ?  ?  ?
623B  ?  ?  ?  ?
623C  ?  ?  ?  ?
True Moon [Awakened]
623A/B  ?  ?  ?  ?
623C  ?  ?  ?  ?
100-Ogre Scorching Flash [Flame/Awakened, SP Level 1-3]
236236A  ?  ?  ?  ?
236236B  ?  ?  ?  ?
236236C  ?  ?  ?  ?
Flame-Dragon-Flight Flash [Flame/Awakened, SP Level 1-3]
214214A  ?  ?  ?  ?
214214B  ?  ?  ?  ?
214214C  ?  ?  ?  ?
Thunder-Fang Lance Flash [Thunder/Awakened, SP Level 1-3]
j.236236A  ?  ?  ?  ?
j.236236B  ?  ?  ?  ?
j.236236C  ?  ?  ?  ?
Descending Thunder Battle Cry [Thunder/Awakened, SP Level 1-3]
641236A  ? Any (Unblockable if held)  ?  ?
641236B  ? Any (Unblockable if held)  ?  ?
641236C  ? Any (Unblockable if held)  ?  ?
Fantasy Beast Sky Fox Summoning [1/3 HP, SP Level 3]
B2B5CA  ?  ?  ?  ?

Specials

Round Moon (円月)

  • A complete circle spear swing.
  • This move not only functions as a good reversal, but on hit will give Mishio a random element when the move finishes. If the move is cancelled using IC or punished after being guarded, Mishio will not gain the element.
    • A version: Very fast overall, hard to punish and makes a great anti-air.
    • B version: Much longer startup but has a longer invulnerability to match.
    • C version: As fast as the A version and deals two with the second one launching the opponent. Even if the opponent guards this, you will usually gain the element.


Fiery Vehicle (火車)

  • A version:
    • Mishio stabs out forward 4 times with her spear in rapid succession. One of the few special moves in EFZ that can be cancelled into another special move.
    • This is a decent multi-hit attack that chips well and pushes the opponent away.
  • B version:
    • Mishio dashes half the screen with a shoulder tackle. If the tackle hits the opponent, she then stabs out 4 times with her spear in rapid succession.
    • Because the length of the dash is timed, this move will only fully connect at certain distances.
  • C version:
    • Mishio dashes half the screen with a multi-hit shoulder tackle. If the tackle hits the opponent, she then stabs out 7 times with her spear in rapid succession. Once the recovery time for this move runs out without interruption, Mishio will lose her Flame element.
    • [usefulness]


Running Flame (走炎)

  • Mishio becomes a flaming arrow, and flies through the air.
  • Using a different button changes the direction Mishio goes in. Regardless of button strength, this move can be followed up with an additional dash by pressing a direction + attack button. If the followup is used, Mishio will lose her Flame element.
Running Flame Directions
↖ C ↑ B A ↗
A (Air) →
C (Air) ↓ B (Air) ↘

Flame Moon (炎月)

  • Replaces Round Moon when Mishio has the Flame element. Once the recovery time for this move runs out without interruption, Mishio will lose her Flame element.
    • C Version: The second hit will knock down.


Purple Lightning (紫電)

  • [description]
  • [usefulness]


Thunderbolt Summon (召雷)

  • After a short delay, lightning will strike the opponent. After the strike, Mishio will lose her Lightning element.
  • This move will launch as well has stun the opponent for an extended period of time.


Thunder Moon (雷月)

  • Replaces Round Moon when Mishio has the Lightning element. Once the recovery time for this move runs out without interruption, Mishio will lose her Lightning element.
  • On hit, the opponent will hang in the air for an extended period of time.
    • C Version: The second hit will knock down.


True Moon (真月)

  • [description]
  • [usefulness]

Eterny Specials

100-Ogre-Scorching Flash (百鬼焦閃)

  • [description]
  • [usefulness]


Flame-Dragon-Flight Flash (炎龍翔閃)

  • [description]
  • [usefulness]


Thunder-Fang Lance Flash (雷牙閃穿)

  • [description]
  • [usefulness]


Descending Thunder Battle Cry (降雷戦吼)

  • [description]
  • [usefulness]

Final Memory

Fantasy Beast Sky Fox Summoning (幻獣天狐招来)

  • Mishio powers up with a nine-tailed shockwave, hitting anyone closeby. She then enters the Awakened state, which gives her unlimited access to both elements, for an entire 15 seconds. Inputting the command is a bit tricky, since it won't work if done too quickly. An alternative input would be BB25CA, where the 5 signifies a slight pause in your input.
  • [usefulness]

Strategy, Tactics, and Combos

The Basics

Remember that your skill set changes depending on which element you have (if you have one) so it is important to not only learn combos for each mode but to also adjust your play-style to the situation. If you favor one style over another, then it is vital to manage your element using IC during 623 moves to prevent Mishio from losing it.

Tactics

Combos (No Element)

  • Close
    • (5A/2A)>5B>2B>2C>623A (Gain Element)
    • Throw>2A>5B>623A (Gain Element)
  • Corner
    • ...>623A>22C>j.AB>66>j.AB>5A>5B>j.ABC

Combos (Flame Element)

  • (5A/2A)>5B>2C>6C>j.AB>j.AB>214A/B (>9A/B/C Lose Element)
  • (5A/2A)>5B>5C>236A(all hits)>236B
  • (5A/2A)>5B>2B>2C>623A>22C>j.AB>66>j.AB>5A>5B>214214A>9A>9A>9A (Lose Element)
  • (5A/2A)>5B>2B>2C>214214X>6X>2X>623A (New Element)

Combos (Lightning Element)

  • Anywhere
    • (5A/2A)>5B>2B>2C>623A>22C>j.AB>66>j.AB>j.AB>66>j.AC
    • (5A/2A)>5B>2B>2C>623A>22C>j.AB>66>j.AB>j.AB>66>j.AB>j.236236X (Lose Element)
  • Corner
    • (5A/2A)>5B>2B>2C>623A>22C>j.AB>66>j.B>5A>5B>j.AC
    • 6B>22C>5B>2C>623B, j.B>66>j.AB>5A>5B>2B>5C>623A (New Element)

Win Quotes

Japanese English

………

.........

一閃一殺

まぁ世の中そう上手く
行かないものですが

An instant kill.

Oh well, I didn't think it'd go so well, given how the world is...

下策と言うにも
程があるでしょう

If you call it a poor plan, that's what it'll be, right?

猪突猛進という
言葉がありますね

いえ、深い意味は
特にありません

Have you ever heard of the term "dashing in recklessly"?

No, I'm not asking for any particular reason...

相手を甘く見過ぎです

I don't need to take an opponent like you seriously.

それでは失礼します

他にも用事が
有りますので

I'm very sorry for being rude.

The truth is that I have other important things to do.

一手でも誤れば
不利な勝負でしたが

それさえなければ
こちらが負ける道理も
ありませんね

If I made one mistake, the match would have been difficult.

But if that doesn't happen, there's no way I would lose.

(To Makoto)
これが運命だと
いうのであれば

これほど酷な事も
無いでしょうね…

(To Makoto)
If they say that this is fate,

then there is nothing more cruel than this...

(To Mishio)
贋作と呼ぶにも
値しませんね

(To Mishio)
You don't even deserve to be called a "counterfeit".

Colors

EFZ-mishio-colors.png

In-game References

Kanon References

  • The grassy hill in the background is an important location in Matoko's story in the game.
  • The name of Mishio's "Fantasy Beast Sky Fox Summoning" move is a reference to her connection with foxes in the game.
Eternal Fighter Zero
General

FAQControlsNotationMenusHUDLinksNetplayColor Editor

Characters



AkaneAkikoAyuDoppelIkumiKannaKanoKaoriMakoto

MaiMayuMinagiMioMisakiMishioMisuzuMizuka

Nayuki (asleep)Nayuki (awake)RumiSayuriShioriUNKNOWN

Mechanics